SCI FI Channel.<blockquote>If you're used to just walking down corridors and shooting things, this game will take a lot of getting used to. You literally have no idea what you 'should' be doing. You might be making horrible, irretrievable mistakes, and you'd never know. But this is the game's strength - you gain experience and points as you go along, but where and how you go - that's up to you. Odd that the closer games come to real life, the more fun they are.</blockquote>Bad Rhetoric blog.<blockquote>Overall, it’s the best PC game I’ve played since Bioshock, and I think Fallout 3 edges it out. The first half of the game was incredibly tense, given the overall vunerablity of the main character and the constant need to scavenge. Later on, as the plot progressed and dying didn’t feel like a constant threat, I felt the urge to explore every corner, and it took me an incredible amount of time to exhaust the possibilities and feel like I was ready to finish the main plot. When I did, the payoff was reasonable.</blockquote>Zero Punctuation. A bit transcribed by iridium_ionizer:<blockquote>What I'm saying is make the most of the talent. Bethesda seems to be in the habit of hiring the biggest named voice actors they can find and having the character drop of the face of the Earth before you've even picked a class. They did it to Captain Picard in Oblivion. Now they've done it to Oscar Schindler in Fallout 3.
It's a shame because Liam Neeson's smooth, authoritative tones really helped ease the trauma of the games opening in which you are dropped bleary-eyed and blood-stained out of your mom's vagina. And now are expected to come up with a gender, name, and future appearance which is a lot to ask of a new born baby.</blockquote>Tom's Games, 9.0/10.<blockquote>The stories were never what attracted me to the first two Fallout games and, when thinking back on them, I can't remember many details. What I enjoyed most about Fallout and Fallout 2 was the freedom. There was a sense that you could do anything and kill anyone without breaking the game's story or hitting imaginary walls. Fallout 3 continues that legacy giving the player the option to interact with the other characters in a variety of ways; the caveat being that there are always consequences. It's the essence of "role-playing."
Comparing Fallout 3 to Fallout and Fallout 2 isn't a mistake, but the only real similarity between the old and the new game is the sense of the environment. It's clear they all take place in the same universe but Fallout 3 realizes it much clearer than ever before.</blockquote>EzineArticles.<blockquote>Fallout 3 provides an immersive atmosphere, along with brilliant graphics, a well-made character development process and awesome game play. This title should be present in any fan of the series or the genre of action RPG.</blockquote>SavyGamer blog.<blockquote>I think one of the things that really makes Fallout 3 work is the rules. It is incredibly open ended, but everything makes sense. I don't really think there is a 'bad' type of character to play as. Whatever type of character you create, you will have strengths and weaknesses, but always something that makes you think "I am glad I chose to have that stat quite high".
There is always a multitude of ways of dealing with any scenario, and it forces you to think "What would my character do?", and for the first time in a long while in an RPG, over time, that changed to "What would I do?". In the past I've really struggled with the Role Playing part of RPGs, often I've just played them for the gameplay or the story, but Fallout 3 has been a an incredible role playing experience for me.</blockquote>Xboxlife, 9.5/10.<blockquote>The people you meet all have certain unique personalities, and the amount of trivial people with no significance has been minimized. Instead you now meet people with names and backgrounds and you get the impression that they have a place to fill. It is also unusual that you meet new people and feel that they have the same voice as someone else, and this is true throughout the entire game.</blockquote>Dark Diamond, 8/10.<blockquote>Where the sound design really falls flat on it’s ass is the obvious recycling of character voices. It wouldn’t be a huge problem if the voice actors managed to change their voices even subtly for each role. However, when almost every Brotherhood of Steel Paladin has the same voice, it gets a bit unsettling.
The biggest flaw in the story is the fact that many of the points in the story can be completely skipped by passing a few fairly easy Speech skill checks while talking to NPCs. This becomes most apparent when you find out you can actually skip the entire final battle of the game with a few smooth words.
The morality system is the only real complaint I have about Fallout 3.</blockquote>Testfreaks, 9/10.<blockquote>Ok, so I’ve heard that Fallout3 is controversial but I can’t figure out why exactly though or what’s so controversial about this game. The controversy could be that Bethesda made such a great game all the others will be left behind?
The graphics, gameplay and storyline are all top notch, Bethesda did an excellent job with Fallout 3, and I personally can’t wait for a Fallout 4. I can easily see Fallout 3 winning game of the year and many awards, it’s just an all around excellent game.</blockquote>ActiveXbox, 94%.<blockquote>Overall the game is superb, for those of you out there who can’t afford many titles, this is the one to get. It will last you ages with so many quests to get through if you don’t follow the main storyline. The whole game is well written and has a great atmosphere. It isn’t perfect, animation is poor and it has crashed once on me but you won’t get a better game this year on the 360 that is for sure.</blockquote>Cathode Tan blog.<blockquote>In terms of a story, this game approaches Deus Ex levels of good for me and honestly blows Bethesda's previous attempts away. This doesn't feel like the story about gates or a story about some weird messiah - but it feels like your story, about you entering a wasteland of a world in search of your father. While the main character is mute, you do control the conversations with the other characters and feel like you have a part to play in the world.
There's a few other things, like the fact that herding your dog can get a bit tiresome ... but c'mon, you get a freaking dog - so who really cares.</blockquote>GameStar, not just a score any more, 93% (thanks to Kashrlyyk).<blockquote>Fallout 3 kidnaps us into a world, in which exactly these ostrich tactics went wrong. And this desert of the human failure produces a dramatic and ironic RPG spectacle. For the large play art, for the other maintenance very good in each case.</blockquote>
It's a shame because Liam Neeson's smooth, authoritative tones really helped ease the trauma of the games opening in which you are dropped bleary-eyed and blood-stained out of your mom's vagina. And now are expected to come up with a gender, name, and future appearance which is a lot to ask of a new born baby.</blockquote>Tom's Games, 9.0/10.<blockquote>The stories were never what attracted me to the first two Fallout games and, when thinking back on them, I can't remember many details. What I enjoyed most about Fallout and Fallout 2 was the freedom. There was a sense that you could do anything and kill anyone without breaking the game's story or hitting imaginary walls. Fallout 3 continues that legacy giving the player the option to interact with the other characters in a variety of ways; the caveat being that there are always consequences. It's the essence of "role-playing."
Comparing Fallout 3 to Fallout and Fallout 2 isn't a mistake, but the only real similarity between the old and the new game is the sense of the environment. It's clear they all take place in the same universe but Fallout 3 realizes it much clearer than ever before.</blockquote>EzineArticles.<blockquote>Fallout 3 provides an immersive atmosphere, along with brilliant graphics, a well-made character development process and awesome game play. This title should be present in any fan of the series or the genre of action RPG.</blockquote>SavyGamer blog.<blockquote>I think one of the things that really makes Fallout 3 work is the rules. It is incredibly open ended, but everything makes sense. I don't really think there is a 'bad' type of character to play as. Whatever type of character you create, you will have strengths and weaknesses, but always something that makes you think "I am glad I chose to have that stat quite high".
There is always a multitude of ways of dealing with any scenario, and it forces you to think "What would my character do?", and for the first time in a long while in an RPG, over time, that changed to "What would I do?". In the past I've really struggled with the Role Playing part of RPGs, often I've just played them for the gameplay or the story, but Fallout 3 has been a an incredible role playing experience for me.</blockquote>Xboxlife, 9.5/10.<blockquote>The people you meet all have certain unique personalities, and the amount of trivial people with no significance has been minimized. Instead you now meet people with names and backgrounds and you get the impression that they have a place to fill. It is also unusual that you meet new people and feel that they have the same voice as someone else, and this is true throughout the entire game.</blockquote>Dark Diamond, 8/10.<blockquote>Where the sound design really falls flat on it’s ass is the obvious recycling of character voices. It wouldn’t be a huge problem if the voice actors managed to change their voices even subtly for each role. However, when almost every Brotherhood of Steel Paladin has the same voice, it gets a bit unsettling.
The biggest flaw in the story is the fact that many of the points in the story can be completely skipped by passing a few fairly easy Speech skill checks while talking to NPCs. This becomes most apparent when you find out you can actually skip the entire final battle of the game with a few smooth words.
The morality system is the only real complaint I have about Fallout 3.</blockquote>Testfreaks, 9/10.<blockquote>Ok, so I’ve heard that Fallout3 is controversial but I can’t figure out why exactly though or what’s so controversial about this game. The controversy could be that Bethesda made such a great game all the others will be left behind?
The graphics, gameplay and storyline are all top notch, Bethesda did an excellent job with Fallout 3, and I personally can’t wait for a Fallout 4. I can easily see Fallout 3 winning game of the year and many awards, it’s just an all around excellent game.</blockquote>ActiveXbox, 94%.<blockquote>Overall the game is superb, for those of you out there who can’t afford many titles, this is the one to get. It will last you ages with so many quests to get through if you don’t follow the main storyline. The whole game is well written and has a great atmosphere. It isn’t perfect, animation is poor and it has crashed once on me but you won’t get a better game this year on the 360 that is for sure.</blockquote>Cathode Tan blog.<blockquote>In terms of a story, this game approaches Deus Ex levels of good for me and honestly blows Bethesda's previous attempts away. This doesn't feel like the story about gates or a story about some weird messiah - but it feels like your story, about you entering a wasteland of a world in search of your father. While the main character is mute, you do control the conversations with the other characters and feel like you have a part to play in the world.
There's a few other things, like the fact that herding your dog can get a bit tiresome ... but c'mon, you get a freaking dog - so who really cares.</blockquote>GameStar, not just a score any more, 93% (thanks to Kashrlyyk).<blockquote>Fallout 3 kidnaps us into a world, in which exactly these ostrich tactics went wrong. And this desert of the human failure produces a dramatic and ironic RPG spectacle. For the large play art, for the other maintenance very good in each case.</blockquote>