squeehunter
First time out of the vault
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horst said:if you scroll "away" the heads in the photos, it could be the generic medieval armour.
Yeah, that chest armor looks real medieval.
horst said:if you scroll "away" the heads in the photos, it could be the generic medieval armour.
Yeah, that chest armor looks real medieval.
I'm really glad that they changed the armor from how it looked in the originals.
Ah yes. Your tears sustain me!
the combat armors were green.Zaptoman said:Isn't power armor supposed to have a kind of greenish tint? Like a kevlar over metal type of deal? I agree that this looks alot like plate armor + funky helmet.
McRae said:I suppose those BOS soldiers are waiting for Qin Shi Huang to come back... but guess what, he's dead...hehehe.
Probably not, but design decisions regarding recycled gaming conventions that are rehashed from the previous title are a relative bargain in fact.rcorporon said:I'm pretty sure that the design process, as well as ideas for gameplay mechanics are not generated simply with a budget sheet.
Cimmerian Nights said:But a finite budget is certainly in play here. It's just kind of silly that Bethesda thinks that hiring "BIg Name Voice Actors" (who rarely perform as well as professional voice actors) is a bigger priority than hiring better writers to craft some dialog along the lines that we came to expect from the Interplay/Black Isle days. I think people have a right to question how they allocate their budget.
You pretty much answered that one for me.Jesuit said:1) How does hiring Qui Gonn and the guy from clockwork orange show that much divergence from a company that hired macgyver and Worf? Granted one list of names is b-list and the other is a-list.
How can we assume they have?2) How do you know Bethesda hasn't shaped up its writing staff?
Look, I'm standing on a stool, I'm closer to the moon than I was before!Jesuit said:There are also a few 5 hour previews from seemingly trusted sources floating around that say the dialogue writing is at least a substantial improvement over Oblivion.
Cimmerian Nights said:You pretty much answered that one for me.Jesuit said:1) How does hiring Qui Gonn and the guy from clockwork orange show that much divergence from a company that hired macgyver and Worf? Granted one list of names is b-list and the other is a-list.
Besides which, MacGruber and Worf were not selling points that we were repeatedly bludgeoned over the head with by PR as highwater marks for the game. After Oblivion mt brains been forever scarred with the mantra "Patrick Stewart, Soil Erosion, Radiant AI". Frivilous fluff that can't hide the lack of subtance underneath.
We can't, in fact it'd be silly to do so. Assuming in general is bad. Speaking of which...How can we assume they have?
Look, I'm standing on a stool, I'm closer to the moon than I was before!
This is coming from the same group that said that Oblivion was substantially improved in every way over Morrowind. But it wasn't. It was empty pre-release hype.Jesuit said:Take substantial to mean whatever you want, but improvement implies improvement. So I find it hard to rag on them for not improving their writing staff when in fact there is evidence that they have done so, how much, or if the improvement is satisfactory, remains to be seen.
Cimmerian Nights said:I don't pay anymore attention to what they say. I can't buy their promises and hype, I can't install them on my HDD and play them.
Look at what they do, not what they say. A lot of this remains to be seen in Fallout 3, but given their recent track record of marketing hype I chose to believe what I can see, not that which they tell me I should see.
What really gets my panties in a bunch about all this speculation is that Ausir over here already knows all the details about this stuff and can't say crap, we must all look like foolish insects to him.
Well, it seems to me like the lion's share of the previews use Oblivion as a basis of comparison for judging any alleged improvements, rather than Fallout, which I'd question whether or not some of these guys ever played at all.Jesuit said:Honestly, I do share a lot of your pessimism but one final point if I may: I'm not believing a damn word that comes out of Todd or Pete's mouths (especially after what I've read about the Radiant AI fiasco). However, in regards to dialogue being improved at least, that is coming from independent journalists (the guys from the two five hour previews). So it does at least make me pause when assuming outright that this game will be as bad as Oblivion on the writing front.
Thanks for the discussion.