Fallout 3 The Pitt Reviews

Brother None

This ghoul has seen it all
Orderite
Stack 'em up and take 'em down. 411mania 8.5.<blockquote>That’s right, the brand new content in the game, Auto-Axe, is one of the most amazing weapons I’ve seen in the game, besides the Fat Man. For those that don’t know, the Auto-Axe is a melee weapon that consists of a spinning blade that will attack as long as the button’s held down. The weapon is like the Ripper, but with a bigger attack range and harder hitting attack. It does deteriorate quick, but one decent strike in the V.A.T.S. system will destroy most enemies. The most memorable kill I had with the Auto-Axe was inside of the Steelyard, where I launched a Wildman (new type of enemy I’ll get to later) off the top of a building. To give you a good image of this, think of the movie 300, the overhyped kick into the pit, and that’s about what it looked like in V.A.T.S.</blockquote>36-Evoved 7.<blockquote>However, as awesome as the Pitt is, I can’t help but knock it down for the glitches. There were numerous graphical glitches that made the game almost unplayable. I also ran into glitches in the dialogue, where characters wouldn’t even talk to me, even though they were supposed to so I can get a quest, or they would repeat dialogue over and over again. After reading my Twitter stream, I haven’t been the only one experiencing these glitches, and the glitches seem to be worse on the PC version, including game save corruption.</blockquote>AtomicGamer 81%.<blockquote>While can be blazed through in less than two hours, speed runs aren't really the best way to play - I thoroughly enjoyed myself over the course of four to five hours in exploring, finding the secrets, finishing the main thing, and then going back through it to catch anything I missed. Then I took the loot I got out with back into the Capital Wasteland to serve up even more hot death to the Super Mutants in the DC ruins. Unfortunately, though, the loot to be had from isn't quite as good as the couple of key pieces you'd get from completing . They look and sound good and are a lot of fun to use, but don't expect any game-changers. For me that's where a lot of the depth of DLC should come from - not only in adding a new adventure, but letting the gear and perks that you get from completing it change the way you play the original game as well as future DLC and even user-made mods, and in that sense, is a bit of a disappointment. Overall, though, if you found to be worth your ten bucks, you will likely find this one to be an even better buy.</blockquote>GamingFront 75/100.<blockquote>There are only 3 quests in the download as opposed to Anchorage’s 4, and only 2 of said quests take place in the Pitt itself. What extends the experience is a fetch quest where you have to bring 100 steel ingots back to the Steel Mill foreman, Everett. You’ll wind up with 10 or 11 from completing the second quest, but finding the others is annoying but necessary for an Achievement. On the whole though, there’s no real reason to return to the city.</blockquote>DigitalBattle.<blockquote>So why was I disappointed?

Maybe I built it up too much in my mind in advance. Maybe my visions of frenzy were just too much for any one game to provide. Maybe I was irked by the fact that I’d have to work around slaves; no wandering in and blasting everything in sight, no sir, not for this boy… there might be collateral damage. Maybe I was really irked by the fact that I would temporarily be a slave to get into The Pitt.

By the time I got into that particular expansion, I was carrying enough armament to sink an entire battleship by myself, possibly even sink Rivet City itself. I had my gatling lase, I had the Gauss rifle from the Operation: Anchorage run, I had my alien blaster, and I had maybe fifty raiders to shoot.</blockquote>The Hachiko 3.5/5.<blockquote>The Pitt itself is one of the most visually stunning areas in all of Fallout 3, so it sucks that it wasn't used more efficiently. The Pitt is even more Mad Max-esque than Fallout 3's Washington, DC already is, as it's filled with slaves, raiders dressed in all manner of pieced together armor, giant towering statues of metal, fallen girders, molten metal, protruding pipes, toxic waste, and tons of litter and broken fences and buildings scattered around. The environment itself is pretty spectacular, all the way from the bridge leading into The Pitt and the numerous cars abandoned on its road to the overlapping makeshift bridges that keep Uptown suspended over those in Downtown; overall a very striking and visually creative world.</blockquote>IncGamers 7.<blockquote>Apart from the Slavers and Wildmen, which are little more than glorified Raiders, there is only one new opponent, the Trogs. The Trogs are the result of the sickness that grips the Slaves in The Pitt, those that don't die mutate into, well a cross between a Resident Evil licker (sans tongue) and Jade Goody (don't worry I have already booked a place in hell). They come in a variety flavours, from the weaker fledgling, which the darker of you will be happy to know are mutated children to the tougher Trog brutes. They move pretty quickly and can prove to be a bit of a challenge, although I have to admit I was playing with a maxed out character, which made things a lot easier.</blockquote>
 
The auto-axe? Amazing? Really? It's just the ripper, again. Which itself was the stupidest addition to an already boring melee system. After all the mods to Oblivion's melee combat, you'd think Beth could have at least STOLEN a good idea by now.

When all is said and done, the ethical choice at the end isn't even remotely challenging either.

[spoiler:d7b5bfa7f2]I had expected the slaves to *kill* the child or something to get some immediate results, but it turns out it's just kidnapping a kid from a father with some seriously questionable ethics and motivations. It's really a no-brainer, when compared to leaving all those people in slavery to die and rot because Ashur thinks someday it'll all be better thanks to his grand benevolence. While I appreciate the attempt at a challenge, Beth has failed miserably.[/spoiler:d7b5bfa7f2]

At best it's a success at creating mildly different looking environments than the original game. Other than that, more of the same.
 
However, as awesome as the Pitt is, I can’t help but knock it down for the glitches. There were numerous graphical glitches that made the game almost unplayable. I also ran into glitches in the dialogue, where characters wouldn’t even talk to me, even though they were supposed to so I can get a quest, or they would repeat dialogue over and over again. After reading my Twitter stream, I haven’t been the only one experiencing these glitches, and the glitches seem to be worse on the PC version, including game save corruption.

He makes it sounds as if these bugs/glitches suddenly appeared in the expansion. Someone needed to have his awsum goggles off during the FO3 playthrough.

The rest of the reviews crack me up, because it's basically people complaining it's not enough loot/not enough stuff to shoot. /facepalm
 
I noticed that too. It's amazingly pathetic that when talking about Fallout 3, game journalists are now bitching about "having to talk to people", and just wishing they could blow away everything in the room...
 
Good reviews for something that is less than 120 mins long, and $10.

At $5 / hour, I'd expect some pretty spectacular stuff.
 
Autoaxe was an interesting idea but a thoroughly useless weapon for me ultimately due to the fact that using it would causing the blade to become invisible, followed by the entire weapon, and followed by not being able to find it on my character in third person. One notable thing about the Pitt, and perhaps a -semi- spoiler, but it makes the time spent a bit worth it: They have an ammo press that lets you rechamber any of your classic ammunition into any other type, as well as melt down scrap metal to produce bullets. (5mm, 5.56mm, .308, .32, .44 Magnum) By that late stage in the game, I had over 2000 of each ammunition type roughly, so melting it all down into 5mm netted me about 25,000 (+,-) rounds. I then went on an interesting berserk run and hosed people down with my unique Minigun. They deteriorate pretty fast when you keep firing nonstop for about ten minutes.

As far as quests and the rest go - I broke the entire quest system due to my stupidly strong character, I murdered absolutely everyone sans getting into the Pitt and sneaking a .32 pistol. I'm essentially an Angel of Death when it came to that, killing every single Slaver in the Downtown area, and ending up with a fully repaired Metal Armor, a Minigun with 300~ rounds. It was quite funny to later continue the quest, and have the Slaver leading me into the Steelyard to collect ingots telling me to "die close to the door". :lol:

Anyway, my rating? 3.5/10. The ammo press being the only saving factor of this entire DLC, and even that could've been accomplished by a modder with the GECK taking a look at the workbench scripts.
 
rcorporon said:
Good reviews for something that is less than 120 mins long, and $10.

At $5 / hour, I'd expect some pretty spectacular stuff.

You have mega man in your signature, so I'll assume you enjoy Mega Man.

Mega Man 2, when released, retailed for 50$.

It can be beaten in less than an hour, and definitely in less than 2 hours.

That's 50$ an hour.

It got good reviews. Are you saying that it didn't deserve them because it was short?
 
Not necessarily saying the whole hours-to-dollar-ratio figures out for games anyway, but honestly; Fallout can be beaten in less than an hour too. The fact that people can do speedruns through games (quick google gives me a half-hour speedrun for Mega Man 2), isn't necessarily saying much about the amount of gametime one can expect from the title.
 
Yellow said:
rcorporon said:
Good reviews for something that is less than 120 mins long, and $10.

At $5 / hour, I'd expect some pretty spectacular stuff.

You have mega man in your signature, so I'll assume you enjoy Mega Man.

Mega Man 2, when released, retailed for 50$.

It can be beaten in less than an hour, and definitely in less than 2 hours.

That's 50$ an hour.

It got good reviews. Are you saying that it didn't deserve them because it was short?

The issue is that if you would play Fallout 3 with the same intention like a "mega men" game that alone would be already a wrong thing.

The value of the content in either Fallout 3, Anchorage or the Pit isnt that big that it will offer much besides to randoom "loot metal for me" quests that Oblivion is so famous for.

I definetly for a RPG would demand a bit more content then just 2 hours for 10 $
 
Finished it. Let's see:

Only glitch I ran into was the Auto axe magic trick that Dracon M'Alkir mentions, easy to fix but honestly it should not happen in the first place. It is a shame too because I like the weapon, it is a big power tool as opposed to another super modern gun. I kind of wish the made stuff like that and the ripper use energy cells like they did in the old fallouts, just for immersion sake. Maybe I'll do that myself as a mod.

I love the way the place looks and feels, but it is ultimately pretty shallow. A nice "slave pen" area would of helped a lot, since ultimately I feel like they are more slavers than slaves which makes for an awkward economy.

While I enjoy the story and loved the ending (I went evil by accident, my character is a drug addicted doctor who plays it neutral) It felt more like Half life, there was a straight line between losing your stuff to fighting in the pitt and ultimately making the big choice. They should have opened the place up, given you a couple of slaver and slave quests and have Wherner take your belongings instead of the slavers.

In terms of rewards it was great, I like what they handed out and that none of it really breaks the game the way stealth armor and a gauss rifle does. That's why only one of my characters went to Anchorage.

It interacted very well with my FDA mod, I kept finding bottles of Granpas Brain Tonic, Wasteland Moonshine and Mad Macho Tequila out there. I also looted some Ceremonial Herbs, Tribal Healing Powder and some of my fancy foods (Winky Snack Cakes, Brahmin Jerky, Mutfruit Jam). It worked nicely with my other mods too.

The best thing about it is the exploration. I hate "fetch" quests but I enjoyed the ingot scavenger hunt (got 70, I'm no completist) and I also liked exploring the apartments. They should have added a few more apartments.

Since you guy's are big on scores I would say 7 out of 10, above your average DLC but not by much. I love the theme, outfits, characters and environments, but I hate the lack of freedom and the shallow place. Oblivion had some huge cities, why not make some in fallout that are at least large? I dont care if it has a bunch of nameless "citizen" npc's, just make it feel more like a post apocalyptic capital instead of a bunch of squatters.
 
Crni Vuk said:
The issue is that if you would play Fallout 3 with the same intention like a "mega men" game that alone would be already a wrong thing.

You're wrong.

It's completely right to approach FO3 in the same way as you'd approach an old arcade. Because, for one, the gameplay is about the same, and also because that's a requirement in order to give the game a 10/10.

"Umm, FO3 graphics is obviously superior to its biggest competitor... umm, Pong, the existance of colour over a b&w palette alone makes the game completely spectacular..." :lol:
 
lugaru said:
Finished it. Let's see:
It interacted very well with my FDA mod, I kept finding bottles of Granpas Brain Tonic, Wasteland Moonshine and Mad Macho Tequila out there. I also looted some Ceremonial Herbs, Tribal Healing Powder and some of my fancy foods (Winky Snack Cakes, Brahmin Jerky, Mutfruit Jam). It worked nicely with my other mods too.

To be fair, all this means is Beth used the exact same leveled lists in the Pitt that they used in the regular game, which your mods overwrite. That is to say rather than do anything new or interesting they just recycled the same loot options. While this is sort of nice given modding, it has nothing to do with their skill or intent.
 
Played the Pitt. Was not impressed. The entire area of the "town" is tiny. Trogs were ridculously easy. Auto-axe is graphicly glitchy. Main quest was forgettable. I mean come on, this is Beth's idea of "morally grey"? Do the evil thing and something good happens, do the good thing and something evil happens? Give me abreak.
 
Ausdoerrt said:
Crni Vuk said:
The issue is that if you would play Fallout 3 with the same intention like a "mega men" game that alone would be already a wrong thing.

You're wrong.

It's completely right to approach FO3 in the same way as you'd approach an old arcade. Because, for one, the gameplay is about the same, and also because that's a requirement in order to give the game a 10/10.

"Umm, FO3 graphics is obviously superior to its biggest competitor... umm, Pong, the existance of colour over a b&w palette alone makes the game completely spectacular..." :lol:
I know what you mean and I definetly agree. I think my words have been a bit wrong.

What I mean is that its wrong to design a "Role Playing Game" that has to be treated by the player more like a usual "arcade game" then a real RPG. Cause well of course yes obvously compared to Pacman, Megamen or something similar ... yeah Fallout 3 has more of a replay value and probably more content. But isnt it a bit pathetic if a "RPG" has to be compared to such games cause it cant really stand a comparision with its "predessors"? And hands down ... Fallout 3 isnt really close to either Fallout 1 or 2. And I think its needless to say that we are not talking here about the visuals and graphic.
 
Crni Vuk said:
The issue is that if you would play Fallout 3 with the same intention like a "mega men" game that alone would be already a wrong thing.
Well the gameplay and it's progression are completely different, where in Mega Man you play through short levels designed to challenge the player through (difficult, relatively speaking?) platformer gameplay and reward them when they beat the boss, RPGs and ARPGs have more repetitive gameplay with a mix of long term (leveling) and short term ("loot", particularly from bosses or at the end of dungeons) payoffs. I'd argue that the amount of content and payoff is greater in Mega Man games than they are in Fallout 3 DLCs, they are also the appropriate length and contain the right amount of content for what they are (trying to?) accomplishing (generally, MM8 for example might have too long of levels). I'd also argue that Mega Man games have more replayability than Fallout 3 DLC (and Oblivion DLC for that matter) and that the comparison of length of a modern game to that of a 20 year old game, let alone one of a different genre, is not a good one. Note that Mega Man 9 is only $10, though it has around $8 of DLC which I'd argue is overpriced compared to the product it's adding to (same problem with Fallout 3 DLC).
 
Haha... haven't played it, but heard from friends that The Pitt is garbage. Considering I was done with "Fallout" 3 after a week into playing the core game itself, I've never had the displeasure of wading through BethSoft's poor attempts at DLC.

And the Auto-Axe... has anyone played Dead Space? Yeah...

And to kikomiko, yeah, I've never heard of any of these sites either.
 
Yawn..more reviews eh? (Killing time till I start drinking.) I need to change my avatar soon. I don't want to promote anything beth even in a comical sense anymore.
 
lugaru said:
Finished it. Let's see:

.. have Wherner take your belongings instead of the slavers.

A La Wherner, I felt that Beth actually did a much better job for his voicing and dialogue. The look and the way he behaved was way up there. In my game (perhaps unintentionally), he murdered his ex-slaver, and then walked up to her corpse and shot her in the chest a few more times afterward, saying "And stay down, bitch!" angrily. -- Which was way more dynamic than any behavior NPCs had exhibited in the core game, but granted that it was a scripted scene, it may have been just that..

I guess there's one NPC that they did right in that entire game. :lol:
 
I just finished it and I can't stop thinking that it's 1995 and I was playing an amateurish DOOM II wad I downloaded from some FTP site
 
Back
Top