Stack 'em up and take 'em down. 411mania 8.5.<blockquote>That’s right, the brand new content in the game, Auto-Axe, is one of the most amazing weapons I’ve seen in the game, besides the Fat Man. For those that don’t know, the Auto-Axe is a melee weapon that consists of a spinning blade that will attack as long as the button’s held down. The weapon is like the Ripper, but with a bigger attack range and harder hitting attack. It does deteriorate quick, but one decent strike in the V.A.T.S. system will destroy most enemies. The most memorable kill I had with the Auto-Axe was inside of the Steelyard, where I launched a Wildman (new type of enemy I’ll get to later) off the top of a building. To give you a good image of this, think of the movie 300, the overhyped kick into the pit, and that’s about what it looked like in V.A.T.S.</blockquote>36-Evoved 7.<blockquote>However, as awesome as the Pitt is, I can’t help but knock it down for the glitches. There were numerous graphical glitches that made the game almost unplayable. I also ran into glitches in the dialogue, where characters wouldn’t even talk to me, even though they were supposed to so I can get a quest, or they would repeat dialogue over and over again. After reading my Twitter stream, I haven’t been the only one experiencing these glitches, and the glitches seem to be worse on the PC version, including game save corruption.</blockquote>AtomicGamer 81%.<blockquote>While can be blazed through in less than two hours, speed runs aren't really the best way to play - I thoroughly enjoyed myself over the course of four to five hours in exploring, finding the secrets, finishing the main thing, and then going back through it to catch anything I missed. Then I took the loot I got out with back into the Capital Wasteland to serve up even more hot death to the Super Mutants in the DC ruins. Unfortunately, though, the loot to be had from isn't quite as good as the couple of key pieces you'd get from completing . They look and sound good and are a lot of fun to use, but don't expect any game-changers. For me that's where a lot of the depth of DLC should come from - not only in adding a new adventure, but letting the gear and perks that you get from completing it change the way you play the original game as well as future DLC and even user-made mods, and in that sense, is a bit of a disappointment. Overall, though, if you found to be worth your ten bucks, you will likely find this one to be an even better buy.</blockquote>GamingFront 75/100.<blockquote>There are only 3 quests in the download as opposed to Anchorage’s 4, and only 2 of said quests take place in the Pitt itself. What extends the experience is a fetch quest where you have to bring 100 steel ingots back to the Steel Mill foreman, Everett. You’ll wind up with 10 or 11 from completing the second quest, but finding the others is annoying but necessary for an Achievement. On the whole though, there’s no real reason to return to the city.</blockquote>DigitalBattle.<blockquote>So why was I disappointed?
Maybe I built it up too much in my mind in advance. Maybe my visions of frenzy were just too much for any one game to provide. Maybe I was irked by the fact that I’d have to work around slaves; no wandering in and blasting everything in sight, no sir, not for this boy… there might be collateral damage. Maybe I was really irked by the fact that I would temporarily be a slave to get into The Pitt.
By the time I got into that particular expansion, I was carrying enough armament to sink an entire battleship by myself, possibly even sink Rivet City itself. I had my gatling lase, I had the Gauss rifle from the Operation: Anchorage run, I had my alien blaster, and I had maybe fifty raiders to shoot.</blockquote>The Hachiko 3.5/5.<blockquote>The Pitt itself is one of the most visually stunning areas in all of Fallout 3, so it sucks that it wasn't used more efficiently. The Pitt is even more Mad Max-esque than Fallout 3's Washington, DC already is, as it's filled with slaves, raiders dressed in all manner of pieced together armor, giant towering statues of metal, fallen girders, molten metal, protruding pipes, toxic waste, and tons of litter and broken fences and buildings scattered around. The environment itself is pretty spectacular, all the way from the bridge leading into The Pitt and the numerous cars abandoned on its road to the overlapping makeshift bridges that keep Uptown suspended over those in Downtown; overall a very striking and visually creative world.</blockquote>IncGamers 7.<blockquote>Apart from the Slavers and Wildmen, which are little more than glorified Raiders, there is only one new opponent, the Trogs. The Trogs are the result of the sickness that grips the Slaves in The Pitt, those that don't die mutate into, well a cross between a Resident Evil licker (sans tongue) and Jade Goody (don't worry I have already booked a place in hell). They come in a variety flavours, from the weaker fledgling, which the darker of you will be happy to know are mutated children to the tougher Trog brutes. They move pretty quickly and can prove to be a bit of a challenge, although I have to admit I was playing with a maxed out character, which made things a lot easier.</blockquote>
Maybe I built it up too much in my mind in advance. Maybe my visions of frenzy were just too much for any one game to provide. Maybe I was irked by the fact that I’d have to work around slaves; no wandering in and blasting everything in sight, no sir, not for this boy… there might be collateral damage. Maybe I was really irked by the fact that I would temporarily be a slave to get into The Pitt.
By the time I got into that particular expansion, I was carrying enough armament to sink an entire battleship by myself, possibly even sink Rivet City itself. I had my gatling lase, I had the Gauss rifle from the Operation: Anchorage run, I had my alien blaster, and I had maybe fifty raiders to shoot.</blockquote>The Hachiko 3.5/5.<blockquote>The Pitt itself is one of the most visually stunning areas in all of Fallout 3, so it sucks that it wasn't used more efficiently. The Pitt is even more Mad Max-esque than Fallout 3's Washington, DC already is, as it's filled with slaves, raiders dressed in all manner of pieced together armor, giant towering statues of metal, fallen girders, molten metal, protruding pipes, toxic waste, and tons of litter and broken fences and buildings scattered around. The environment itself is pretty spectacular, all the way from the bridge leading into The Pitt and the numerous cars abandoned on its road to the overlapping makeshift bridges that keep Uptown suspended over those in Downtown; overall a very striking and visually creative world.</blockquote>IncGamers 7.<blockquote>Apart from the Slavers and Wildmen, which are little more than glorified Raiders, there is only one new opponent, the Trogs. The Trogs are the result of the sickness that grips the Slaves in The Pitt, those that don't die mutate into, well a cross between a Resident Evil licker (sans tongue) and Jade Goody (don't worry I have already booked a place in hell). They come in a variety flavours, from the weaker fledgling, which the darker of you will be happy to know are mutated children to the tougher Trog brutes. They move pretty quickly and can prove to be a bit of a challenge, although I have to admit I was playing with a maxed out character, which made things a lot easier.</blockquote>