Fallout 3 The Pitt Previews

Grayswandir said:
How to portray slaver as "good guys"? Mmm, what about some blink in the past? What about the greek cities of the antic? What about the roman empire? What about feudalism?
All assholes, Aristotes, Platon, Pericles, Demosthene, Pline, Thucydides? No? Why not? They DID own slaves. Some of them justify it pretty good actually.
Hey George Washington and his Wife owned slaves! And they aer so totally asholes! :mrgreen:

Washington was so nice, he gave his slaves freedom after he died, though not to the one that served his wife which is fun as a wife in that time had not the right to release the slaves of her husband ...
 
It's not about the possibility of justifying slavery, which is very much justifyable philisophically, although not under the modern mainstream philisophical theories. It's rather about the attempt that FO3 takes at it, which is inexistant, thus making any kind of talk about moral ambiguity in the setting complete bullshit.
 
Black and white is lazy moral ambiguity.

Shades of grey such as in real life is what we are really looking for.

As someone else said, F2 had lots of grey, not just a simple cookie cutter good versus bad bit. You could help someone who appeared to be good but was an actual ass or you could be good and still be a dick because of unforseen consequences (such as the gecko optimizing power plant scenario).

Fallouts original design had a very interesting story with junktown. If one helped the "good guy", the town actually suffered due to it being too safe and no freedom for risk taking. Whereas if you helped the crime boss, he would later bring in all sorts of investment as well as expanding the town with risk taking.

Bethesda plain out has proven that it does better focusing on graphics than scripting and dialogue because unfortunately, the main gamer base cares much more about graphics than actual substance.
 
^ Hmm, mostly agree, except I don't believe Beth did that great of a job on graphics; it's pretty bad actually. I'd say their main focus is marketing and (maybe) art design.
 
Ausdoerrt said:
I don't believe Beth did that great of a job on graphics; it's pretty bad actually.

I agree. Maybe it's subjective, but I think game looks pretty shitty, especially indoors/underground areas. And it's not just because I've played too much of Crysis either, there are plenty of better looking console games too.
 
It LOOKS decent overall (not best, but still), but it's got a horde of graphic glitches and bugs - failure to render certain things, some low-res textures, clipping (unforgivable!), not to mention a lot of other really weird stuff people have posted pics/videos of.

Witcher used a much older engine, and doesn't look as crisp as FO3, but at the same time rarely did I ever see any glitches as bad as in FO3.

And I'm not even talking about the recent shooter games on Unreal 3 engine, or the like.
 
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