Phancypants said:
Personally, I'd love the option of having a little piece of the wasteland all to myself.
Yea, but again: wasteland. You're in a hostile environment, supposedly there are raiders about, society still hasn't exactly rebuilt itself.... a) why would it be safe for your stuff, and b)why would the people of whatever town whose collective asses you save have a spare building around, let alone one for random adventurers who help them out? Why not... I dunno... lots of supplies, clothing, food, maybe some ammo.... why a house? It doesn't make sense.
I like the option of being able to say "You know what Dad? You're a dick. Find yourself, I'm happy out here as a post-apocolypic mercenary". I like the idea that I can make the place my own and customize it. I like that I can customize my appearance as I go.
Boy howdy are you looking forward to the wrong game. You're railroaded into looking for your father. You can't give it up. It's the entire thrust of the game. Sure, you can be doing side quests for a long time, but if you want to finish the game (which probably is you fighting a Master-esque version of your father.... if so...CALLED IT!... me and about a hundred other people at NMA) you HAVE to keep looking for dear ol' da.
If you don't like these things, then ignore them in the game. Never pop into a barbershop, and if/when someone offers you a house, just walk away and never look back.
Hmm. Ignore it, it goes away? I dunno, this is like the Fat Man defense. "If you don't like it, don't use it. Why it's like it doesn't exist. It's maaaagic!" It's still there, the code is there, the option is there.
It's like in FO 2. You can CHOOSE to ignore the talking Death Claw, but it's still there. You CAN talk to it, it doesn't permanently disappear from the game if you ignore it.
The point is: the house is there, and it really doesn't fit with the 'struggling to survive in a PA wasteland' motif the game's supposed to be aiming for.
I don't even agree with the thought that having a house offered to you is against the setting. Someone tried to nuke their town, a homeless wanderer stops them, and they toss him the set of keys to a spare house in the back. Really, it's the least they could do.
See the above points about spare housing. If this is a pre-war house- and it probably is- why would anyone waste that space on a wanderer in the first place? If he's going to leave, why set it up for him? It doesn't add up.
The least they could do is nothing, or even tell him to get lost for meddling in their affairs.
The second-least they could do is give him a pat on the back.
Above that, there's supplies- ammo, clothes, kits to repair guns and clothes, bed rolls, tents and such, food, water...
A house is above and beyond what seems reasonable to give. Even nowadays, folks who do pretty extraordinary things don't just *get* houses. And this is a time when, presumably, housing's probably much tighter... you know, on account of lots of stuff falling apart (which should've happened at least a century ago by the timeline, but... seperate issue.)
If it's post-war tech... well, that doesn't make it better. That's probably someone's personal handiwork, and most likely built for someone's family or for one's personal use. Generally those sorts of places don't just get *given away.* Even if there is some awesome kid (sorry, 19 IS a kid) who helped save the town.
*Edit* gc051360, we pretty much made the same points. Sort of spooky, really.