Fallout 3 previewed

Brother None

This ghoul has seen it all
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MyArcadePlanet has a piece up called "Fallout 3 Previewed". It's kind of an editorial on the reaction to Fallout 3 (and not so much a preview).<blockquote>For most people, it is the sense of continuity that is most at risk, because the essence of the game is truly derived from those who develop it. This essence is impossible to pass from one company to another, even if all staff involved also move across. On paper the proposition appears good, giving an award winning games franchise to a studio that is award winning in its own right. Unfortunately, situations like that which have occurred recently have shown that the reality often falls grossly short of what is expected (naming no names of course).

The fact that the game is available on multiple platforms merely enlarges the circle of people to whom the game is likely to appeal to, but there are genuine complaints that layers of complexity in the games is likely to be lost in the quest to ensure that it can be played on 360, PS3 and PC. Widespread appeal is essential for any game wanting to be seen as a major success, but those people who played the previous games on PC may find something missing if they play this one on a console, although the improved graphics are likely to counter balance this issue for many people.</blockquote>'course, we're mentioned.<blockquote>With a game that has accumulated such a devoted following, the No Mutants Allowed site being a prime example, there are likely to be a large number of complaints about the game, no matter how much work is put into it. While this is only to be expected since a new company is creating the game, gamers should bear in mind that even if Black Isle studio had made the game, it would also have taken a very different path to the original.</blockquote>Of course, Black Isle Studios was making the game, and they were taking a bit of a different path. Some would say very, yet the massive protest didn't happen. Bit of an apples-and-pears there.<blockquote>This wouldn’t have been such a problem if the first two games hadn’t set the bar so high originally.</blockquote>Damn them for setting the bar so high!

Link: Fallout 3 previewed.

Spotted on Fallout 3: A Post Nuclear Blog.
 
With a game that has accumulated such a devoted following, the No Mutants Allowed site being a prime example, there are likely to be a large number of complaints about the game, no matter how much work is put into it.
The problem is, they aren't putting any effort into it. They're reskinning Oblivion, adding nukes everywhere and naming it Fallout 3.
This wouldn’t have been such a problem if the first two games hadn’t set the bar so high originally.
That's probably because of technological limitations they had back then.
 
Still, Van Buren was shaping up to be quite a deception. It was a Fallout game alright, a REAL fallout game, but it would probably have been even worse than Fallout 2, which is quite inconsistent... Not that I mind biowared games that much, but it wasn't as good as some make it seem to have had been...
 
Using the people like Ron Perlman and Liam Neeson shows two things. Firstly, Bethesda would like to ensure that at least superficially that game is going to feel the same, something that Ron Perlman’s voiceovers will accentuate. Using Liam Neeson as the voice of someone very close to the protagonist shows that they are willing to spend a lot of money on getting details right.

Too bad they're focusing on the wrong details..

Many sequels are perfectly good games in their own right, but with the weight of their namesake hanging over them, they are derided as ineffectual and unsatisfactory.

Too bad most people don't get this when they read the posts here.

The fact that it is Bethesda that is developing Fallout 3 is an indication that we can expect a game in which graphics play a very important part if Oblivion is any indication. The problem is that so far Bethesda’s best work has been in environments that are substantially different to those that the Fallout series have been based in thus far.

Did this guy just say Bethesda can't do anything other than bloom?
 
Morbus said:
Not that I mind biowared games that much, but it wasn't as good as some make it seem to have had been...

What an awkward sentence.

Van Buren might well have been as good as or better than Fallout 2. No real way of knowing.
 
Brother None said:
What an awkward sentence.
Non-english-nativeism at its best :lol:

Brother None said:
Van Buren might well have been as good as or better than Fallout 2. No real way of knowing.
Might be, but I can only wonder, and comparing what both those games looked like before their releases, I'd say Fallout 2 was better than Van Buren... At least it looked better.

Pope Viper said:
If you'd release the damn source code, we would know.
We need the latest build, not obligatorily the source code.

Pope Viper said:
Don't worry. Everybody knows it...
 
Morbus said:
Still, Van Buren was shaping up to be quite a deception. It was a Fallout game alright, a REAL fallout game, but it would probably have been even worse than Fallout 2, which is quite inconsistent... Not that I mind biowared games that much, but it wasn't as good as some make it seem to have had been...

Based on the design docs, I'd say that the story was definitely better than Fallout 2's.
 
Yeah, I must say that evil genius sounds a lot better than the Enclave. It's closer to FO1.
 
Ausir said:
Morbus said:
Still, Van Buren was shaping up to be quite a deception. It was a Fallout game alright, a REAL fallout game, but it would probably have been even worse than Fallout 2, which is quite inconsistent... Not that I mind biowared games that much, but it wasn't as good as some make it seem to have had been...
Based on the design docs, I'd say that the story was definitely better than Fallout 2's.
As stupid as that may be, I have to admit I haven't read the design docs because I don't want to spoil Van Buren -_- I'm a delusional fool, I know, but I still hold some hope close to my heart that someday I'll be able to play it...

So, I'm merely talking according to what was known before it was canceled. It's possible that, had I read the docs, I'd have a different opinion about it, and that's only natural...
 
Two things:

1) Our anger is righteous.

We don't expect much, because there will be no *real* Fallout! I've lost my hope years ago. 90s are gone and current tendency of gaming industry is only about making money. It's quite easy: take S.T.ALK.E.R for example. Remember all the publicity about revolutionary gaming experience and fallout-like atmosphere? All this to sell us a cheap FPS! Same with Bethsoft. They call it Fallout 3 only to make money from a "new Oblivion skin". What a marketing coup =E


2) Some people call us overzealous,

But we're not. They say turn based is boring. But I like to relax. I like to take a cup of tea, while fighting Mutants, instead of spilling everything on my keyboard when some monster jumps me unexpected. They say 2D sucks. But I prefer using fallout-like 2D map, instead of pressing for hours KP_FRWD in 3D world in order just to go somewhere...
 
Morbus said:
As stupid as that may be, I have to admit I haven't read the design docs because I don't want to spoil Van Buren -_- I'm a delusional fool, I know, but I still hold some hope close to my heart that someday I'll be able to play it...

So, I'm merely talking according to what was known before it was canceled. It's possible that, had I read the docs, I'd have a different opinion about it, and that's only natural...

I'd say that Van Buren was definitely more consistent than FO2 - there were no generic towns that didn't fit the setting like San Fran and New Reno, pretty much all the locations were connected to the main plot and overall they were much more interconnected than in FO2.
 
Ausir said:
I'd say that Van Buren was definitely more consistent than FO2 - there were no generic towns that didn't fit the setting like San Fran and New Reno, pretty much all the locations were connected to the main plot and overall they were much more interconnected than in FO2.
If you say so. You surely know more about it than me :P
 
They had some really awesome stuff planned for Van Buren.

I am still very impressed how they took what little they knew of the New Plague and turned it into a plot important story device.
 
I was completely convinced of Van Buren when I heard what they were planning to do with Hoover Dam. Neat stuff.
 
I'm also impressed with the role Harold played in the overall story, even if most of it was done behind the scenes and wouldn't be known to the player :).

Still, what I didn't like about Van Buren was too many tribals and too many AI supercomputers.
 
Hello Ausir,

I agree on the tribals but regarding the AIs, there where only three;

ODYSSEUS, Athena and possibly the Boulder Dome ZAX unit.
 
article said:
there are likely to be a large number of complaints about the game, no matter how much work is put into it.

Sigh.

If I had a buck every time I read this line, I'd be rich now.
 
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