Fallout 3 Location

Hey.... Keep the map square... What I mean is keep it in calli (mostly) but add the maps from 1&2 together, ranging from Arroyo to The Ancient Order (The Glow). but keep the map square, in this it would reach into nevada (possibly seeing Tycho's hometown), and into Arizona, maybe even as far as Phoenix, or Payson....
 
Alright. I read about half the thread before i decided to post so if any ideas i bring here have already been mentioned i appologise in advance.

With respect to the viable vechicle options: I belive it all depends primarily on how much time has gone by since the end of FO2, but assuming at least a decade has gone by, well.... In FO2 i delivered the vertibird plans to both the shi and the brotherhood. It wouldnt take 10 years for either of these 2 factions to manfacture vertibirds of their own. The only problem with vertibirds is that they are dependent on fossil fuels, and the known source for that was destroyed by you at the end of FO2. Still i would think since power armor is powered by a mini nuclear reactor ( if i remember correctly, and since your car runs on microfusion cells i would think that alternative fuel would be easily developed for the vertibirds. Now this doesnt mean that you'll be pimping around towns with your very own flying machine but they would be available for transportation at some point in the game. Now onto cars. The technology, fuel soruce, and resorces required to manufacture cars and motorised vechiles were present in FO2. As i said before they would run on electrical fuel. Vault City, with its vast computer mainframe woould no doubt have the techincal specifications of many vehicles, and the ever expanding ncr, would no dobut hava access to the respurces required to build them, and indeed they would find the need for motorised vehicles to increase proportionally to the ammount their territory increases. As for the tanker, nobody knows where it went, so it could have returned to san francisco or it could be half way to antarctica.

As for the setting of FO3. I belive north america has been played out. The story possiblities aren't too great. Another mutant uprising, ghoul uprising? thats boring. A story about untyting east and west united states perhaps....how exciting... Or maybe a band of raiders get ambitious about region control and happen to stumble upon a nuke and suddenly Fallout turns into an episode of 24. i dont think so. It's time to find out how the rest of the world was affected by the nuclear war, specifically what happened to the other old superpowers, like Russia and China. Now in FO2 the president gave me the impression that The US govt was the last remnant of the old governments still existent, but then again what would you expect for anyone so blindly patriotic, or from somoene who would exterminate a species of humans because their dna was different? It's quite possible that both the chineese and russians built vaults of their own housing their greatest minds and those deemed necesarry to their survival blah blah blah. And its also possible that these old powers would have the same aspirations as the enclave did. Initially i think the game should start somewhere on the west coast of the US or perhaps alaska but eventually a chain of events would drive the player to cross the ocean to siberia and that region of the world. As to how and why that would happen, i have a few story ideas but im not gonna mention them. Now china/ ruassia were just examiples that make sense to me but my point is i think its time we move away from the United states in FO3 and see what happened to other parts of the world. If the story does end up still centred upon united states i do see 1 possiblity for an interesting stoyline. The enclave wanted to cleanse the entire global population of mutated humans because there was a very significant change in their dna. The president mentioned that while there were little noticable differences ( i mean at a level where you could start distinguishing between them outside of a medical laboratory) between the mutated and non mutated humans at the time we dont know what atributes the mutated human stock would exibit in the future. Thats what fallout 3 could be partly about. Just an idea of course

EDIT IN:
Whooooops, according to the fallout bible it seems the russians didnt really do anything, but in fallout 2 the president refered to the enemy who launched the nukes against the US as the reds, and generally when i hear that i think of the russians, my bad
 
In Gunslinger, Roland and Jake drove a dresin on a railroad through the mountains, where they encountered the slow mutants. Not FO canon but a post nuke wasteland and worth keeping in mind.

A Railroad it the surest place to get ambushed though.
 
Mephiston: EDIT your posts! There is no excuse for double posting.
Arquebus: Cool idea, a train'd be fun in F03, you'd get places quickly, without having to use fuel cells, but it'd be costly and you'd run the risk of a robbery.
 
RPGenius said:
Mephiston: EDIT your posts! There is no excuse for double posting.
Ugh. Those post are two months old. Backseat moderating posts that old isn't really useful.


RPGenius said:
Arquebus: Cool idea, a train'd be fun in F03, you'd get places quickly, without having to use fuel cells, but it'd be costly and you'd run the risk of a robbery.
Eh? Without having to use fuel cells? What are you going to run it on, then, air?
Remember that all fossil fuels are as good as gone, the only sources of power being wood, which is also rather scarce and isn't powerful enough to power a train, and fuel cells.
 
I think he meant that you wouldn't have to use fuel cells yourself, as the train driver/company/whatever would do that and you would just have to pay to get on the train.
 
Sorry forgot to read date, if a thread is marked unread, and there's a post one above the last one, I assume it's recent.

And I meant that the player wouldn't have to use fuel cells, sorry I wasn't clearer.
 
I didnt mean a whole train, but it could be done, trains actually often were fueled by timber, but ofcourse timber is scarse in the wasteland too. What happened to the great forests of Canada by the way? One can make coal from timber too, cars was actually fueled by timber during WW2 in Norway, though I dont know exactly how they pulled thatone off.
 
Why would anyone want to run a railroad company in the wasteland? There aren't many people traveling from place to place - the only ones would probably be merchants and they're obviously better off using caravans. Slower but much cheaper.

A train needs to be carrying lots of load to be profitable. Tracks would have to be renovated, because they probably would have fallen apart since the war. Finally you'd need a working train, mechanics capable of transforming the engine and a lot of fuel cells.

The only organisation with the appropriate resources would probably be the Brotherhood... they could use it to transport equipment, but why would they want to?All the stuff they had in their base in Fallout would probably fit in a single wagon. They probably wouldn't be interested in running a transport company for the general public either.
 
NCR could have really built itself up, and taken control of other towns, they'd want transport between the two to be available for the people of both towns.
 
I just don't think it would justify all the effort.
Even nowadays it's not easy to maintain a profitable railroad. In the wasteland people have different priorities - they don't need to have massive amounts of cargo transported quickly.
You mention NCR taking control of other towns - I assume you mean peaceful cooperation not military action. Therefore the only thing they would want to transport are trade goods. There is no industry so they would mostly trade food/medical supplies/weapons. It's not that much and caravans work fine here (maybe except for the food).

People wouldn't travel by trains, because there is no purpose to that. Relocating? Travelling? Not enough people willing to do that.

EDIT: just had another idea - what if some coal mines were reactivated - that could provide fuel for means of transportation.
Still I would lean towards coal powered cars - they don't require tracks and they are profitable with much smaller cargos
 
Coal is fossil fuel and thereby Probably all but spent by the time of the war. In my pnp fallout setting I put a few remaining oilwells still churning out the last drops of fuel. But that is probably out of canon.

I imagined handdriven charts on the remaining railwaystumps, not steamtrains by the way.
 
i'd like to think that fallout 3 will be a continaution of fallout 2 - it was really nice to see how other towns had progressed - like meeting tandi and seeing how NCR was set up.
i no in the end sequences it gives a vague description on how each town u came into contact with fared but wouldnt you like to see how much further they came and the new problems that came with it?? like how much further ncr has spread?? what do you guys think??
 
Caveman said:
i'd like to think that fallout 3 will be a continaution of fallout 2 - it was really nice to see how other towns had progressed - like meeting tandi and seeing how NCR was set up.
i no in the end sequences it gives a vague description on how each town u came into contact with fared but wouldnt you like to see how much further they came and the new problems that came with it?? like how much further ncr has spread?? what do you guys think??

Spell check + yes.

I feel that moving out of the general area wouldn't really make it fallout. There'd be no more super mutants, no more Brotherhood of Steel really (something which has been in both games and the other two travesties). Probably no deathclaws, talking or otherwise. A lot of the back story to the other two games would be kind of useless if it wasn't in the same general area.
 
But is that really a bad thing?I know everyone would like to see where the story could go from where it left off,but starting a whole new saga on another continent would be a breath of fresh air.Im curious to see how China and the Brits held up myself.....but that's just me.
 
TorontRayne said:
But is that really a bad thing?I know everyone would like to see where the story could go from where it left off,but starting a whole new saga on another continent would be a breath of fresh air.Im curious to see how China and the Brits held up myself.....but that's just me.

hmm - i see where you're coming from - i guess it would be nice to see how the other parts of the world got on... but i also feel that there are alot of unanswered questions from fallout 2 which could make a great follow up. i guess if they tie it in somehow to fallout 2 and have it in a different continent it could be quite interesting - not sure i trust bethesda to do that though... lol
 
The Mid west would be a good locale. I think I have seen enough of Post Apocalyptic California. In the expansion packs, sure they can open up the map.
 
My idea for a Post-Apocalyptic mod which I'm working on (for Mount&Blade) is to set it in Central Asia during the 1980s. Kazakhstan mainly going into west China, Afghanistan, northern Iran and Iraq (Kurdistan), Turkey and the Caucasus (Armenia etc).

The 1980's because that's cool (more so than the 1950's to me) and Central Asia because it's such an interesting area, the focus of history changing geopolitics but the least populated and least known (in the West) area of our planet.

The war began in 1983-85 and this would be 20 years (nearly a generation) later. So you'd still have strong influence of the 'real world' and people just began adapting.

You would have old Soviet military bases, desert nomad tribes, fundamentalist rebels and cosmopolitan cities (in the Caucasus) and a whole mixture of cultures, religions and languages. I always thought language barriers would be interesting in an RPG (it wouldn't rule out dialogue but limit it severely).

Unfortunately I don't have the time to invest in that kind of project. :?
 
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