Fallout 3 screenshots

The "Muddy Rudder" NPC is one of the first faces that I've seen from Fallout 3 that looks like it belongs to an actual person. Most of them just look spaced out and empty eyed, or just fake.

One thing I noticed was that none of these screenshots show closeups of any characters feet touching the ground. Past screenshots have had this for a real weak spot - having the feet clash extremely with the ground that they are on.
 
The inside shots look, pretty damn good actually.
That guys face looks good and the lighting fits the bill as well.
Also a riot helmet, not very Fallouty but very cool.
 
It's probably been said in previous newsposts already, but the lack of shadows clashes with Beth's notion of immersion.
 
The lack of shadows really does make it look like crap. So much for changing everything in the name of IMMERSHION.
 
One thing that I just thought of that I hadn't thought of before. Is there going to be a day/night cycle? One can assume so, right? Since it's the Oblivion engine and all. I don't remember seeing any night-time screens, though.
 
I can kind of let the lack of shadows outdoors slide considering the thick foggy atmosphere covering the sun that should create more ambient lighting rather then direct sunlight that creates defined shadows. But then again, the lack of shadows indoors is still inexcusable...
 
fedaykin said:
One thing that I just thought of that I hadn't thought of before. Is there going to be a day/night cycle? One can assume so, right? Since it's the Oblivion engine and all. I don't remember seeing any night-time screens, though.

Well, the perk Night Person is in, is it not? I assume this will mean the cycle is in.

I have yet to see night screens too, so I think you are right about them not having released any yet.

Anyone with more knowledge on the matter? Perhaps a preview has mentioned playing at night?
 
In the recent Gamespot preview it says:

'I stumbled my way across the barren nighttime landscape, and just as the sun began to rise, I found a walled-off city called Megaton.'
 
I can't believe some of you guys are actually falling for how good the face looks.

Reminder:

Lucas Simms in official released image


Lucas Simms in game
 
Brother None said:
I can't believe some of you guys are actually falling for how good the face looks.

Reminder:

Lucas Simms in official released image


Lucas Simms in game

The second picture is taken from a camera, from a monitor, not the best way to show off visuals. I still think the faces will look good on my PC at an appropriate resolution.
 
aronsearle said:
The difference between in game shots of the sheriff and the PR one was huge.

It was already determined that the textures were different as in high quality (PC) vs. medium quality (Xbox, PS) different.

Anyway, love those car wrecks.
 
Hey high resolution always loose vs a photoshoped promo image, like Pope said the first one is bait, the same shit they do with those food adds we see of McDonalds and such.
 
Pope Viper said:
Sorry, but those don't make up for the fact that to me it looks like Oblive
Maybe it's the fact that they are reusing the same graphics engine. Meh, it's pretty good, but not up to scale with Unreal Engine 3 which is damn good looking.
 
Are you sure the blurry game picture is just worse because its a camera shot rather than a screen shot? As for the other in game pic compared to the 'doctored' one, could that not be a difference in colour and brightness/darkness - the detail looks the same.
 
Pope Viper said:
That's just bad.

I'm mean, really.

There goes good old Bethesda bait and switch.
They've been playing on the old ecksbawks. It uses lower textures. PC Oblivion looks a hell of a lot better with a high-end computer. Maybe they decided to switch to the PC for these ones.

And the lack of shadows is to make the game run faster. I think they said that with all the Havoked items and such drags down the game, so they need to remove shadows. I don't really give a shit though.

And Epic is lousy at supporting Unreal Engine 3 for anyone not within the company if you believe Silicon Knights. I'd use my own graphics engine if I was Bethesda. Much cheaper and you know everything about it because you built it.
 
squinty said:
Are you sure the blurry game picture is just worse because its a camera shot rather than a screen shot? As for the other in game pic compared to the 'doctored' one, could that not be a difference in colour and brightness/darkness - the detail looks the same.

I already added a non-camera shot to the camera one, you can see the fidelity difference is still enormous.

Look, let's not nail Bethesda to the cross here: this is standard stuff. I know it sucks for consumers who are not used to it, but people who follow games regularly are generally used to the fact that PR photoshops certain pictures before sending them out. It's usually easy enough to spot because they look "too good" to be true (I don't think the Fallout 3 shots do, I should note) and - more importantly - are inconsistent with released video footage (harder to fake).

taag said:
It was already determined that the textures were different as in high quality (PC) vs. medium quality (Xbox, PS) different.

That is a banal point at best.

Quite a while ago I was talking to a developer (who will remain anonymous) about his thoughts on Oblivion and while he did not had a lot to say on the game itself (other than that he hated it), he was absolutely flabbergaster that Bethesda did not get more grief for combining such a graphic hog with such spotty graphics. I'm talking about a game developer - he has a high-end computer by definition and he still had to upgrade just to stop Oblivion from chugging.

How many people do you imagine have computers high-end enough to reveal screenshots of such fidelity as the official PR image even if that is actually taken directly from the game (which, honestly, it isn't)? Even if what you say is true and it's not photoshopped but just super-end PC, that's not relevant because almost no one has a gaming rig of that magnitude - judging by Oblivion's super-shitty optimization.
 
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