MyArcadePlanet has a piece up called "Fallout 3 Previewed". It's kind of an editorial on the reaction to Fallout 3 (and not so much a preview).<blockquote>For most people, it is the sense of continuity that is most at risk, because the essence of the game is truly derived from those who develop it. This essence is impossible to pass from one company to another, even if all staff involved also move across. On paper the proposition appears good, giving an award winning games franchise to a studio that is award winning in its own right. Unfortunately, situations like that which have occurred recently have shown that the reality often falls grossly short of what is expected (naming no names of course).
The fact that the game is available on multiple platforms merely enlarges the circle of people to whom the game is likely to appeal to, but there are genuine complaints that layers of complexity in the games is likely to be lost in the quest to ensure that it can be played on 360, PS3 and PC. Widespread appeal is essential for any game wanting to be seen as a major success, but those people who played the previous games on PC may find something missing if they play this one on a console, although the improved graphics are likely to counter balance this issue for many people.</blockquote>'course, we're mentioned.<blockquote>With a game that has accumulated such a devoted following, the No Mutants Allowed site being a prime example, there are likely to be a large number of complaints about the game, no matter how much work is put into it. While this is only to be expected since a new company is creating the game, gamers should bear in mind that even if Black Isle studio had made the game, it would also have taken a very different path to the original.</blockquote>Of course, Black Isle Studios was making the game, and they were taking a bit of a different path. Some would say very, yet the massive protest didn't happen. Bit of an apples-and-pears there.<blockquote>This wouldn’t have been such a problem if the first two games hadn’t set the bar so high originally.</blockquote>Damn them for setting the bar so high!
Link: Fallout 3 previewed.
Spotted on Fallout 3: A Post Nuclear Blog.
The fact that the game is available on multiple platforms merely enlarges the circle of people to whom the game is likely to appeal to, but there are genuine complaints that layers of complexity in the games is likely to be lost in the quest to ensure that it can be played on 360, PS3 and PC. Widespread appeal is essential for any game wanting to be seen as a major success, but those people who played the previous games on PC may find something missing if they play this one on a console, although the improved graphics are likely to counter balance this issue for many people.</blockquote>'course, we're mentioned.<blockquote>With a game that has accumulated such a devoted following, the No Mutants Allowed site being a prime example, there are likely to be a large number of complaints about the game, no matter how much work is put into it. While this is only to be expected since a new company is creating the game, gamers should bear in mind that even if Black Isle studio had made the game, it would also have taken a very different path to the original.</blockquote>Of course, Black Isle Studios was making the game, and they were taking a bit of a different path. Some would say very, yet the massive protest didn't happen. Bit of an apples-and-pears there.<blockquote>This wouldn’t have been such a problem if the first two games hadn’t set the bar so high originally.</blockquote>Damn them for setting the bar so high!
Link: Fallout 3 previewed.
Spotted on Fallout 3: A Post Nuclear Blog.