Fallout 3 Hands-Ons #3

Brother None

This ghoul has seen it all
Orderite
Reverend "the first Fallout is my favorite RPG of all time" Anthony tries out Fallout 3 on Destructoid.<blockquote>Exiting the vault reminded me why, despite whatever complaints one might have with the way Bethesda handles Fallout, the epic first-person 3D RPG will always be better than 2D, isometric third person perspective. In the original Fallout, as you’re leaving the vault, some text tells you something like, “You see a bright light ahead of you. This is the first time in your life you have seen sunlight.” That’s well and good, but it’s nothing like actually stepping out of the Vault into pure whiteness, so bright and overwhelming that I momentarily thought the game had crashed. The whiteness slowly faded away, however, and I realized that my character, the vault dweller, was adjusting his eyes to a sunlight he’d never before been exposed to in his life.

It was awesome.
(...)
I got lost, and ended up in a small house. A young woman with white hair came out, asking if a nearby gangster from Megaton had sent me to collect her debt. I told her no, that I was just looking for my dad, that I didn’t want any trouble, and that I would take her money to the gangster for her so she wouldn’t have to risk it. She thanked me and gave me all her bottle caps.

Then I shot her to death.

What? Don't judge me.

I wanted to see if, as was the case in the original Fallout, you could kill any character at any time. And, if that poor woman was any indication, you can.</blockquote>He spends most of his hands-on time shooting people and spends most of the preview talking about how awesome flying body parts are.

Next, ActionTrip.<blockquote>Action elements aside, this is, after all, a role-playing game and as such you can be sure it will require players to keep an eye on the character's stats, perks and such. These aren't just for show. From what we've seen, perks definitely play an important role, gameplay wise, and can be selected once you level up. One of the most popular perks during Bethesda's Fallout 3 E3 demo, was the 'Bloody Mess' perk. Once activated, it gives you a chance to carry out extremely violent moves, either with a sniper rifle or a different custom-built weapon (rocket launcher, anyone?). We were also shown how the main character faces a group of raiders -- basically, bandits who are very hostile. They seemed capable of damaging the character from a distance, which is why we found the sniper rifle as rather friendly piece of equipment. The AI can handle itself pretty good. When injured, your character brings up the PipBoy 3000 to access and use stimpacks, radiation medicine and similar items to restore health.

Don't worry, like I said, more RPG elements are in there too. There's a huge number of items scattered throughout the world. At first glance, most of the stuff lying around appeared like useless junk, but Bethesda explained most of it can be used to craft weapons. Bear in mind that a lot of cool and useful things -- not to mention weapons -- may be picked up from fallen enemies as well, including ammo, assault rifles, pistols, grenades and so on.</blockquote>Big Download Blog.<blockquote>We spent most of our time in an abandoned elementary school as we explored, picked up items like food, water (needed for healing wounds) and mostly shooting (with your default pistol) mutant raiders who want you to take detention . . . permanently. Fallout 3 gives you two options for combat. You can play it as a simple shooter or you can switch to the VATS system which stops the game completely and allows you to select specific points on your enemies body to shoot along with the percentage of success.</blockquote>That Videogame Blog.<blockquote>You can actually play the game in three different ways. You can run around shooting in first-person, or you can do the same in third-person, thus allowing you to see your custom built character (all the depth of character creation is still there) and the plethora of pretty outfits you can put him in (my favorite that I got to wear was the clothing from an enemy that I killed that had spikey shoulder pads). These two modes work pretty standardly, though the third person view keeps the camera so that you’re always looking over your characters shoulder, and it’s a little weird to not have him constantly centered.

It’s the third mode, called V.A.T.S. (Vault-Tech Assisted Targeting System), that’s the real kicker. Just like in the original Fallout, you can target different parts of an enemy with different percentage chances to score a hit. Hit a knee and a bad guy might go down, score a head shot and the fight could easily be over. The mode instantly turns a real-time fight into a turn-based one with flashy camera moves and kills. You just click the right bumper and the scene pauses and zooms in on your enemy, select where you want to place your shots and how many you want to take with the amount of “energy” you have, and then fire. The camera pulls out and shows you taking down the enemy (or totally missing). It’s a really interesting way to implement an old mechanic in a new way.</blockquote>GamingNexus has a Dear John-format letter, with some photos of a BoS statue and Fatman model.<blockquote>If you were here we would have talked about how the game is definitely running on the Oblivion engine as we left the Bethesda booth. It's not a bad thing mind you but the purists will probably complain a bit because that's what they do best. Saying that is akin to saying you're dating a prettier clone of Scarlett Johansson. The gameplay isn't perfect as the environments aren't fully interactive (I was spoiled by Bad Company) and there are still loading screens everytime you go in and out of an area. There are still some pop-in graphics as you explore the world and some of the models are a bit further up the uncanny valley wall than I'd like. That's all covered up by the wonderful sense of humr that Bethesda has worked into the game and the rest of the strong gameplay mechanics. I guess we'll find out soon enough when you get the game later this year.</blockquote><center> </center>

Wired blog.<blockquote>If the Fallout universe were only an aesthetic, Bethesda would have completely nailed it with the upcoming Fallout 3.

Unfortunately, as my half an hour with the game a few moments ago demonstrated, all the external pieces are there, but the charm that made the series such a classic is almost entirely lacking.

That's not to say it won't be good; Shooter fans and those who loved Bethesda's Oblivion will probably adore the freedom offered by the game's open-world post-apocalyptic setting.

Dyed in the wool Fallout fans, however, may not be so pleased.

Aesthetically and aurally, Fallout 3 is amazing.
(...)
The key problem with the game though is in the writing. It really feels like someone wrote a fanfic based on the Fallout universe and somehow got the funding to create a game based on it. Though the story and characters are suitably gritty and conflicted, none of them are terribly likeable and the entire thing simply feels like it's trying too hard to adhere to the tenets of its predecessors.

I predict a heavy backlash from long-time fans. At best Fallout 3 will be the blacksheep of the series: An oddity played only for completion's sake by those who absolutely adore the original games.

Luckily for Bethesda, the game will sell tons of copies to those gamers less in love with the series' past if only for its gorgeous graphics, entertaining gameplay and ridiculous levels of gore.</blockquote>Team Xbox.<blockquote>Kneeling while firing also helped in the accuracy department when attempting to manually take down the odd foes that we faced. Manual combat is essentially like Mass Effect or the other action/RPG’s that you have played– aim with the reticle and pull the trigger to shoot. Skilful action gamers can benefit from being handy with the steel, but those less into manual combat can opt for assistance from V.A.T.S. or the Vault-Tec Assisted Targeting System. You’ve surely heard a lot about this and have probably seen it in action, but let us be one of the first to tell you that this is a massive asset to Fallout 3’s combat.</blockquote>GamePro.<blockquote>Fallout 3 might not be blowing anyone away yet, but based on what I played today at a special E3 hands-on session, fans of BioShock will be thrilled with Bethesda Softworks' latest action-RPG.</blockquote>
 
See, I'm not one of the "liar liar pants on fire"-crowd, but when someone claims emphatically to be a huge Fallout fan and then spends most of his hands-on time shooting things, there's something that really doesn't click.

Nevermind that the awesomeness of the text you get when leaving the caves for the first time completely soared over his head, what kind of Fallout fan spends an entire demo of a Fallout game fighting and then spends almost all the text of the preview to talk about awesome flying limbs?

I'm sure he's a great fan of Fallout. What part of Fallout exactly kind of mistifies me, tho'
 
Re: Destructoid hands it on

I wanted to see if, as was the case in the original Fallout, you could kill any character at any time. And, if that poor woman was any indication, you can.

If children are any indication, you can't.
 
I think you're just irrationally biased, personally. :P

Like anyone who really understands Fallout couldn't also enjoy some good old fashioned violence.
 
Yeah...It's getting kind of annoying. One day until E3 is over and there wasn't any concrete word in any of the hands-on previews we've seen so far on dialog, choices and consequences, roleplay...I know that journalists are not allowed to talk about the main quest and the storyline but they could at least give exemples of sidequests, dialog trees, choices and consequences instead of spending their time shooting stuff because its phun to do !!1!!1
 
Tyshalle said:
Like anyone who really understands Fallout couldn't also enjoy some good old fashioned violence.

Hell no, not what I'm saying at all.

Thing is, I'm assuming this guy sat through one of the previous demos or - at least - saw the official gameplay demo we've all seen. Even if he didn't see anything other than the official gameplay demo, that contains plenty of violence to get a good impression of what it looks like, bloody mess and all.

So you're a Fallout fan, you sit down, you've already seen the violent bits...what do you do? Run around shooting things? Or - already knowing the violent bits - go around talking and questing to see how that matches up. You've got an hour, y'know. Not a lot of time, but rather time wasted on shooting things.
 
I told her no, that I was just looking for my dad, that I didn’t want any trouble, and that I would take her money to the gangster for her so she wouldn’t have to risk it. She thanked me and gave me all her bottle caps.

A woman giving her precious bottle caps to a complete stranger in a dog-eat-dog world, trusting him on his word ?

Did he have a 25 Charisma or something ?
 
MrBumble said:
Yeah...It's getting kind of annoying. One day until E3 is over and there wasn't any concrete word in any of the hands-on previews we've seen so far on dialog, choices and consequences, roleplay...I know that journalists are not allowed to talk about the main quest and the storyline but they could at least give exemples of sidequests, dialog trees, choices and consequences instead of spending their time shooting stuff because its phun to do !!1!!1

Well, pretty much the only previewer so far that actually tried to do some quests was the PC Gamer US one posted at GamesRadar, which has some detail about Arefu and The Family.
 
Something I've noticed as well.... in a general way.....

In the first two Fallouts, the game's violence served as a way to highlight just how dangerous and degraded the post-apocalyptic wastes were. So did prostitution, drugs (esp. Jet in FO2,) the random radiation, raiders and slavers.

In Fallout 3, it seems like violence is fetishised. Or just glorified for its own sake. In FO1/2, it was like "Yikes! Firefight! This wasteland's really dangerous!" In FO3, from what I've seen, the violence is much more... cavalier, I guess is a good term. And some of it's downright moronic, like in the case of the teddy-bear launching woodchipper, the Fatman and the awful ragdoll physics.

I don't get the sense of potential danger from violence in FO3. I get more a sense of "Yea! They're shooting at me! I get to shoot at them! Pew, pew, pew!!!!"
 
I wanted to see if, as was the case in the original Fallout, you could kill any character at any time. And, if that poor woman was any indication, you can.
Poor guy, he should've read the previews, maybe then he'd know that there ARE invincible NPCs. Oh well...
 
Brother None said:
when someone claims emphatically to be a huge Fallout fan and then spends most of his hands-on time shooting things
...he may be more of an FPS fan, is what clicks in my head.
 
Black said:
I wanted to see if, as was the case in the original Fallout, you could kill any character at any time. And, if that poor woman was any indication, you can.
Poor guy, he should've read the previews, maybe then he'd know that there ARE invincible NPCs. Oh well...

I want to see what happens when you try and shoot a child in the game. How do they make NPC invincible? There is nothing that gets you immersed in an rpg like killing a mutant with a teddy bear while watching laser blasts have no effect on a toddler :/
 
I'm an avid FPS fan, and I still wouldn't have spent my hour with this demo shooting everything in sight and glorifying the gory bloodsplosions.

I'd have spent most of it pickpocketing, searching everything in sight for cool items I'd never heard of in the previews, and interacting with every NPC I see to get a handle on how much there actually is to do OTHER THAN KILLING.

That's just me tho.
 
Brother None said:
So you're a Fallout fan, you sit down, you've already seen the violent bits...what do you do? Run around shooting things? Or - already knowing the violent bits - go around talking and questing to see how that matches up. You've got an hour, y'know. Not a lot of time, but rather time wasted on shooting things.

Fair enough, and I agree. I wouldn't have been spending all my time fighting either, though admittedly I probably wouldn't have wanted to spoil the storyline at all for myself, which might've kept me just wandering around keeping things fairly superficial too, hard to say (then again I'm not a journalist).


Moving Target said:
In the first two Fallouts, the game's violence served as a way to highlight just how dangerous and degraded the post-apocalyptic wastes were. So did prostitution, drugs (esp. Jet in FO2,) the random radiation, raiders and slavers.

In Fallout 3, it seems like violence is fetishised. Or just glorified for its own sake. In FO1/2, it was like "Yikes! Firefight! This wasteland's really dangerous!" In FO3, from what I've seen, the violence is much more... cavalier, I guess is a good term. And some of it's downright moronic, like in the case of the teddy-bear launching woodchipper, the Fatman and the awful ragdoll physics.

I don't get the sense of potential danger from violence in FO3. I get more a sense of "Yea! They're shooting at me! I get to shoot at them! Pew, pew, pew!!!!"

Yeah, I get the same feeling. The original Fallout felt like a complete world, and everything that went into that game beyond that was made to add onto that world. It made for a very rich experience and was oftentimes more subtle than people would give it credit for. Subtlety doesn't seem to be one of Bethesda's particular strong suits, though, and it really seems like they built an action/combat-focused game first, and everything else came after that. I've heard you might be able to get away with not killing anybody in this game, but I have my serious doubts about that, and even if that's the case it sounds like you're going to be missing out on an enormous chunk of the game if you take that stance with your character.
 
Honestly,

Shooting an old lady right after she gives you her money is probably one of the first things I would have tested. That's pretty much a large part of what fallout is to me. Of course, after that I would have gone to the gangster and seen if the quest was affected at all... if it was fallout 1 or 2 the gangster would have a whole dialog tree to deal with that situation, and vise versa if you just kill the gangster and tell the old lady you paid him off.

Why bother with that when you can be in awe of violent decapitations? ungh... Given the way the press is these days can you really blame Bethesda for the way they're marketing this game? (leaving aside your opinion on what the game is actually going to be)
 
I like how ActionTrip talks about FO3 being rpg and end up talking about how Bloody Mess affect killing and then some more about shooting.
 
Sorry guys, but added three more.

Some telling quotes in the three I added, too.

Seriously, what the wow at the Wired previewer:
The key problem with the game though is in the writing. It really feels like someone wrote a fanfic based on the Fallout universe and somehow got the funding to create a game based on it. Though the story and characters are suitably gritty and conflicted, none of them are terribly likeable and the entire thing simply feels like it's trying too hard to adhere to the tenets of its predecessors.

I predict a heavy backlash from long-time fans. At best Fallout 3 will be the blacksheep of the series: An oddity played only for completion's sake by those who absolutely adore the original games.

Luckily for Bethesda, the game will sell tons of copies to those gamers less in love with the series' past if only for its gorgeous graphics, entertaining gameplay and ridiculous levels of gore.


Owtch, man, owtch.
 
Just a few things from these tidbits:

Brother None said:
Don't worry, like I said, more RPG elements are in there too. There's a huge number of items scattered throughout the world. At first glance, most of the stuff lying around appeared like useless junk, but Bethesda explained most of it can be used to craft weapons. Bear in mind that a lot of cool and useful things -- not to mention weapons -- may be picked up from fallen enemies as well, including ammo, assault rifles, pistols, grenades and so on.

Oh, so THAT'S what makes a great RPG.... huge numbers of items scattered over the world that you can pick up and use. Now I get it.

It’s the third mode, called V.A.T.S. (Vault-Tech Assisted Targeting System), that’s the real kicker... It’s a really interesting way to implement an old mechanic in a new way.

Now THAT'S funny. New. Heh. Bullet time's been around for quite a while now, and it still doesn't implement the mechanics of Action Points properly. Maybe that's a silly nitpick, but VATS is neither a "new way" or interesting.
 
Brother None said:
Sorry guys, but added three more.

Some telling quotes in the three I added, too.

Seriously, what the wow at the Wired previewer:
The key problem with the game though is in the writing. It really feels like someone wrote a fanfic based on the Fallout universe and somehow got the funding to create a game based on it. Though the story and characters are suitably gritty and conflicted, none of them are terribly likeable and the entire thing simply feels like it's trying too hard to adhere to the tenets of its predecessors.

I predict a heavy backlash from long-time fans. At best Fallout 3 will be the blacksheep of the series: An oddity played only for completion's sake by those who absolutely adore the original games.

Luckily for Bethesda, the game will sell tons of copies to those gamers less in love with the series' past if only for its gorgeous graphics, entertaining gameplay and ridiculous levels of gore.


Owtch, man, owtch.

I think it's pretty ridiculous to say that Fallout 3 will be the blacksheep of Fallout while Brotherhood of Steel exists. Just to remind people, both Fallout 3 and FO:BOS gave out swag to journalists. Fallout 3 made 50s style lithographed lunchboxes and bobbleheads. FO:BOS gave out glow in the dark "radioactive" condoms.
 
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