Fallout 3 guide creation #6: Da Warudo

Pope Viper said:
If people are simply fighting to survive, having to worry about drinking irradiated water out of toilets, dealing with feral ghouls, bloatflys, and mudcrabs. I really doubt they're going to be concerned about renovating a church/graveyard.

In my idealistic youth I did some mission relief work to an area of abject poverty. Despite holes in their own homes and roofs, every day there were people out tending to the graves and grounds of the cemetery.

That said... they didn't have radscopions (etc) to deal with, and the headstones were much thicker than the ones in the screen shot look.

Other than the "glowing" headstones (perhaps the sun is setting?) it's a great horror genre setting.

And headstones, especially if we can crouch, can offer some good "Cover and Concealment" tactical opportunities.

And if you lure your victims into the graveyard for your ambush, you're already saving somebody some work. Shouldn't that be worth positive karma?
 
almost.dust said:
Pope Viper said:
If people are simply fighting to survive, having to worry about drinking irradiated water out of toilets, dealing with feral ghouls, bloatflys, and mudcrabs. I really doubt they're going to be concerned about renovating a church/graveyard.

In my idealistic youth I did some mission relief work to an area of abject poverty. Despite holes in their own homes and roofs, every day there were people out tending to the graves and grounds of the cemetery.

That said... they didn't have radscopions (etc) to deal with, and the headstones were much thicker than the ones in the screen shot look.

On the plus side, headstones, especially if we can crouch, can offer some good "Cover and Concealment" opportunities (depending on the weapons used of course).

I can understand that, but as you pointed out, I would think there were much more important things to take care of if you had some mudcrab coming at you.

Also, you have to think about the environment in terms of a post nucler world, especially in a northern locale. From the screens I've seen, it looks like people are fairly well bundled. As such, it would appear that shelter would be a bit higher of a priority then making sure my great great great great great grandfather's grave was shiny and neat.
 
Pope Viper said:
I can understand that, but as you pointed out, I would think there were much more important things to take care of if you had some mudcrab coming at you.

If I had a mudcrab coming at me? Why would you say that? No need to make this personal. :wink:

I think we agree here.

While indeed I would prioritize differently, I was merely pointing out that there are those who, often because of religion or societal value, prioritize very differently than the "food, shelter, and safety" paradigm.

And there are those who are willing to risk their own safety to meet other (social or religious) needs.

The question might well be how successful such groups would be in a post apocalyptic setting. Which I think, without frequent divine intervention, would probably depend largely on their luck scores.

Ha. Ha. Ha.
 
LOL. Good on on the luck score!

True, I mean, jesh, you have a religious group worshipping a bomb, ffs. So there MUST be an overiding religioous desire there, eh?
 
I find it amusing to contemplate a (religious) group, all with all Luck 10+, who can walk around oblivious to the danger around them - and perhaps even benefit from it.

The Glowing Radscorpion strikes at you, and critically fails, decapitating itself into a lantern and night-light combo.

The Bloatfly attacks you, critically fails, and becomes a handy personal fan.

The Brahmin moos at you, critically fails, and becomes a BBQ dinner for 6.

The possibilities are endless...

And I like the idea of being able to use "parts" of the corpses for more than mere projectiles. In a "true' survival situation little indeed would probably go to use.

... Wanamingo eggs and centaur steak anyone?
... Bloatfly sunglasses are so chic, but they give me a headache.
... Is that a behemoth skin coat you're wearing?

Ick!!! But practical.

[Edited to add gross things to eat and wear]
 
Wow, sky's not bright yet there is bloom on tombstones; I know you mentioned it before but it's just plain, plain wrong.
 
....i think i've found the perfect way to describe Bethseda....

when it comes tot he fundamentals in a game, they nail it. However when polish and small details come into play they fail like NASA rocket...

I've thought about this alot when looking on the comments here, most of them looking alot like HUGE nitpicking and polish issues, so would you agree?

they could probably just hire some of their mod community and orig dev. of FO1/2 to do the finer details and they might have a great game(9-10) instead of a good game(7.5-8.9)

*ps i hate number scale when it comes to rating game but it works here.

OH BN, offtopic question:
How's farcry 2, i was planning to get it for xmas after having had my fill of FO3 and left 4 dead
 
Artisticspaz said:
when it comes tot he fundamentals in a game, they nail it.

Are you kidding me? Bethesda has rarely hit the nail on the head in their own franchise, with Oblivion having some of the most retarded fundamental design decisions in gaming history, and they completely fail to even come close to the fundamentals of the Fallout franchise.

Artisticspaz said:
How's farcry 2, i was planning to get it for xmas after having had my fill of FO3 and left 4 dead

Haven't played enough of it to say yay or nay.
 
Artisticspaz said:
I've thought about this alot when looking on the comments here, most of them looking alot like HUGE nitpicking and polish issues, so would you agree?

Certainly some of the responses are "nitpicky" IMO. But I think that's at least partly because some of us are tired of discussing the IMO bigger questionable (and/or objectionable) elements such as the lackluster storyline, mediocre dialog, quests & interface and gameplay elements like non-killable npc's and general dumbing down of FO3.

Then we worked our way "down" to discussing the fps orientation, blah mini-games, the lack of a gore filters, or way to skip the VATS "cinematics", non-targetable eyes & genitals, exploding fusion cars and the developer's poor choice of perks.

And so now we've moved on to discussing bloom, whether buildings / headstones should be standing, and other 'details'... It may sound nitpicky, but details matter, and can indeed detract from the all powerful (buzzword) immersion Bethesda likes to talk about.

And quite frankly, discussing the details is less depressing than discussing the bigger issues.

Not to say it won't be an okay action rpg. If a month of so after it's released, if player reception tends to be positive and people who pre-ordered it are still playing it, I'll be picking it up without hesitation.

I've enjoyed plenty of mediocre to good games before, but that doesn't remove my right to have wanted, and expected, a more polished, deeper, more mature, less watered down, less KID/GORE/Shooter oriented successor for the Fallout series.
 
Brother None said:
Artisticspaz said:
when it comes tot he fundamentals in a game, they nail it.

Are you kidding me? Bethesda has rarely hit the nail on the head in their own franchise, with Oblivion having some of the most retarded fundamental design decisions in gaming history, and they completely fail to even come close to the fundamentals of the Fallout franchise.

That's the same reasoning I employ when speaking to people who insist that Oblivion is made tolerable with modding. The fundamentals are broken, without altering what was hard coded it cannot be fixed (figuratively speaking).

As a split -

Morrowind had the same problem for me, I can't help but laugh a bit inside when people tell me they loved Morrowind but hated Oblivion, you don't need to validate your dislike for Oblivion by saying you liked Morrowind folks, they're one in the same with a few spare differences but both are bad games in their own way.

I know very few people who truly dislike Oblivion but like Morrowind, except for those on the internet of course, it's a bunch of hash - just admit it already.
 
Mudkip1_za_warudo.jpg

I herd u liek za warudo.

Anyway, those gravestones are really shiny. I mean damn. I hope I can turn the bloom off.
 
Brother None said:
Artisticspaz said:
when it comes tot he fundamentals in a game, they nail it.

Are you kidding me? Bethesda has rarely hit the nail on the head in their own franchise, with Oblivion having some of the most retarded fundamental design decisions in gaming history, and they completely fail to even come close to the fundamentals of the Fallout franchise.
.

Which design decisions?( i know scaling and being able to beat every guild no matter what char u were are a few)Personally i rather enjoyed oblivion and gave it a B-, for being a solid fun game-no more no less.

Fallout 3 i'll wait to see how much they screw it up, though i'm pretty sure it'll be atleast a fun spinoff title at worst.

And maybe i should of worded it better but when i talk fundamentals i mean IMO they did good with:

-Sound: soundtrack was nice, effects were mostly good, though having only like 9 voice actors got annoying in about the 40th-60th hours of playtime.

-Quests:now i barely touched the MQ, but i enjoyed alot of the side/guild quests alot

-story:nothing groundbreaking from what i've seen, pretty straight forward fantasy story

-gameplay:having played morrowind, this was a huge leap in the right direction. I thought it was good other than maybe not enough ranged spells

-replayability: I got about 200 hours from it

-Graphics:One of the better looking games when it came out, that has more than changed by a considerable margin

-Polish:lot of small techincal glitches, great deal of minor annoyances, lot of little details forgotten, char. models/animations are creepy

-concept:considering few games that allow you alot of freedom have come out within the last 5 years, this was a good open-world game. (even if many games before have been more open)


I understand BN that you don't particularly enjoy the game, which i can kinda understand. I don't expect you to suddenly fall in love with it, just as you probably don't expect me to change my opinion on it. However atleast we both played before making a final desicion on it.

I have the same thoughts on FO3, play it before you knock it. Then atleast, you can have more than just hearsay to use in your argument.I'm fine with ppl hating a game i like if they've played it.

*Seeing ass alot of you love a good atmosphere in your game, left 4 dead has one of the greatest vibes i've seen, with both the lighting and architecture. Though, playing it might end up a diff't matter but i've got faith in it.
 
Morrowind had the same problem for me, I can't help but laugh a bit inside when people tell me they loved Morrowind but hated Oblivion, you don't need to validate your dislike for Oblivion by saying you liked Morrowind folks, they're one in the same with a few spare differences but both are bad games in their own way.

In retrospect, Morrowind had a lot of character. There was no gameplay to speak of, but at least they made the world interesting to explore. Oblivion on the other hand had pretty much nothing going for it.
 
Section8 said:
In retrospect, Morrowind had a lot of character. There was no gameplay to speak of, but at least they made the world interesting to explore. Oblivion on the other hand had pretty much nothing going for it.

Which is exactly what I enjoyed about Morrowind, exploration. That was a lot of fun to go around the world finding caves full of neat stuff and then the organic buildings and the dwarven ruins (although I jacked up my character's speed to max so going places didn't take too long). I have no clue how BS managed to so throughly ruined that aspect of the game in Oblivion. That's part of why I'm wary of their games, it seems like the guys running it now have no clue about game design. In my opinion, even as a stand alone game Fallout 3 looks like a crappy game and most of that is due to horrid game design.
 
almost.dust said:
Artisticspaz said:
I've thought about this alot when looking on the comments here, most of them looking alot like HUGE nitpicking and polish issues, so would you agree?

Certainly some of the responses are "nitpicky" IMO. But I think that's at least partly because some of us are tired of discussing the IMO bigger questionable (and/or objectionable) elements such as the lackluster storyline, mediocre dialog, quests & interface and gameplay elements like non-killable npc's and general dumbing down of FO3.

And so now we've moved on to discussing bloom, whether buildings / headstones should be standing, and other 'details'... It may sound nitpicky, but details matter, and can indeed detract from the all powerful (buzzword) immersion Bethesda likes to talk about.

And quite frankly, discussing the details is less depressing than discussing the bigger issues.

Of course little details are important(they're the diff between an 8 and a 9-10) I just prefer discussions about issues, because it seems a little stupid to go apeshit on everything....like OMG EXPLODING CARS!!!!!!...

i mean i like issues like the fatman, story, broken V.A.T.S, because they're big issues.

I can't really find how it's depressing, i mean if you can survive BOS, you can survive anything.

And maybe(cross fingers) they're scretly plotting to use this dumbed down version that appeals to the masses to garner a huge audience of gamers so Van buren can become FO4?...yeah, no

They need to update their engine after this game. also for next TES combine gameplay of Oblvion with the character of Morrowind,

*whoever heard of playing a game for game play anyways......sighh*

(waiting for the next Legend of zelda to sweep me off my feet)
 
Artisticspaz said:
...like OMG EXPLODING CARS!!!!!!...

i mean i like issues like the fatman, story, broken V.A.T.S, because they're big issues.

... like OMG, I totally forgot to include the Fatman in my rant. Dude.
 
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