Fallout 3 pirated, videos spread

I was watching someone playing it and he already got the powered armor and a minigun and was running happily around the environs of Rivet City.

Expect people to have finished it tomorrow or the day after at the latest, and main storyline spoilers to abound soon after


it appears that the game can be finished really fast and easy... :roll:


if only F3 wasnt open world and instead had a big ass map like F1 and F2...
 
Brother None said:
I was watching someone playing it and he already got the powered armor and a minigun and was running happily around the environs of Rivet City.

Expect people to have finished it tomorrow or the day after at the latest, and main storyline spoilers to abound soon after

If the main plotline is anything like the length of that in Oblivion, you could easily clock it in a day or two, so I think you're right there.
 
waldo said:
Personally, I like the achievement system. I'm not someone who's all about their gamerscore but I do like the fact that I've gotten a lot more mileage out of some of my games, simply because some of the acheivements are fun to get or require playing the game in a different way.
Yeah, I never would have bothered doing everything in Uncharted before the trophy system was implemented, but I'll be damned if I don't have the platinum trophy now. I do wonder if you can set the PS3 to not notify when you get a trophy... be right back
 
Woah.

He got the Power Armor Training perk and the Power Armor that quick?

Unless he's a power-marathon-uber-L33T-can afford to spend 12 hours a day playing sort of guy, that doesn't really sound like they fixed the whole Power Armor rarity thing.
 
Yeah, I never would have bothered doing everything in Uncharted before the trophy system was implemented, but I'll be damned if I don't have the platinum trophy now. I do wonder if you can set the PS3 to not notify when you get a trophy... be right back

F2 didnt have any achievement system and yet many people went mad about finding new ways and secrets.

if a game is intresting enough to play, it doesn't need any "achievement" system.
 
Oakraven said:
Jack The Knife said:
Texas Renegade said:

Maybe in the future even cut their losses by selling the IP.
That would be great. Unless sold to EA. That would not be great.
But that of course will never happen. Not while marketing towards the 'casual' gamer who buys just about anything.

Odds are that if it crashed and burned then noone will want the IP.

To be honest I cant see why they bothered to buy it in the first place, just make a Post Apocoliptic game where you start off in a Fallout shelter. it would have saved them the 10 to 15 million they payed Interplay for it.

They bought the IP because they were fans of the series. Hell, if you were a fan, had the money, and were high up in a software company, and suddenly the IP went up for sale, you'd buy it too. The issue is that as with all fans of anything, there were things they liked that other people didn't and vise versa.

At least it's a sequal that'll improve on Tactics and BoS if anything.

I'm still hoping the same happens to X-Com. That is, that someone'll pick it up and make a damned game with it.
 
Beelzebud said:
If you are studying 3D animation, then I highly recommend NOT using a Bethesda game as an example of anything but bad animation.

If you want to see good animations play a Valve game like the Half Life 2 episodes, or Team Fortress 2.

Also, no matter what you think of the game, Doom 3's animation is excellent. An ex-Pixar guy was responsible for it.
 
Mungrul said:
Also, no matter what you think of the game, Doom 3's animation is excellent. An ex-Pixar guy was responsible for it.

That explains why it was so good.

Time to scrounge up more videos on teh 'tube.
 
Anarchosyn said:
Care to name another RPG that put you in a non-linear world were people went about their business and would occasionally come out of the blue to give you missions?

Plenty of games have people going about their business, including the aformentioned Gothics and Pathologic. Not sure about "coming out of the blue to give you missions": I don't know why that would be a plus, and I don't know where Oblivion did it ('cept Dark Brotherhood, the only good questline in Oblivion)

Anarchosyn said:
none of them had living worlds.

Again, other games have done and done it more convincingly. Besides, "living world" is hardly the most important element amongst RPGs, let alone in the Fallout series.

Anarchosyn said:
I dare.. no.. challenge you to name 3 titles that eclipsed Oblivion in this respect (again, that respect being the dynamic world were people could be encountered between cities going about their business or come out of the woodwork to find you).

Gothic 1. Gothic 2. Gothic 3.

Ausir said:
The "Fallout 3 Suggestions and Ideas" board's name is increasingly inadequate.

Yeah yeah, we know, we were planning to change it at release.

thenightgaunt said:
They bought the IP because they were fans of the series.

Aren't we beyond believing that line.

Who do you think bought the IP anyway? Todd? Pete? They don't control the funds, Zenimax does. Big fans of Fallout at ZM? Who cares?
 
Arash said:
F2 didnt have any achievement system and yet many people went mad about finding new ways and secrets.

if a game is intresting enough to play, it doesn't need any "achievement" system.
That's great. I'm talking about one specific instance with one specific game. It makes it more interesting to find new ways to play. The game is also great, if it weren't I wouldn't have bothered playing it as much as I did.
 
Arash said:
if a game is intresting enough to play, it doesn't need any "achievement" system.

That is a good point. It just gives you an artificial feeling of actually doing something.

''I'll probably not going to pass my physics exam tomorrow, but I did get 210 Microsoft points. A good days work I would say!.''
 
Brother None said:
Anarchosyn said:
Care to name another RPG that put you in a non-linear world were people went about their business and would occasionally come out of the blue to give you missions?

Plenty of games have people going about their business, including the aformentioned Gothics and Pathologic. Not sure about "coming out of the blue to give you missions": I don't know why that would be a plus, and I don't know where Oblivion did it ('cept Dark Brotherhood, the only good questline in Oblivion)

It actually happened quite a bit. It was central to the Thieves Guild quest line too, which I personally list as the best in the game. Perhaps I put more into the title than you did?

I figured Gothic would get a shout out, but as you can clearly admit (though only to yourself as you don't strike me as the rational type to ever cede any of your position in a public debate) games that create "living worlds" to immerse yourself within are few and far between.

none said:
Anarchosyn said:
none of them had living worlds.

Again, other games have done and done it more convincingly. Besides, "living world" is hardly the most important element amongst RPGs, let alone in the Fallout series.

Rhetorical technique #432: When losing ground, diminish the worth of the position.

I never said it was the most important element (straw-man argument), I merely said it was what they did best (and, in all honest, are adding to very limited pantheon of games attempting non-linear single player virtual worlds).

I also said it was a crap rpg - see the common ground between our perspectives? It's a good rpg only in the context of the immersive world and the fact AAA developed RPGs are pretty thin these days. It's a sad reality, but a thirsty man can legitimately enjoy stagnant water.

It takes a lot of effort to make games as big as Oblivion and I really don't fault them for trying. The execution isn't perfect, but they're at least trying.


Anarchosyn said:
I dare.. no.. challenge you to name 3 titles that eclipsed Oblivion in this respect (again, that respect being the dynamic world were people could be encountered between cities going about their business or come out of the woodwork to find you).

Gothic 1. Gothic 2. Gothic 3.

Roll and dodge!

;)

well, this has been fun but I have to finish a research paper now. Enjoy the last word.
 
About FEV discussion...

After blowing up The Megaton a PC came back to the ruins of it. There's a woman standing there who lived there and who was a normal human.

She BECAME a ghoul. After a nukular blast. Nukular blasts make people mutate!Yay!

*Cry of sorrow.Again, Again and Again...*
 
Anarchosyn said:
It actually happened quite a bit. It was central to the Thieves Guild quest line too, which I personally list as the best in the game.

You mean the Orc that suddenly shows up in a house you snuck into to give you a note?

You honestly list that as a strong point?

Anarchosyn said:
(though only to yourself as you don't strike me as the rational type to ever cede any of your position in a public debate)

Try and drop the attitude if you're honestly interested in debate. Right now it looks like you're just trying to piss me off.

Anarchosyn said:
I figured Gothic would get a shout out, but as you can clearly admit games that create "living worlds" to immerse yourself within are few and far between.

Sure. But not nearly as rare as pen and paper emulating cRPGs like the original Fallouts. Besides, does rarity means I should celebrate it by definition?

Anarchosyn said:
Rhetorical technique #432: When losing ground, diminish the worth of the position.

I never said it was the most important element (straw-man argument), I merely said it was what they did best.

But if it's not important, how is it relevant? What are you trying to prove?

Anarchosyn said:
It's a good rpg only in the sense of the immersive world and the fact AAA developed RPGs are pretty thin these days. It's a sad reality, but a thirsty man can legitimately enjoy stagnant water.

I'd rather stick to indie RPGs and mostly ignore the AAA industry. If they have nothing worth to offer, I'm not going to lower my standards to their level.

Anarchosyn said:
Roll and dodge!

;)

well, this has been fun but I have to finish a research paper now. Enjoy the last word.

Huh? Seriously, what's with the attitude?
 
Brother None said:
Fallout 3 pirated
:roll: ... Could it be that Bethesda hasn't been able to avoid being the next victim of the Fallout Curse?...
I don't know, but what I know after seeing some videos and admiring the... "quality" of the product is that the chances of this incident being part of an innovative marketing campaign can be discarded. 'Horrendous' and 'pathetic' can summarize, for me, what I've seen. The character's birth and different life stages part looks stupid, but that's just me; I know that the "You're SPECIAL" child's book is consistent with the situation, but I can't help seeing there a hint about the audience Bethesda is primarily addressing. About the Radroachs... :roll: *sigh* so much for the Vault's sealed security, for the pure sake of an stupid combat quest. Terrible voiceacting and... what to say about the animations?... saying that the chars are literally floating is just an euphemism :puke:. Also, if you're going to do a 3rd person view that looks and feels like crap, then better don't do it and stick with an strict first person; well, in the end it doesn't really matter, as the other npcs moves as awfully as the pc. Finally, the IA doesn't deserve any mention, as doesn't deserve it anything that isn't displayed in the videos we're talking about.

I think that this... "involuntary preview", along with the recent information about some "charisma minigame" for dialogues, is the last nail in the coffin of Fallout 3 not being Oblivion with Guns. With Guns and with Bullet-time for Dummies. Now I finally understand why Bethesda purchased the Fallout franchise: they just needed a well-known name as an excuse for trying to sell us that crap called Oblivion for 2nd time.

Brother None said:
Looking at those videos: Holy shit the voice acting is atrocious. And the animations of characters in dialogue is barely better than in Oblivion.
There's something I don't get. You were one of the NMA members who could see an early preview of the game (the source of the NMA's Fallout 3 preview) and you've supposedly already seen some of those scenes (the vault, etc)... How is it that you seem surprised? Is it that the preview was shown in a way that avoided the worst part of the animation/voiceacting?... Or is it that, somehow, this looks actually worse than the first time you saw it?... :shock:


Ausir said:
In the Beth forum, people are already praising it (until the threads get locked).
krazyfanbl4.png


Anarchosyn said:
I'm not a Bethesda apologist
Excusatio non petita, accusatio manifesta.

Anarchosyn said:
but I fail to see the problem here.
Then your Perception score must be bellow 4 :lol:

Anarchosyn said:
It's better than what we had in Fallout 1 and 2 for immersion
Uh... :shock:
Do you know the difference between the concepts "personal opinion" and "proven fact"? :roll:

The fact that you like Fallout 3 over it's predecessors doesn't make it automatically "better than what we had in Fallout 1 and 2 for immersion". That's merely your opinion. And... if you really feel immersed in this mess, better said, "bloody mess" of automats floating around, then good for you, I guess... :roll:

Anarchosyn said:
and better than Morrowind or Oblivion too.
If by "better" you mean "nearly the same", then we agree.

Anarchosyn said:
The real test is whether my non-combat character will be fun to play and the jury is still out on that one.
Well, it's been stated by some of Beth's heads (Pete or Todd, don't remember) that they didn't recommend that kind of gameplay, so you can get the picture. Anyway, it wasn't hard to deduce: to go through a game whose 90% of appeal is the shooting without firing a single shot couldn't be a fulfilling experience.

Anarchosyn said:
When did RPG fans become whores for graphics?
Uh... :shock:
Again, do you know the difference between the concepts "graphics" and "animation"? :roll:
 
The funny thing about the guild quests in Oblivion is that they were better, more fun and took longer to do then the main quest. At least for me anyway.
 
After blowing up The Megaton a PC came back to the ruins of it. There's a woman standing there who lived there and who was a normal human.

She BECAME a ghoul. After a nukular blast. Nukular blasts make people mutate!Yay!

so? what about it? FEV makes people mutate into super mutants.


a ghoul is someone who received so much radiation that he is facing changes (melted body, etc etc). they also emit radiation.
 
I find it disgustingly hypocritical that you guys lash the hell out of what these videos bring to bare but still pour adoration on games that offer less than 0.05% of the immersive charm.

I'm comparing FO3 to its predecessors alone.

Wut?

Fallout 3 charm? Even if it has any... it's so much more than in Fallout 1 and 2?



...
 
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