Another day, another round. Fallout 3:APNB links to a SarcasticGamer video on their hands-on experience. Next, PS3 Fanboy.<blockquote>Fallout 3 is Oblivion set in the post-apocalyptic future. If you don't mind that fact, then you'll probably love this game. From the minute you set eyes on the title, the similarities are obvious. This is still clearly Fallout, though. The world feels lovingly recreated from the original games, but expanded with some Bethesda flair.</blockquote>Ripten.<blockquote>With time for the demo running short, I equipped my portable radio. This lets you pick up transmissions, which can only be heard if you’re within range. The one I settled on was a radio address from the President of the United States, who was explaining the necessity of keeping the details of his election a secret for matters of national security. “Rest assured,” he said, “I was fairly elected by the right people.”
He went on to explain that at the time when his term expires, he will leave America’s democracy in the hands of the people with a worthy successor. This sort of makes you wonder—can my Fallout 3 character pursue the highest political aspirations? Can you become the President of the United States?</blockquote>Joystiq offers an audio interview and tidbits, still holding off their preview.<blockquote># Find out why some of the elements are very reminiscent of BioShock, which Todd Howard calls "Easily one of the best games of the last five years." The short answer is that "a lot of today's gamers weren't alive when Fallout first came out and contained in-game vending machines.
# How quickly did Bethesda decide to use the Oblivion engine? "Instantly." To Bethesda, this is a great tool for building really huge games both now and in the future.
# Did they think about calling it something besides Fallout 3? Like, Fallout: Origins? They did, but Howard is "not a fan of that... I like Halo 1, Halo 2, Halo 3. It didn't hurt Grand Theft Auto 3, did it?"</blockquote>Kotaku is running a "justify your game" (really is a "why should I buy your game?" kind of thing) feature. Todd manages in 10 seconds. Additionally, Kotaku also offers their hands-on.<blockquote>While we all started at the point in the story where we were exiting the Vault we grew up in for the first time, within 15 minutes each of the groups at the six kiosks they had put up in their booth were in completely different places doing completely different things. Some had made a beeline for a nearby settlement, some had found a ruined school building nearby and were involved in combat with some seedy B&D enthusiasts, while others spent a good 10 minutes trying to see if the ruined playground equipment was working from a physics point of view (it wasn't, and yeah...that was me).</blockquote>OMG RPG (thanks Anani Masu):<blockquote>A massive standee of the game's supreme power armor (identical to Fallout 2's, according to Expert Testimony) adorned the PR booth.
(...)
The writing is sharp, the dialog trees are extensive, and the clothing frequently hilarious. Just speaking as a general fan of RPGs, there's nothing to dislike here-- the writing is always intelligent, witty, or just plain silly and amusing. The very realistic 3D, almost shooter-style graphics at times only serve to enhance the humor.
(...)
Bethesda seems to have pulled off the impossible here, making a game that is interesting and exciting on its own (for a player like me), but also full of fun in-jokes and homages for Fallout vets (like Kou). Making a game, especially an RPG, that pleases even one small group of players can be pretty hard. Pleasing two very broad groups of players should be nearly impossible, yet here I am writing this.</blockquote>
He went on to explain that at the time when his term expires, he will leave America’s democracy in the hands of the people with a worthy successor. This sort of makes you wonder—can my Fallout 3 character pursue the highest political aspirations? Can you become the President of the United States?</blockquote>Joystiq offers an audio interview and tidbits, still holding off their preview.<blockquote># Find out why some of the elements are very reminiscent of BioShock, which Todd Howard calls "Easily one of the best games of the last five years." The short answer is that "a lot of today's gamers weren't alive when Fallout first came out and contained in-game vending machines.
# How quickly did Bethesda decide to use the Oblivion engine? "Instantly." To Bethesda, this is a great tool for building really huge games both now and in the future.
# Did they think about calling it something besides Fallout 3? Like, Fallout: Origins? They did, but Howard is "not a fan of that... I like Halo 1, Halo 2, Halo 3. It didn't hurt Grand Theft Auto 3, did it?"</blockquote>Kotaku is running a "justify your game" (really is a "why should I buy your game?" kind of thing) feature. Todd manages in 10 seconds. Additionally, Kotaku also offers their hands-on.<blockquote>While we all started at the point in the story where we were exiting the Vault we grew up in for the first time, within 15 minutes each of the groups at the six kiosks they had put up in their booth were in completely different places doing completely different things. Some had made a beeline for a nearby settlement, some had found a ruined school building nearby and were involved in combat with some seedy B&D enthusiasts, while others spent a good 10 minutes trying to see if the ruined playground equipment was working from a physics point of view (it wasn't, and yeah...that was me).</blockquote>OMG RPG (thanks Anani Masu):<blockquote>A massive standee of the game's supreme power armor (identical to Fallout 2's, according to Expert Testimony) adorned the PR booth.
(...)
The writing is sharp, the dialog trees are extensive, and the clothing frequently hilarious. Just speaking as a general fan of RPGs, there's nothing to dislike here-- the writing is always intelligent, witty, or just plain silly and amusing. The very realistic 3D, almost shooter-style graphics at times only serve to enhance the humor.
(...)
Bethesda seems to have pulled off the impossible here, making a game that is interesting and exciting on its own (for a player like me), but also full of fun in-jokes and homages for Fallout vets (like Kou). Making a game, especially an RPG, that pleases even one small group of players can be pretty hard. Pleasing two very broad groups of players should be nearly impossible, yet here I am writing this.</blockquote>