Fallout 3 Hands-Ons #3

Gee, he couldn't possibly be referring to the Enclave in general, and not the propaganda bot.

Your proposition has a certain logic to it - if we assume he's really bad at, like, writing sentences and stuff. But then, he does a lot of writing, doesn't he? I'm sure Reverend Anthony didn't learn grammar from his dog (you know, the one with the fleas?).

I've been told Fallout 3 fulfills the promise of virtual reality, so I guess anything's possible.
 
I like the power armor, for the most part. Fatman, ehhhhh of all the weapons they could have sculpted, why that?
 
Action elements aside, this is, after all, a role-playing game and as such you can be sure it will require players to keep an eye on the character's stats, perks and such. These aren't just for show. From what we've seen, perks definitely play an important role, gameplay wise, and can be selected once you level up.

Very informative, no?

One of the most popular perks during Bethesda's Fallout 3 E3 demo, was the 'Bloody Mess' perk. Once activated, it gives you a chance to carry out extremely violent moves, either with a sniper rifle or a different custom-built weapon (rocket launcher, anyone?).

Wait, violent 'moves'? What the hell? Do you do some kind of power up and then fire a sniper rifle? Maybe a battle cry? 'Gorka Morka!'

We were also shown how the main character faces a group of raiders -- basically, bandits who are very hostile.

I met a bandit once who decided to sit down and have some tea with me. He was my 'bandit buddy'.

The AI can handle itself pretty good.

Especially when they're very hostile.

When injured, your character brings up the PipBoy 3000 to access and use stimpacks, radiation medicine and similar items to restore health.

Why exactly do I need the pipboy to jam a huge hypo in my arm?

Anyway, seriously, did someone let their 8 year old have a crack at an article at 'ActionTrip'?
 
Brother None said:
See, I'm not one of the "liar liar pants on fire"-crowd, but when someone claims emphatically to be a huge Fallout fan and then spends most of his hands-on time shooting things, there's something that really doesn't click.
Because he was so excited with flying body parts and he made a typo. Should be:

the epic first-person 3D shooter will always be better than 2D, isometric third person perspective.
 
really surprised by the wired one... other then that meh - cue up the next batch of reviewers who begin by saying they loved the first games and then push them out of the equation when evaluating.
 
The Destructoid preview is so unabashedly sophomoric and childish that it is nearly impossible for me to take it anything other than sarcasm, but it is, it's entirely serious, and that is fucked.
 
Anani Masu said:
I think it's pretty ridiculous to say that Fallout 3 will be the blacksheep of Fallout while Brotherhood of Steel exists. Just to remind people, both Fallout 3 and FO:BOS gave out swag to journalists. Fallout 3 made 50s style lithographed lunchboxes and bobbleheads. FO:BOS gave out glow in the dark "radioactive" condoms.

Well, didn't think I would say that someday but I own a copy of FOPOS and I hate it less than what I've seen of FO3 so far. I'm not even kidding unfortunately...
 
I just read through all these and a couple of things struck me:

1. Two of the previews stress that there are RPG elements in addition to the combat. One of them gives two examples: that you can find lots of items for use in combat, and that you can find new items on enemies after combat. The other gives the example that you can customize your character to be good at different sorts of combat.

2. One previewer says he's not allowed to talk about dialogue. One previewer says he's not allowed to talk about character data. Yet many other previewers talk about both these things.

Finally one nitpicky detail that I think was in another preview than these ones but I'm putting it here anyway: it was mentioned that an old machine could produce highly radioactive beverages. However, if the machine has been a closed system since the war (so that the water has not evaporated), the resulting beverage wouldn't be radioactive.
 
Per, any residual radiation left by the war bombings would entirely dissipate within several years. A couple of decades for some of the longer living isotopes, perhaps, but 200 years? Bethesda's views on radiation and decomposition (not to mention teddy bears) are entirely unscientific and unrealistic. With that in mind, there's no point in dissecting such minor details, really.
 
Please. The original was much more reasonable in that regard. It didn't have radioactive ghoul spells and radioactive food. Radiation was dangerous and often lethal, just the way it should be. And the environment looked considerably more dilapidated and appropriate. There were no 200-year-old cheesecakes lying around either. The only foods I recall that made it from the war were Box Of Noodles and a box or two of Cheezy Poofs.
 
More importantly, according to the Fallout Bible timeline, the major nuclear attacks were launched in October 23, 2077. Fallout 1 took place in 2161. That's roughly half the time elapsed from Fallout 3, so one would expect radiation to be less prominent this time around.

Maybe it's all those Fatmans being catapulted around, though.
 
One would also expect that the radiation would be mostly harmless by the time of Fallout 1 and that a Mr. Nixon doll would have crumbled to dust well before Fallout 2. The Fallout series has always been like this in regards to stretching reality to make a more interesting game.
 
Anyone with scientific knowledge who knows how long background radiation of a nuclear explosion lasts.

For the sake of it, think the yield of a modern thermo nuclear weapon.
 
The Seven-Ten Rule: for every sevenfold increase in time after detonation, there is a tenfold decrease in the radiation rate. E.g., if the radiation intensity 1hr after detonation is 1,000 Roentgens (measure of radiation exposure) per hour, after 7hr it will have decreased to 1/10 as much. In 7 more time periods (7 X 7 = 49 hours or two days) the radiation level will be 1/100 of the original rate. After about a two-week period, the level of radiation will be at 1/1000 of the level at 1hr after detonation.

"As of 2005, Cs-137 is the principal source of radiation in the exclusion zone around the Chernobyl power plant." When it comes to nuclear explosions, Caesium-137 is one of longer living isotopes. It has a half-life of 30.23 years, which means it won't be be of any significance in 200 years.
 
So if fallout 1 took place 84 years after the bombs dropped thats 84 years * 356 days * 24 hours = 717696 hours since the end of the world. 7^6 = 117649 and 7^7 = 823543 so the radiation in Fallout 1 should be between 1/1,000,000 and 1/10,000,000 of what it was right after the war (though closer to the one/ten millionth).
 
UniversalWolf said:
Your proposition has a certain logic to it - if we assume he's really bad at, like, writing sentences and stuff
He's clearly referring to the Enclave. If with somewhat awkward writing.

Bodybag said:
Yeah, that's the one. I guess pointing this out is strike 3?

No. We don't mind public discussion of strikes. It just won't get you anywhere.

Believe me, B, I'm doing my best to not ban you, but you keep making it pretty hard for me to do.

Bodybag said:
I was kind of hoping to save that one for a jokey post about how acceptable pirating this game will ("probably" - Magic 8-Ball) be compared to double-posting.

You're joking? Even hints of condoning piracy risk getting vatted here, outright going out and saying "I will pirate" or "I have pirated" risks a ban.

We're on a gaming network, y'know. And even if we weren't, most of the NMA staff doesn't like piracy.

Eyenixon said:
The Destructoid preview is so unabashedly sophomoric and childish that it is nearly impossible for me to take it anything other than sarcasm, but it is, it's entirely serious, and that is fucked.

Fair's fair, Destructoid is a blog foremost and a professional site second. Like Games Radar, they tend to take the material less seriously. Which is fine as long as you know what to expect.

Ranne said:
Per, any residual radiation left by the war bombings would entirely dissipate within several years. A couple of decades for some of the longer living isotopes, perhaps, but 200 years? Bethesda's views on radiation and decomposition (not to mention teddy bears) are entirely unscientific and unrealistic. With that in mind, there's no point in dissecting such minor details, really.

Not Bethesda's: Fallout's. Fallout's approach to radioactive has always been and hopefully will always be that of the popular mind's understanding of radiation in the 50's. That is: not a lot.

That said, you may be right as to the approach to foodstuffs. Something doesn't sit well in Bethesda's take, there.

Per said:
One previewer says he's not allowed to talk about dialogue. One previewer says he's not allowed to talk about character data. Yet many other previewers talk about both these things.

Typical, ain't it?

If they signed NDAs, you'd expect them to be better informed of what said NDAs contain.
 
Polynikes said:
Though the story and characters are suitably gritty and conflicted, none of them are terribly likeable and the entire thing simply feels like it's trying too hard to adhere to the tenets of its predecessors.
Yeah, clearly they're trying MUCH too hard to maintain the Fallout spirit.

Yeah, but they think putting in the game some small parts from the predecessors will make a sequal?

Or maybe

"Okay guys, we're doing Fallout!!"
<after>
"Guys, this is soo cool FPS...wait, wern't we suppose to do Fallout's sequel? A post-apocalyptic role playing game, isometric and turn-based combat?? Oh shit, quick, we gotta put some Fallout stuff in there to make it look like it's Fallout!!"

And now we have something like this...
 
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