Fallout 3 press release

Brother None

This ghoul has seen it all
Orderite
This is what the attendees of Fallout 3's E3 showing got as a feature list of the game:<blockquote> KEY FEATURES:
• Limitless Freedom! – Take in the sights and sounds of the vast Capital Wasteland! See the great monuments of the United States lying in post-apocalyptic ruin! You make the choices that define you and change the world. Just keep an eye on your Rad Meter!

• Experience S.P.E.C.I.A.L.! – Vault-Tec® engineers bring you the latest in human ability simulation – the SPECIAL Character System! Utilizing new breakthroughs in points-based ability representation, SPECIAL affords unlimited customization of your character. Also included are dozens of unique skills and perks to choose from, each with a dazzling variety of effects!

• Fantastic New Views! – The wizards at Vault-Tec® have done it again! No longer constrained to just one view, experience the world from 1st or 3rd person perspective. Customize your view with the touch of a button!

• The Power of Choice! – Feeling like a dastardly villain today, or a Good Samaritan? Pick a side or walk the line, as every situation can be dealt with in many different ways. Talk out your problems in a civilized fashion, or just flash your Plasma Rifle.

• Blast ‘Em Away With V.A.T.S.! –Even the odds in combat with the Vault-Tec® Assisted Targeting System for your Pip-Boy Model 3000! V.A.T.S. allows you to pause time in combat, target specific body parts on your target, queue up attacks, and let Vault-Tec take out your aggression for you. Rain death and destruction in an all-new cinematic presentation featuring gory dismemberments and spectacular explosions.

• Mind-Blowing Artificial Intelligence! – At Vault-Tec®, we realize that the key to reviving civilization after a global nuclear war is people. Our best minds pooled their efforts to produce an advanced version of Radiant AI, America’s First Choice in Human Interaction Simulation™. Facial expressions, gestures, unique dialog, and lifelike behavior are brought together with stunning results by the latest in Vault-Tec® technology.

• Eye-Popping Prettiness!* – Witness the harsh realities of nuclear fallout rendered like never before in modern super-deluxe HD graphics. From the barren Wasteland, to the danger-filled offices and metro tunnels of DC, to the hideous rotten flesh of a mutant’s face.

*Protective Eyewear Encouraged</blockquote>Link: Fallout 3 Press release on Fallout 3:APNB

Thanks to Slaughter for the submission.
 
Brother None said:
• Eye-Popping Prettiness!* – Witness the harsh realities of nuclear fallout rendered like never before in modern super-deluxe HD graphics. From the barren Wasteland, to the danger-filled offices and metro tunnels of DC, to the hideous rotten flesh of a mutant’s face.

*Protective Eyewear Encouraged
Bloom. Watch your eyes kids!
 
The goal of the GURPS development team here at Interplay is to make a fun game that will be familiar to GURPS players and accessible to newcomers. Great care has gone into translating the GURPS rules to the computer version, and all the great things that you've come to expect from the system have translated very well. The turn-based tactical combat system uses the advanced GURPS combat, and is very fast to play.

The Setting

GURPS Fallout is about survival after a nuclear war. As the player, your background is a survivor in a giant underground shelter, called a VAULT. For generations, your people have lived inside this Vault after a terrible nuclear war, never venturing outdoors. Now, a crisis has developed, requiring an adventurer to journey forth and brave the unknown terrors that await. At the beginning of the game, you will be able to choose from several developed characters or use the detailed GURPS character creation rules to make the character that you want to play.

Art and the Zen of Role-Playing Games

Our artists are using a wide-range of tools to create the unique look and feel of Fallout. Detailed animations, numerous scenary objects and different wall styles, and a rather neat looking interface are all just a small part of the total art requirements we're beating out of our artists. While the majority of art is being rendered using different 3D packages, we are also using 2D and clay models to round out the art -- using the best tool for the particular job. Fallout should be the most graphic intensive 3rd-person perspective RPG to date.

The Program

Our programmers and scriptors are working hard to translate the GURPS rules into a fun and exciting game to play. We have implemented most of the GURPS combat, reaction and character creation rules. The "engine" is dynamic, and is designed to remain true to the Generic philosophy of GURPS. Most of the actual Fallout "game" will be handled via a scripting engine, that works directly with the core GURPS rules engine and our interface.
 
Brother None said:
• Fantastic New Views! – The wizards at Vault-Tec® have done it again! No longer constrained to just one view, experience the world from 1st or 3rd person perspective.

Thank God :roll:

Also featuring :

• A totally raped Fallout universe and game mechanics ! - Enjoy blasting supermutants looking like orcs with t3h totally new nukular catapultzor : the FATMAN. Forget about intelligence since it doesn't matter anymore since we only allow binary choices ! Also nevermind the boring turn based previous episodes, the wizards at Vault-Bukkake® are coming with a brand new take on Fallout, Fallout 3 : a post-apocalyptic shiny FPS, brought to you by the fathers of t3h b3st3st rpg 3v3r : Oblivious !
 
Vault-Tec would like to issue the following statement:
Vault-Tec is exclusively in the business of manufacturing safe underground Vaults for expe.. er.. to keep American citizens safe in the event of a nuclear war.
We do not design, produce or endorse targeting systems, viewpoint simulators, character systems, "Radiant AI", "FaceGen", "bloom" or nuclear catapults.
Anybody who says we do are in the opinion of Vault-Tec and it's shareholders, lying cretins who are raping and killing a franchise that has taken so much crap already.
 
Its getting better and better... i hope that something happens to stop this madness.
 
This makes me want to throw up. They butchered Fallout and they are taking pride in it. At least the console non-FO fans will enjoy the game, I think. Even then, I can imagine pausing in mid combat to simply be impractical and most people will decide to do everything fully in real time.
 
Alright! Super graphics! I'm ordering it right now! Maybe I'll get a discount :P

radnan said:
i keep searching for an emoticon who barfs in his mouth
and i'm searching for one that walks out the door :)
 
Futurity said:
I think the game will be turn based because they implemented S.P.E.C.I.A.L..
What you say? :crazy:

i hope you're kidding, because it has been announced 2000 times before that they're using V.A.T.S., which is a real time with pause system (for anyone with a brain not munching the propaganda).
 
...That, and SPECIAL has nothing to do with how combat is implemented.
 
Futurity said:
I think the game will be turn based because they implemented S.P.E.C.I.A.L..

You think? Maybe you should inform yourself better before thinking, 'tard.
 
Hep Torr

Well


since Hervé the Swervé and his merry band of idiots had their way and BIS didn't/wouldn't/couldn't grab this up this is what we got. For me to expect Bethesda to do as good a job as BIS on FO3 is just a receipe for disaster, so avoid it I shall. So far I have a close list with the 'buy it' side winning @ the moment. I find it funny all the backpedaling going on about Oblivion not being as perfect as Bethesda touted it as before its release, yet now they are apparently learning from their mistakes after its release in regards to FO3. The old school team should get some backing or smthn and release their vis of this game some way down the line. BTW, Fargo has his work cut out for him. He needs to give me reasons to buy whatever he's being vague about...

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HEP TORR
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This is just so bad it hurts the eyes... Protective eyewear encouraged indeed... Fucking cretins.

:EDIT:

NMA should interview Tim Cain asking him what he thinks about Fallout 3... Is he even reachable? :cry:

:EDIT:

Don't ask Feargus. He only screwed up what he touched and his name sounds like orcish...
 
Morbus said:
NMA should interview Tim Cain asking him what he thinks about Fallout 3... Is he even reachable? :cry:
you cant ask the original devs that for the simple reason that you don't piss on people in the same business as you. if you do that, you get a bad rep in the sector and you can likely kiss a lot of job opportunities goodbye.

however, some of the original devs have expressed doubts before and have hinted at their unhappyness on the subject.
 
Heh, that reminds me of hearing an interview with the other Tim Cain (Dungeon Siege, Total Annihilation, etc.) on the subject of the Uwe Boll Dungeon Siege movie.
 
One of the devs also stated in "Meet the devs" that Tim Cain has some form of contact with the people at Bethesda.

As for the press release, the "protective eyewear" thing is so lame.
 
SuAside said:
Morbus said:
NMA should interview Tim Cain asking him what he thinks about Fallout 3... Is he even reachable? :cry:
you cant ask the original devs that for the simple reason that you don't piss on people in the same business as you. if you do that, you get a bad rep in the sector and you can likely kiss a lot of job opportunities goodbye.

however, some of the original devs have expressed doubts before and have hinted at their unhappyness on the subject.
Then let's see Tim hinting his extreme unhappyness just as the others. As a matter of fact, I think people would listen to it, and should he say Fallout was never meant to be what Fallout 3 is turning out to be, and explained why, a lot of people would go and actually THINK about the game, and they wouldn't be buying it anymore. But I don't know half of it, so never mind.
 
Morbus said:
SuAside said:
Morbus said:
NMA should interview Tim Cain asking him what he thinks about Fallout 3... Is he even reachable? :cry:
you cant ask the original devs that for the simple reason that you don't piss on people in the same business as you. if you do that, you get a bad rep in the sector and you can likely kiss a lot of job opportunities goodbye.

however, some of the original devs have expressed doubts before and have hinted at their unhappyness on the subject.
Then let's see Tim hinting his extreme unhappyness just as the others. As a matter of fact, I think people would listen to it, and should he say Fallout was never meant to be what Fallout 3 is turning out to be, and explained why, a lot of people would go and actually THINK about the game, and they wouldn't be buying it anymore. But I don't know half of it, so never mind.

But does Tim Cain's opinions would change anything - ask yourself truly? Bethesda's F3 is going in direction which is well known, everyone has his doubts about every single thing, so what's the point in interviewing Tim?

I'm personally going to buy this game anyway. It doesn't matter I do not like what I've heard. Buying it won't change my point of view.
 
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