Fallout 3 reviews round-up #103

Per

Vault Consort
Staff member
Admin
I don't know if you've heard of this new game.

Default Prime.<blockquote>Fallout 3’s gameplay changed a whole lot from Fallout 1 and 2. Fallout 1 and 2 where point and click overhead view kind of like what you would find in Runescape or WoW, but Fallout 3 you can play in third or first-person, use V.A.T.S., steal, and tell what your doing a lot better.

This game has a pretty unique story and really good graphics to match. You could play through this game a ton of different way since there are so many different possibilities to say or do. There are around 110 weapons total, 8 unarmed weapons, 33 melee weapons, 30 guns, 16 energy weapons, 11 direct-fire weapons, 4 Area-of-effect weapons, and 8 grenades.</blockquote>Feed Your Console, 10/10.<blockquote>In the end, if you enjoy games with deep narratives, stunning graphics, incredible replay value (Let us not forget the DLC), this is a game you must buy. With the recent announcement of Fallout: New Vegas and the upcoming DLC episode Broken Steel, I have something to keep me occupied until the next major release. Never before has Nuclear Holocaust been as fun or beautiful as this.</blockquote>Criousgamer, 9.2/10.<blockquote>Fallout 3 is a brilliant game that portrays the fantastic nuclear wasteland of Washington DC. It has a strong story, great gameplay, And the ability to choose your path in almost every objective and much, much more. Fallout 3 is mostly an action RPG, but the stealth elements are quite entertaining.

Absolutely amazing, there are few games that have such a robust way for you to grow and immerse yourself in the game, with good and bad, stealth or attack, right to the point or highly adventurous, this game offers it all. The combat works, but firing without V.A.T.S. really is not great, that should be fixed, though V.A.T.S. is great in it’s cinematic representation.</blockquote>Plugged In.<blockquote>As you level up, a wide variety of special perks are offered which can muck things up all the more. A perk called Bloody Mess, for example, causes your victims to explode into what the game describes as a "red, gut-ridden, eyeball-strewn mess." The Cannibal perk, as you might imagine without any further description, takes things into even darker realms.

That a game with so much creativity, humor and lesson-teaching potential ends up bombarding players with this kind of content is disappointing to say the least. Game-reviewing website ign.com noticed the problems, saying, "If you haven't figured it out yet, this is not a game for kids or anybody with a developing moral compass."

And somehow even that sensible summation falls short of a full tally for this messy equation.</blockquote>GameCritics, 8/10 (same grade they awarded Broken Steel).<blockquote>HIGH It's Oblivion... with guns!

LOW It's just—sigh—Oblivion with guns.

Fallout 3 is an imperfect yet important work in documenting humanity's cultural history of fear and is highly recommended.</blockquote>Just Adventure, A+.<blockquote>And yet, those of us who were happy about Bethesda getting the gig recognized some key synergies as well. Both series emphasized wide-open game worlds with enormous freedom in movement, character development and role-playing.

And, of course, those of us in the “Awesome!” camp turned out to be right. Actually, we turned out to be really, REALLY right, because Fallout 3 has turned out to be a spectacular game.

The game is the happy offspring of Bethesda’s RPGs and the earlier Fallout games, and manages to shine with the virtues of both parents.</blockquote>
 
For a moment I thought this was some old topic resurrected, to my surprise its actually a new one.

One question though; do we really need more Fallout 3 reviews?
 
There are around 110 weapons total, 8 unarmed weapons, 33 melee weapons, 30 guns, 16 energy weapons, 11 direct-fire weapons, 4 Area-of-effect weapons, and 8 grenades.

Is this true? I thought there are only 3 rifles, 2 pistols, some grenades, the baseball bat, some knifes and some big weapons. I can't come up to 110 weapons when I try to think about it.
 
The Dutch Ghost said:
One question though; do we really need more Fallout 3 reviews?

No.

But what makes you think that what we want or need in any way impacts what Per does?
 
Well if we want we could bug him by spamming all his posts until he quits.

Or the people who live in his vicinity could keep calling take out restaurants, ordering pizzas and Chinese food for him he doesn't want.
 
In the end, if you enjoy games with deep narratives, stunning graphics, incredible replay value (Let us not forget the DLC), this is a game you must buy.

Is this really compulsory? What if i don't want to!?
 
Per said:
Fallout 1 and 2 where point and click overhead view kind of like what you would find in Runescape or WoW, but Fallout 3 you can play in third or first-person, use V.A.T.S., steal, and tell what your doing a lot better.

I can tell you were itching to quote this, it is pretty bad.
 
lol. "Deep Narratives"

Really though... enough reviews for F3. These days with gamers attention spans, I'm surprised people are even still reviewing this game.

Meh. Can't when them all.
 
Is this true? I thought there are only 3 rifles, 2 pistols, some grenades, the baseball bat, some knifes and some big weapons. I can't come up to 110 weapons when I try to think about it.

There are 90-something weapons in FO3, if you count all the unique variants with the same appearance but better stats. The "110" number is actually the number of articles in the "Fallout 3 weapons" category at The Vault, which includes pages like "Price-to-weight ratios for schematics weapons in Fallout 3".
 
Ausir said:
Is this true? I thought there are only 3 rifles, 2 pistols, some grenades, the baseball bat, some knifes and some big weapons. I can't come up to 110 weapons when I try to think about it.

There are 90-something weapons in FO3, if you count all the unique variants with the same appearance but better stats. The "110" number is actually the number of articles in the "Fallout 3 weapons" category at The Vault, which includes pages like "Price-to-weight ratios for schematics weapons in Fallout 3".

If you count that way, Mass Effect must have 200+ weapons, since you have 10 "variants" of each version.
 
I'm sorry that you people can't handle reading the truth about Fallout 3 every two months.
 
Per said:
There are around 110 weapons total, 8 unarmed weapons, 33 melee weapons, 30 guns, 16 energy weapons, 11 direct-fire weapons, 4 Area-of-effect weapons, and 8 grenades.

These go to 11
[youtube]http://www.youtube.com/watch?v=UeOXsA8sp_E[/youtube]
 
Out of all the FO3 "reviews" nonsense, this one has to take the prize:

(...) an imperfect yet important work in documenting humanity's cultural history of fear (...)

I guess we should put the game next to film documentaries and Fellini's movies...
 
Per's Cavalcade Of History!

Per's Cavalcade Of History!





Per is documenting the engineering of consent,
and so witness the proliferation of buzz operatives as yet another wave harmonic dopplers through the aether.

See opinion morph into fact before your very eyes!

Rotarian boosterism emits celebratory text filler, laying down future fodder that becomes selectively processed into scholastically gilded affirmations.

Selective affirmations evolve into the justifications of all too many financial and political decisions.

And yes, this is how history gets written, ''teach-ed'', and preached.

The drum beat continues ... over pounding even the mythic song of the spheres ... the drum beat continues ... nominal consensus masquerades as universal consent ... the drum beat continues ...


Per stands witness to the human comedy, the hand waving and arcane gesticulations, that markets submission as 'free will', the grooming of ideals becomes the culling of 'choice'.


Heavenly bodies spin on and the drum beat continues ...



To Per :salute:





4too
 
Back
Top