The Dutch Ghost said:
Ulysses said:
This radio signal mechanic sure is overused by now.
It reuses the tired RPG cliche that the world is waiting for the player to come along.
Wouldn't it be nice if the world was so dynamic that if the player wouldn't react that some other adventurer would instead respond?
You know what the fun part is, that exactly such kind of things was tried in the past before visuals took over the whole development. The only thing that prevented developers from making it possible was the power of the machines. Now as the computers could more or less easily handle dynamic dialogues, databases for each NPC and in relation with reputation (all dynamic of course) they go for what? Almost only for graphic, visuals. I mean imagine for a moment they would go to the limit of the engine in using it for the NPC AI and dialogues, a quad core only responsible for a realistic "conversation". I mean if a chat bot in a forum can almost trick you in it would it not be possible to get something like that for a RPG ? Of course it would not be all fully voiced then.