Silencer said:
Actually, it dealt quite good with this issue: "The Overseer was overthrown or killed, I don't know which..."... The NCR "states" were not actually described, so we didn't know who ran Junktown or Boneyard, for example. Of course, it was assumed that you had saved Shady Sands, made pact with the Brotherhood and not killed Rhombus, and of course not joined the Master, but hey - you've had to have at least some continuity.
Why do you have to have continuity? What did the fact that NCR used to be Shady Sands really add to the game other than 'Oh cool, it's from the previous game'?
Really, it assumed a shitload more, as well. It assumed you killed the raiders (as opposed to going the peaceful way), that Dogmeat got killed in the Mutant Base (as described in the manual, which assumed a lot of other things as well), it assumed that you blew up the mutant base, it assumed that you were male (as evidenced by the statue), and I believe there were some references to the Hub as well.
To put this in contrast, in my first game I killed Shady Sands because their incompetence was annoying me, I (accidentally) antagonised the entire Hub because I wanted one of those cool armors and didn't have the money to buy one, so I killed a policeman. I did murder the raiders there, but Dogmeat got killed early in the game.
And all that was changed in Fallout 2 because they, for some reason, wanted to include Shady Sands as the NCR. They could just as well have taken any other entity.
Silencer said:
Off the top of my head, I think we could have a ghost town that once was Broken Hills,
Oh? And what if I saved Broken Hills and did everything right there? And what of the references people will be making about the history of Broken Hills?
Silencer said:
or a New Reno ran by a mob, originating from never mind which one of the crime families.
Again, what of the history? Unless you place this hundreds of years in the future, it's completely unreasonable to assume that no-one remembers the originating family, or any of the events surrounding probably the deaths of some of those families, or the end or continuing existence of the stables, or the laser pistol deal?
Silencer said:
Or a Vault City with an independence/stagnation sceenario. But more open-ended locations, like San Francisco, NCR or even Redding ought to be left out; Modoc ought to be levelled with the ground for good measure....
Who says I didn't level Vault City because the bastards annoyed me, and what to do with Gecko in the case I didn't? Were those raiders ever stopped? What of the bond with New Reno and NCR?
Really, tying it in with the previous game in any way but vague references is undoable unless you want to annoy people, or have those people tell the saga of the Vault Dweller and the Chosen One at the beginning of the game to determine the surroundings. And the only reason to include previous locations is either for the coolness of it, or a storytelling purpose. Yet Fallout's story was one created by the player during the game, so why set it in stone, then?