Brother None said:
doomestic said:
The most important issue to note here, is that it is entirely your opinion and a few others on this board that buying a home might "hurt" the setting. Now it could be a valid complaint.
What, you're not even going to argue whether or not it makes sense in the setting, instead falling back on some kind of "majority rules" argument? Sorry, that's not going to cut it, you can't just dodge an argument like that, if you want to claim that it doesn't hurt the setting, argue that it doesn't..
Because you missed the point entirely. I was trying to address the comparison of a house in fallout 3 to a pony in fallout 3. I have yet to read your reasoning on why a house would be such an unfitting choice to the game. But regarding mine, I do not carry the same knee jerk reaction to dismissing the house idea entirely. A vault dweller who left the vault is not doomed to keep walking around the wasteland aimlessly for his entire life.
I have read some of the "reasons" as to why it might not fit the setting. I have read none of yours though.
One reason given was that your were on a quest to find your father, and you supposedly don't have the "time" to go and get a house. Well you do realize that in an RPG, a PC can choose not to look for his father, and instead side track to becoming a land lord, a drug dealer or any other thing he wants.
Another reason was because the concept of a "house" won't work in a PA world because of the whole "survival of the fittest" and the fact that deeds are meaningless. That is also again most likely not true. I think I can easily compare a PA world to ancient human history or to the jungle. Cave men had no problem with marking their turf and keeping certain areas and regions to themselves. Similarly lions don't have a problem of marking their turf in a jungle.
In my opinion, buying a house in Fallout 3 would be something similar, to marking your turf to an area, and declaring that if someone trespasses it, they would face fatal consequences on your part. So there is nothing incompatible about having a house in Fallout 3 with the Fallout 3 setting.
The question is, if all those NPCs in Fallout 1 / 2 and eventually 3 managed to secure a home of their own, why can't you?
Now I don't know which of those reasons are yours Brother. But if they are neither, I would like to hear yours.
doomestic said:
Now the house on the other hand, is clearly not going to be to the very very far left but closer to the center than a pony, and there is a good chance people that a large portion of people will like it, but possibly also a good chance of people who might hate it, but the numbers will probably be much closer than say a "pony". In other words it is not an equally "wacky" idea. In fact Bethesda might stand to gain more people to like it than hate it. Bethesda might project that the house will come to the far right. In other words more people will like it than hate it, and as such it would be worth the risk.
Wait, so now your argument is "people will like it"? So? Explain to me how people liking or not liking having houses in Fallout 3 in any way affects my argument.
How is my argument about personal preference or Bethesda's sales figures? If my argument is not, how does any remark on personal preference or sales figures impact it? Not at all is the correct answer.
Again you make the same mistake of missing the point. I was trying to point out to the fact that comparing adding a pony to Fallout 3 is more likely to be perceived to be against the setting of Fallout 3 than adding a house. I already showed that there can easily be some reasoning behind having a house, while there is probably zero reasoning behind adding a pink pony.
doomestic said:
You see, the problem with your argument is that you use quantitative concepts in an arbitrary "faux" qualitative argument.
Heh. Don't try to look clever, nobody's buying it.
Well that is mighty of you to declare yourself the speaker on behalf of "everybody", but considering that one person a few posts above considered my point "interesting", I would say the claim that nobody is "buying" it is false. Besides I never thought of discussing a subjective issue such as a house in a game to be an IQ test of cleverness, but if it is to you then that is fine by me.
doomestic said:
is nothing but pure speculation.
Yes it is. It's also a generalist catch-all argument, meaning to include all things people would like us to ignore out of "being optional", such as the Fatman.
I wasn't making a point purely about houses, I was talking about the whole "optional means it's all right"-thing. Now the houses might be faux-optional or they might not be, at this point I don't know, but I do know the way games often force you into certain choices via the meta-gaming consideration of "either take bonus or don't take bonus", and that this makes the "it's only optional" thing fairly academic.
What, you're not even going to argue whether or not having a house has any effect on the balance? Please, don't try to avoid the issue here by claiming you are making a "generalist" argument. I clearly cited a reason as to why ignoring a house is most likely going to be of no consequence on balance whatsoever.
Now about your generalist approach to "optional" material. It is true that some games might give the illusion of options, when failing to follow that option might impair your gaming experience significantly. However, this is an extremely wide claim that lacks any relevance to whether or not a house is a sensible addition to the game. For example, I would not consider the option of having a house in Oblivion to be as much of an option, as say, the option of completing Cysis with a melee only. In other words, you have to pinpoint what you are saying more specifically.
Look, I know you're trying to look clever in taking down the big bad NMAer and all, and I appreciate the effort you're laying out, but you're not really addressing the core issue: since when is "just ignore it" an answer to any issue? Is the setting suddenly consistent if I close my eyes to everything that makes it inconsistent?
Look, I don't care how you percieve my post. If it sounds "clever" to you or to others, I could not care either way. But I don't find you neither "big", nor "bad".
Now "ignoring it" was actually the answer to almost every entertainment experience I had. There are plenty of games , movies, albums. Almost every single game I ever played had one issue or more that I had to ignore because they were not to my liking, whether a graphic glitches in a game, poor side quests, bad mini games etc. Now the issue will become entirely subjective, when you have to make the decision of whether or not you can enjoy the game despite its flaws, or whether the flaws were far too numerous for you to enjoy the game.
In fact, you can easily go to any gaming review site, and in almost every review, they will give you a rundown of what they think the flaws of that particular game were, and whether or not working past those flaws, or even ignoring them, will keep you from enjoying that game.
So yes, in the specific case of having a house in Fallout 3, ignoring it most likely would have no baring on the game, no effect, if you consider it to be "against" the setting. [/quote]
Cimmerian Nights said:
Think about it now.
I own a house, I have a mortgage, I pay taxes, I have a deed.
What good is a deed in a PA world?
The way it works is the strongest person gets whatever they want. Home ownership is an obselete concept in a PA world, you have to be capable of enforcing your supposed ownership, and if that's the case you really don't need anyone to give you a house at all. Not to mention this is in a game where exploration and plot advancement through discovery are majot gameplay components.
.
Actually, if you want to get a house in town, you might be unable of "enforcing" your self on to getting a house, but you might be able to convince the person who has claimed that turf / house his, to relinquish it by other means. True, you might meet people that are far too strong for you to overpower, and you might find people that are just your level of power, and capacity, who might be willing to trade a house for something else.