Phancypants
First time out of the vault
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Jim Cojones said:Yes, you're right. It is an RPG. But it is also a work of art.
Heh, the 'games as art' statement. Makes me laugh every time...
Slaughter Manslaught said:I don't understand why Bethesda does not want a car on Fallout. A car makes much more sense. Why a wanderer would want need a house when a car would be better?
1. Faster travel. See, no more need to fake fast travel. Just say he drove with his car there.
2. It's better to sleep in a old car than in the ground.
3. You can carry weapons, ammo and supplies in your car anywhere you go. Can you do that with a house?
4. If your car is a Humvee or a pick-up, you can have a gunner to shoot at enemies! How awesome is that, huh?
Frankly, I would love to have a FPP sequence in the car. Seeing the car get full of dirt, having shootouts... that would be awesome.
Nothing can kill a game like a bad driving section (See the Matrix games, and the new Bourne Conspiricy game). To implement properly, it would require another split of resources within the dev team, as well as the mapping team putting in place not only walking routes, but driving routes as well.
As far as damage, if the car was destructable (such as in GTA), you'd need to have a large supply of running cars available. If it was indestructable, then all the battles turn into games of 'handbrake through the mob'.