Fallout 3: Skills and Perks

Probably because again, someone who would take that perk would more than likely be playing a character that is "good", so why would they bring in the finger of some random citizen they killed? Perhaps all the raiders, and other bad guys, have a certain tattoo they get, similar to the slavers.

The perk doesn't mention any tattoos or only raiders. Just "evil characters". In fact, it mentions "any evil character". Do you think a random raider and Mr. Burke will have the same tatoo on their fingers?
 
Ausir said:
Probably because again, someone who would take that perk would more than likely be playing a character that is "good", so why would they bring in the finger of some random citizen they killed? Perhaps all the raiders, and other bad guys, have a certain tattoo they get, similar to the slavers.

The perk doesn't mention any tattoos or only raiders. Just "evil characters". In fact, it mentions "any evil character". Do you think a random raider and Mr. Burke will have the same tatoo on their fingers?

Nope I don't.

Then again, I highly doubt someone who is good, would go and lop the fingers off of random citizens.

Perhaps the guy you turn the finger into runs some crazy DNA test, and knows what the evil gene is, so that every time you bring him a finger he can tell it once belonged to an evil person. There are a few sci fi movies from the 50's with this twist in them.

It is a video game, based on a post-apocalyptic world, with heavy influences from 1950's sci fi going on. I am not sure if you ever watched any 1950's sci fi, but it is pretty insane, and requires some ability to suspend your disbelief.
 
See, I don't think clear division of "good" and "evil" even belongs to the Fallout universe.
 
Ok... Why not?

There is always a clear division of "good" and "evil". Throughout the entire world this exists.

What is the karma system then in your mind?
 
I could see the finger thing working if it was maybe just tied to a group of raiders defected from a Vault City sort of location where people having fingerprint records would be possible. But really even that is really far fetched.
 
Then what do you think of the karma system?


Also just because you think good and evil are in the of the beholder doesn't mean everyone else does. Personally I do not think things are that cut and dry, but I do believe that every action you take does have a consequence with it. Also I know that stabbing someone, and taking their life is "evil". Whereas defending myself after being attacked is more of a grey area. It is not truly evil, but I am still taking someones life, so how could it be good?

If you want to make it a lesser thing, if I steal bread because I am poor, and hungry, the action I took, even though it is to survive, is still evil.
 
Ausir said:
There is always a clear division of "good" and "evil". Throughout the entire world this exists.

Good and evil are in the eye of the beholder.

I really like how you didn't even answer his question on the karma system in the game.

I saw you were just asked again, but just to be sure you don't miss it, what do you think of the karma system?
 
Most of these are beyond stupid. Solar Powered I wouldn't have had that much issue with if it was radiation and Ghouls only (But no playable Ghouls, so no such luck) but for sunlight and human beings it's really dumb.

I like Child At Heart though- you do get people who are just naturally better at talking to children (Children and Families social workers and school teachers who work with younger children for example), and having a perk that gives your character this ability I can applaud.
 
I saw you were just asked again, but just to be sure you don't miss it, what do you think of the karma system?

As I said, it's one of the things in Fallout I'd like to see gone, and replaced with a good reputation system that isn't simply about "good" and "evil". They are cultural terms, not absolute ones. What is seen as good in Gecko isn't seen as good in Vault City.
 
Then what would be a good example of a reputation system? One where in one town you can go balls to the walls, killing people left and right, but then in the next you have to be almost like a monk, and be nonviolent?
 
I think the Lawbringer perk would have worked better if 'evil' was otherwise worded as 'outlaws'. As far as the fingers, I thought similar to what bonustime said, that the individual wanted the fingers to put through some sort of fingerprinting device. Where this doesn't make sense is that raiders, etc. born outside of civilization may not have any kinds of records, though, are we sure this even pertains to raiders, or just bosses considered 'evil'? If you give the fingers to a scientist, you could always imagine, as also stated above, that he can read something from the blood involving aggression.

As for the 'Solar Powered' perk; I didn't think it was SO dumb only because I could imagine if you had been living in the wastes for sometime and developed a mutation, you could simply be absorbing the UV radiation from the sun, in turn helping along your mutation process. Just like when you grew that mutated toe in F2, you didn't have to become a ghoul to do that. I put it along those lines.

Regarding the others, I don't know what's so bad about the few I've seen here, and just because you know how to talk to children (which I suck at in real life) doesn't mean you're a pedo... hmm... :? So I agree with Sarfa.

The reputation system is a good idea, but how would you indentify how people react to you, etc. if you didn't call it good, evil, etc.? I mean, even the original games had some labels like that, like champion when you were the good guy, or whatever it was for the bad. (I just remember the image of the guy with the black mustache and top hat)
 
remmah said:
Then what would be a good example of a reputation system? One where in one town you can go balls to the walls, killing people left and right, but then in the next you have to be almost like a monk, and be nonviolent?

No, one that takes into account not only your behavior in one town, but also relationships between the towns and how you are perceived in regards to some general qualities, but not ones as clear cut as "good" and "evil". Age of Decadence's reputation system, seen in this screenshot, is shaping up to be pretty good:

http://irontowerstudio.com/images/newGui3.jpg

If you give the fingers to a scientist, you could always imagine, as also stated above, that he can read something from the blood involving aggression.

Couldn't e.g. a "good" soldier also have high aggression levels? Or, in fact, a bounty hunter going around and killing "evil" people?

The reputation system is a good idea, but how would you indentify how people react to you, etc. if you didn't call it good, evil, etc.?

Beneficial to that particular town, faction or even person or not?
 
remmah said:
Then what would be a good example of a reputation system? One where in one town you can go balls to the walls, killing people left and right, but then in the next you have to be almost like a monk, and be nonviolent?

Give the guy a fucking break, any retard can answer this question himself without having to think.

One town won't like the actions you did in another town, one town might not like the fact that you help everyone out because it conflicts with their personal interests, while another sees benefit in all good done for others.

You play your character as you would and make enemies with some people and friends with others.
 
Brother None said:
Solar Powered
Ranks Available: 1, Requirements: Level 20, Endurance 7
With the Solar Powered perk, you gain an additional 2 points to Strength when in direct sunlight, and slowly regenerate lost Health.

WTF Superman? This one is retarded.

Brother None said:
Lawbringer
Ranks Available: 1, Requirements: Level 14
Once you have the Lawbringer perk, any evil character you kill will have a finger on their corpse. This finger can then be sold to a certain person (whose identity is disclosed when you take the perk) for caps and positive Karma.

Since when taking out fingers from dead people gives good karma? It's like gravedigger, goddamit! this is super-retarded ¬¬

Brother None said:
Concentrated Fire
Ranks Available: 1, Requirements: Level 18, Small Guns 60%, Energy Weapons 60%
With Concentrated Fire, your accuracy to hit any body part in V.A.T.S. increases slightly with each subsequent hit on that body part.

Nice

Brother None said:
Child at Heart
Ranks Available: 1, Requirements: Level 4, Charisma 4
The Child at Heart perk greatly improves your interactions with children, usually in the form of unique dialogue choices.

pedobear_seal.jpg
 
You're right, Ausir, I was making it too complicated. I think I was going by when, or if, the game needed to give you a general label for an ending, etc. how would it do it, but the old games did it right for having a different ending depending on what you did in what town.

It's also a good point about the aggression. It was just an idea taken from some studies done in the hopes that one can tell who will be a criminal before actually becoming a criminal.
 
I really don't know what to say... I know nothing of that reputation system, and I honestly doubt anyone really does.

Have you played that game yourself, and tested the reputation system out?

Also, to go back to the "evil" finger thing. Finger printing was used in New York in 1906 as a way to i.d. criminals, and had been around for quite sometime before that. I can see that as a plausible way for them to be able to tell who was "evil", since I also figure that they could probably gather finger prints from bullet casings or whatever else.

If that doesn't work as a reason for you, then lets just go with DNA testing to find aggression.
 
Ausir said:
Then what do you think of the karma system?

Should be scrapped in favor of a good reputation system.

Thats a great idea!

"Hey thay guy burned Blister Canyon to the ground now he is standing outside my store.....better give him 15% off so he don't kill me"

And somebody decides to pick a fight with ya for being a bad ass.

I like I like.
 
I really don't know what to say... I know nothing of that reputation system, and I honestly doubt anyone really does.

Have you played that game yourself, and tested the reputation system out?

The game is not out yet, but I did talk about it with the game's creator and the general concept of the system is pretty obvious from the screenshot. Even if the system doesn't work very well, it's the concept I'm praising in this case, not the execution.

Also, to go back to the "evil" finger thing. Finger printing was used in New York in 1906 as a way to i.d. criminals, and had been around for quite sometime before that. I can see that as a plausible way for them to be able to tell who was "evil", since I also figure that they could probably gather finger prints from bullet casings or whatever else.

Allistair Tenpenny seems pretty evil, yet I doubt anyone at, say, Megaton, has any of his fingerprints. Or of any raiders who never raided that particular town before. And as I said, running around killing evil people and taking their fingers is also pretty aggressive behavior.
 
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