Fallout 3: new gameplay footage and hands-on at E3

Brother None

This ghoul has seen it all
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TGR is continuing their fractured coverage of Fallout 3. New Gameplay Footage and Playable Demos at E3 .<blockquote>
“We have not really showed anybody anything new since E3,” explained Pete as he was showing us the game. “We are still working on it. It is still coming along.” He then went on to add, “once we get to E3 you know that will be like we will release game play, footage, we will let people do hands on stuff.”

“E3 will probably be us and a bunch of kiosks and like come on up, here you go. Oh yes, we are going to do hands on.” He later went on to say that the new gameplay footage could be part of the Microsoft, Sony or even both of their main stage presentations at this year’s E3.

For those of you that are dying to see more footage of this highly anticipated RPG from the creators of Oblivion, you will have to wait that little bit longer; however, we can assure you that it will be definitely be worth the wait, as from what we have seen, this could be game of the year.</blockquote>Also, mature audience for sure.<blockquote>“It is definitely mature. I mean we have been very clear from the beginning to anybody that would listen that this is a mature game for mature audiences for sure.”

While playing through the game, TheGameReviews.com noticed that when in combat and shooting at certain limps, they cut off. Arms get cut off, legs get cut off, heads get cut off.

“So the arm comes off and spouts blood here and it spouts blood from the arm. I mean it is kind of gross and yucky but you know you can go into Gears War and chainsaw a guy and body parts go everywhere and blood spouts everywhere. So it is you know it is not any more or less than other games,” Pete Hines explained.

But much like Oblivion, combat is not everything. “So you know in the context of all the other stuff that you are going to be doing during this game, it is not the only thing you spend all of your time doing. You could spend lots of time buying and selling stuff and you know it is much like Oblivion, you can avoid combat as a means of getting through the game.”</blockquote>TGR is coming out soon with the first and exclusive hands-on preview of "what could be the best game of the year".
 
Ok, seriously, who are these guys and why did they get a hands-on preview?

IGN, GameSpot, GameSpy, 1up or even Eurogamer I could understand, but these guys?

They're certainly...uh...excited about it, tho'
 
So basically we get to see Jack-shit of any actual ingame material and Bethesda is still dancing around how bloody brilliant their crappy knock off is.

Show us the damn game you assholes!
 
It is definitely mature. I mean we have been very clear from the beginning to anybody that would listen that this is a mature game for mature audiences for sure.
Arms get cut off, legs get cut off, heads get cut off
...the arm comes off and spouts blood here and it spouts blood from the arm...
...gross and yucky...

Bethesda's New Millennium Dictionary of English:

mature
-adj
Having or showing lotsa unnecessary blood, gore, and/or mild profanities.
synonyms: immature, childish.
 
TGR said:
While playing through the game, TheGameReviews.com noticed that when in combat and shooting at certain limps, they cut off. Arms get cut off, legs get cut off, heads get cut off.

"So the arm comes off and spouts blood here and it spouts blood from the arm."
Did anyone else imagine a scene reminiscent of Lego Star Wars? Where upon dying the character just falls into pieces. Sure, if you shoot me in the leg with the right caliber of bullet, or right gauge of shotgun at the right range my leg might come off, but most likely it would just cut a large hole or chunk out of my leg and blood would come out until I pass out and die.

I understand that Fallout 1 & 2 had their over the top death animations, but usually it seemed to make sense within the context of the universe. For example if you planted high explosives on someone's person you would expect them to end up as unrecognizable chunks. If you shot someone with a minigun then you would expect it to carve out a gaping hole in their midsection. And with the laser and plasma technology it was completely based on pulp sci-fi - hence the excuse for the over the top flesh melting and whole-body charring that was shown.

The Fallout 3 death animations as described by previewers so far sound as though they won’t have any grounding in either reality or the previous Fallout animations.
 
Hi iridium_ionizer,

The damage and death scenes are extreme, that is the point.

That they don't at all fit in the atmosphere of the original Fallouts is not important.
 
Mature should mean more Adult themed! Complex stories, moral dilemmas.
Not "just" slasher movie head chopped off scenes.
I'm glad to see they say it will be Mature... but I wonder if they are Mature!
 
iridium_ionizer said:
TGR said:
While playing through the game, TheGameReviews.com noticed that when in combat and shooting at certain limps, they cut off. Arms get cut off, legs get cut off, heads get cut off.

"So the arm comes off and spouts blood here and it spouts blood from the arm."
Did anyone else imagine a scene reminiscent of Lego Star Wars? Where upon dying the character just falls into pieces. Sure, if you shoot me in the leg with the right caliber of bullet, or right gauge of shotgun at the right range my leg might come off, but most likely it would just cut a large hole or chunk out of my leg and blood would come out until I pass out and die.

I understand that Fallout 1 & 2 had their over the top death animations, but usually it seemed to make sense within the context of the universe. For example if you planted high explosives on someone's person you would expect them to end up as unrecognizable chunks. If you shot someone with a minigun then you would expect it to carve out a gaping hole in their midsection. And with the laser and plasma technology it was completely based on pulp sci-fi - hence the excuse for the over the top flesh melting and whole-body charring that was shown.

The Fallout 3 death animations as described by previewers so far sound as though they won’t have any grounding in either reality or the previous Fallout animations.

Grounding in reality? Are you aware that in Fallout you could cause people to explode with a punch even if you didn't have a Powerfist or Bloody Mess?

There is definitely something wrong with Bethesda's direction, but you're not raising much of a point, Fallout's death animations were for the purpose of gameplay, if you got in a good critical you'd get a spectacular death animation. It's why I hated Bloody Mess, there's no acknowledgment for good hits since they all just end up with the same bloody animation. Realism be damned, I don't expect half of someone's torso to explode from a small caliber pistol, and I never complained about it in Fallout.

What I see wrong with Bethesda's direction is that it's merely mutilation of limbs. There should be animations of an enemy getting pounded into a pulp by a minigun or having a giant smoking crater in his chest from a laser rifle.
 
however, we can assure you that it will be definitely be worth the wait, as from what we have seen, this could be game of the year

How many more reviewers are going to say this when they haven't played the entire game? Unbelievable. Is that usually how they decide game of the year? On 5 minutes of playable content?
 
Yes it is. I remember when CGW said that Unreal II was going to save PC gaming as we know it.
I was never aware that it needed saving (even now) and Unreal II sure didn't do it anyways.
 
There's also the possibility that the character they're using for these little demos has blood mess, thus limbs popping off at the drop of a hat.
 
Brother None said:
that when in combat and shooting at certain limps, they cut off. Arms get cut off, legs get cut off, heads get cut off.

I dont think he's chosen the right word in "cut off". In fallout you never really see anything get "cut off" it was more blown off than anything.

i think Eyenixon made a good point, i remember being able to blow a hole in their chest when aiming at the head. I think bethesda have to make it a bit more realistic. For example when you aim and hit someone in the eye with a rifle its gonna cause some damage, as for the limbs i would say make the hit/mutilation point random like the hit or miss counter.

Little things like this make or break a game in terms of attaining "game of the year" status, Oblivion for me was more quantity over quality. Still a great game but things have changed since then, we expect high level of detail and realistic worlds rather than just large ones.

As for being mature i agree with pndragon26, it should be complex, morally challenging have adult connotations/themes as well as the blood and gore.

Take care, SB
 
if it is mature...

if it is mature...


why aren't there any child-pickpockets throwing rocks at me? to tempt me to set them on fire?


if it's mature why aren't there any knockdown causing groin shots? hrmmmm


if it's going to be mature why worry so much about European version you'd have to make? (or not make)
 
E3 ? About fucking time !

Also : Bethsoft, don't spend too much time on scripting everything this time, you won't fool me anymore.
 
Brother None said:
Wooz said:
much like Oblivion, combat is not everything.

Oh?

Dude, combat isn't everything in Oblivion.

Hell, combat sucks in Oblivion. Obviously it "isn't everything".

You know, even though I'm not sure you're not just being snarky here, I'm going to go ahead and agree with you anyway.

If Oblivion was about anything, it was about shoplifting.
 
Bodybag said:
You know, even though I'm not sure you're not just being snarky here, I'm going to go ahead and agree with you anyway.

If Oblivion was about anything, it was about shoplifting.

I wasn't being snarky. And to be honest, I think if you want to say Oblivion is really about "one thing", it's about wandering around. Of course that factors in a lot of things, including shoplifting and combat, but just combat isn't it.
 
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