Fallout 3 giant action figures

No it doesn't really look medieval because no medieval armourer would make an armour out of plastic boxes.
 
Zaptoman said:
Isn't power armor supposed to have a kind of greenish tint? Like a kevlar over metal type of deal? I agree that this looks alot like plate armor + funky helmet.
the combat armors were green.

combat armors depended on who, what & where. :)

on some art it's green, on other metallic grey.

both make sense. one is for camo, the other for better reflection of energy based weapons (cfr. the Tesla Armors).
 
I'm not sure how people here make the connection from spending some money on these statues and quality of gameplay.

I'm pretty sure that the design process, as well as ideas for gameplay mechanics are not generated simply with a budget sheet.
 
Pffff...

Let's pollute the planet a little more just so we can sell more copies of Fallout 3! Let's go plastic!

W00t!
 
McRae said:
I suppose those BOS soldiers are waiting for Qin Shi Huang to come back... but guess what, he's dead...hehehe.

:lol:

Agreed! Except those terra cota figures looked like real soldiers of that time in China.

Not sure what the fuck those look like. BOS in power armor? I don't think so.
 
Anyone else got a déjà-vu when looking at those pics?

robot2fc9.jpg


To be honest: I'm pretty sure that two of those paladins would look mighty fine and dandy when put next to my frontdoor.
 
rcorporon said:
I'm pretty sure that the design process, as well as ideas for gameplay mechanics are not generated simply with a budget sheet.
Probably not, but design decisions regarding recycled gaming conventions that are rehashed from the previous title are a relative bargain in fact.

But a finite budget is certainly in play here. It's just kind of silly that Bethesda thinks that hiring "BIg Name Voice Actors" (who rarely perform as well as professional voice actors) is a bigger priority than hiring better writers to craft some dialog along the lines that we came to expect from the Interplay/Black Isle days. I think people have a right to question how they allocate their budget.

It's pretty clear that resources were poured into producing these things. They do nothing to improve what will actually be inside the box should someone decide to purchase Fallout 3.
In my line of work we call this kind of move "dropping your pants" going for the quick attention grabbing whore move instead of delivering any substance.

There's no "added value" (as managers are want to call it) to the game itself, which I personally feel is secondary to how well it sells, and the marketing methodology that is employed to maximise that, irregardless of game quality.

I don't mean to be a party pooper about the BOS manequins, it's just that I'm 30something - big action figures really don't sway me the way the would've 15 years ago.
I'm more interested in the substance of the game rather than the bullshit surrounding it.

All this being said, and considering the design decisions they have made, I'm clearly not Bethesda's target demographic. However, the group they are targeting probably will slurp this kind of thing up. So I guess in some strange way they deserve credit for successfully skullfucking the series for mainstream console revenue.
 
Cimmerian Nights said:
But a finite budget is certainly in play here. It's just kind of silly that Bethesda thinks that hiring "BIg Name Voice Actors" (who rarely perform as well as professional voice actors) is a bigger priority than hiring better writers to craft some dialog along the lines that we came to expect from the Interplay/Black Isle days. I think people have a right to question how they allocate their budget.

Sunday seems to be my super-duper contrarian day so can I ask you a few questions?

1) How does hiring Qui Gonn and the guy from clockwork orange show that much divergence from a company that hired macgyver and Worf? Granted one list of names is b-list and the other is a-list. It still seems like in both cases they were selected for their celebrity value. Of course, I'm with you if you're saying that celebrity hires in general are a stupid waste of money, but given that they haven't prevented previous iterations int he series from being enjoyable why would they now?

2) How do you know Bethesda hasn't shaped up its writing staff? It seems Emil, who wrote the most praised quests from Oblivion (though I don't know anything about Oblivion, most people seem to think the dark brotherhood quests were the highlight), got promoted to a much more prominent position for this title, possibly in light of his efforts on Oblivion. There are also a few 5 hour previews from seemingly trusted sources floating around that say the dialogue writing is at least a substantial improvement over Oblivion.
 
Jesuit said:
1) How does hiring Qui Gonn and the guy from clockwork orange show that much divergence from a company that hired macgyver and Worf? Granted one list of names is b-list and the other is a-list.
You pretty much answered that one for me.
Besides which, MacGruber and Worf were not selling points that we were repeatedly bludgeoned over the head with by PR as highwater marks for the game. After Oblivion mt brains been forever scarred with the mantra "Patrick Stewart, Soil Erosion, Radiant AI". Frivilous fluff that can't hide the lack of subtance underneath.

2) How do you know Bethesda hasn't shaped up its writing staff?
How can we assume they have?
The proof is in the pudding, no manner of hype or "shaping up" can gloss over the kind of writing that's come to be associated with recent Bethesda games. They have a lot to prove.

Jesuit said:
There are also a few 5 hour previews from seemingly trusted sources floating around that say the dialogue writing is at least a substantial improvement over Oblivion.
Look, I'm standing on a stool, I'm closer to the moon than I was before!
 
Bethesda tends to hire one or two big names to voice important characters but then to pretty much get a few random people off the street to voice the rest, instead of getting quality voice actors for all the characters, like Interplay/Black Isle used to.
 
Cimmerian Nights said:
Jesuit said:
1) How does hiring Qui Gonn and the guy from clockwork orange show that much divergence from a company that hired macgyver and Worf? Granted one list of names is b-list and the other is a-list.
You pretty much answered that one for me.
Besides which, MacGruber and Worf were not selling points that we were repeatedly bludgeoned over the head with by PR as highwater marks for the game. After Oblivion mt brains been forever scarred with the mantra "Patrick Stewart, Soil Erosion, Radiant AI". Frivilous fluff that can't hide the lack of subtance underneath.

I remember back in the day reading ads in PC Gamer that showed Killian with words saying something like "Richard Dean Anderson! OMG!". I'm not sure if I'm remembering this correctly but I was always definitely aware that Killian = MacGyver and Marcus = Worf. The rest of your points stand on their own so I'll just lave them alone.

How can we assume they have?
We can't, in fact it'd be silly to do so. Assuming in general is bad. Speaking of which...

Look, I'm standing on a stool, I'm closer to the moon than I was before!

Take substantial to mean whatever you want, but improvement implies improvement. So I find it hard to rag on them for not improving their writing staff when in fact there is evidence that they have done so, how much, or if the improvement is satisfactory, remains to be seen.

What really gets my panties in a bunch about all this speculation is that Ausir over here already knows all the details about this stuff and can't say crap, we must all look like foolish insects to him.
 
Jesuit said:
Take substantial to mean whatever you want, but improvement implies improvement. So I find it hard to rag on them for not improving their writing staff when in fact there is evidence that they have done so, how much, or if the improvement is satisfactory, remains to be seen.
This is coming from the same group that said that Oblivion was substantially improved in every way over Morrowind. But it wasn't. It was empty pre-release hype.

I don't pay anymore attention to what they say. I can't buy their promises and hype, I can't install them on my HDD and play them.
Look at what they do, not what they say. A lot of this remains to be seen in Fallout 3, but given their recent track record of marketing hype I chose to believe what I can see, not that which they tell me I should see.
 
Cimmerian Nights said:
I don't pay anymore attention to what they say. I can't buy their promises and hype, I can't install them on my HDD and play them.
Look at what they do, not what they say. A lot of this remains to be seen in Fallout 3, but given their recent track record of marketing hype I chose to believe what I can see, not that which they tell me I should see.

Honestly, I do share a lot of your pessimism but one final point if I may: I'm not believing a damn word that comes out of Todd or Pete's mouths (especially after what I've read about the Radiant AI fiasco). However, in regards to dialogue being improved at least, that is coming from independent journalists (the guys from the two five hour previews). So it does at least make me pause when assuming outright that this game will be as bad as Oblivion on the writing front.

Thanks for the discussion.
 
When the non-poster names include Charlie Adler, David Warner, Jim Cummings and Tony Jay to name a few, that pretty much puts to rest any worries about attention to detail.
 
What really gets my panties in a bunch about all this speculation is that Ausir over here already knows all the details about this stuff and can't say crap, we must all look like foolish insects to him.

When it comes to the choice of voice actors, I know as much as you do.
 
Jesuit said:
Honestly, I do share a lot of your pessimism but one final point if I may: I'm not believing a damn word that comes out of Todd or Pete's mouths (especially after what I've read about the Radiant AI fiasco). However, in regards to dialogue being improved at least, that is coming from independent journalists (the guys from the two five hour previews). So it does at least make me pause when assuming outright that this game will be as bad as Oblivion on the writing front.

Thanks for the discussion.
Well, it seems to me like the lion's share of the previews use Oblivion as a basis of comparison for judging any alleged improvements, rather than Fallout, which I'd question whether or not some of these guys ever played at all.

Again, I beleive what I can see firsthand - unforunately we know Bethesda's modus operandi - no demos, non-disclosure agreements, quid pro quo exclusivity agreements. It makes it that much harder to actually see for yourself (not thtough the filter of Pete Hines, or a mag operating under the auspices of a sweetheart exclusivity deal).
I know what I like, I can judge things for myself.

Sooner or later the game is going to have to stand on it's own merits. That's the only thing that means anything to me. Not the promises of devs, the impressiveness of display mannequins or the adulation of gaming mags.
 
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