Fallout 3: Tools of Survival

The old 10mm SMG had a certain charm to it; such as, its bulkiness, the rounded bottom of the clip, and the SMG "spray" sound it made when fired.

This one feels like a chopped mp5, kinda disappointed that the original didn't make the transition.
 
One thing I do not like that is shown in the videos, is the fact that they are able to fire three shots in VATs mode at the head of someone.

Normally, a targetted shot costs 6 AP with a semi-automatic weapon, so three shots, say from a Hunting Rifle, that's 18 AP. A targetted burst from the SMG should cost 7 AP, so that's 21 AP.

Hopefully those are AP counts for demo purposes and not actually in the game, because that's nowhere near TB. It's a strech to even call it CTB.
 
ArmorB said:
Saddened by the fact he had the nuke launcher within 6 hours of gameplay. I'd be really interested in how many rounds he had for it in that time as well...

,,,waiting for the mod that makes only 5 nuke rounds total and they are really hard to get...

Seems like he could only find/afford one:

"Within the first 6 hours of playing, I managed to amass an arsenal that included a missile launcher, a personal nuke launcher, and a chaingun. I could only afford one nuke to put in my launcher, but boy-oh-boy was that a lot of fun."
 
Once you've queued up an attack or two in VATS, you get the satisfaction of watching your moves in slow motion. The attack may miss, but when it connects you're in for a treat. Everything in the world reacts with Havok physics, which makes for some spectacular death sequences. Think, for a moment, of the possibilities. Shoot a raider in the face and his head might explode. Sneak up behind a chump and you can deliver a slow-motion baseball bat whack to the back of their head. Toss a grenade at a ghoul's feet and you can watch their lifeless body soar through the air. Target a grenade in an enemy's hands and…well you get the idea. That's not even getting into some of the more exotic weapons.
I hate this illustrative writing which is completely wrong.

My personal favorite of the weapons I've tooled around with is the Rock-It Launcher. It is possible to get this within the first hour of leaving the vault. Of course, first you'll have to buy the blueprints for it at a cost that is out of most early player's price ranges. Then you'll have to find the parts to build it, which could cost you even more if you can't scavenge the parts yourself. Once you have the launcher, though, it will be hours before you switch to anything else. Other games like Fallout 3 are populated with lots of junk to make the world feel more real. Things like ashtrays, toys, pots and pans, and books are often scattered around the world and free to be picked up by the player. But why should you? It's just worthless junk to carry around. Not so with the Rock-It Launcher. This weapon can be loaded with just about any piece of crap you find. Instead of a world of junk, you now have a world of limitless ammunition. Say, for instance, you come across a pile of rotting body parts. Take a few arms out of the pile and you've got yourself some ammo for the Rock-It Launcher. Yes, you can kill people with high-speed body parts. Nothing, and I mean nothing, is more satisfying than loading the Rock-It Launcher up with teddy bears and killing somebody by shooting it into their face at slow motion.
It sounds like the Rock-It Launcher is better than they were hinting at, it sounds like it's quite powerful :wall: .

I wasn't impressed by the flamer death animations. It was nice that people got lit on fire and continued to burn but that they just suddenly went out and didn't look like they were even singed, let alone turned to ash.

generalissimofurioso said:
Anani Masu said:
ASUPERsledge??!?! Why don't they just call it a +1 mace? I don't know why they swapped out "Officer" for the more prosaic "Military Leader". You can see it in the inventory and it's called Chinese Officer's Sword.

A Supersledge makes sense, it's uses a kinetic storage and knockback system that makes perfect sense with SCIENCE! Chinese sword only works when you think of it like this China = Asia, therefore they use swords.
Do (did) the Chinese wear swords into battle (in WWII)? I knew the Japanese did but not the Chinese. Also have we seen a picture of it? I'm hoping that they weren't retarded, calling a katana a Chinese sword instead of actually using a Chinese sword but I'm skeptical given the obsession with katanas.

generalissimofurioso said:
Probably because the original game art made no sense and wouldn't be any more effective than a steel gauntlet. Maybe you can figure out how to make a glove that only comes up to mid forearm make you punch harder.

I always figured it worked the same way the Supersledge did, it built up kinetic energy using energy cells and released it on impact via some sort of force field or something. Fits in better with SCIENCE! than just "It's a piston on a glove".
I never thought of that but that actually works perfect and could look pretty cool in FPP to boot.

EDIT:
K.C. Cool said:
The old 10mm SMG had a certain charm to it; such as, its bulkiness, the rounded bottom of the clip, and the SMG "spray" sound it made when fired.

This one feels like a chopped mp5, kinda disappointed that the original didn't make the transition.
Agreed and it's really a problem plaguing the game aesthetically. They have intentionally carried a lot of stuff over but they have overhauled the looks of just about everything which in some games wouldn't be such a problem but with how iconic Fallout was...
 
Slaughter Manslaught said:

lulz indeed.

generalissimofurioso said:
Chinese Military Leader's Sword?

May as well let me use Lu Bu's Vorpal Halberd of Cloud Murder or Cao Cao's Sword Of Chaos!

Remember the Tal'mahe'Ra Blade in Bloodlines? I could never make sense of that one either. Same with Wakisazhi blades in Fallout 2.

Man, I hope Fallout 3 has a palace of infinite ninjas too, just like Bloodlines. Grrrlol.

Ausir said:
Maybe it's simply a vibrating chainblade?

Do you even know how little sense that makes?

I don't think they intended vibroblade in the "Star Wars canon" sense anyway.

DarkLegacy said:
I like the submachinegun design. Just about everything else sucks.

I wouldn't say sucks. The railspike gun looks great...for a steampunk game.

I hope all the doubters about my early comments regarding steampunk are eating their words by this point.

UG said:
It sounds like the Rock-It Launcher is better than they were hinting at, it sounds like it's quite powerful

Dunno. It sounds like he just had fun using it, but not that it was practical per se. Its damage is based on the weight of objects thrown, there can't be that much heavy shit around.
 
If you have Bloody Mess, and are blowing people into chunks...do their body parts turn into items you can pick up and place in your inventory?

With the Rock-It-Launcher, wouldn't that basically mean you'd create your own ammo every time you shot somebody?
 
Brother None said:
UG said:
It sounds like the Rock-It Launcher is better than they were hinting at, it sounds like it's quite powerful

Dunno. It sounds like he just had fun using it, but not that it was practical per se. Its damage is based on the weight of objects thrown, there can't be that much heavy shit around.
He did sound like he was having fun using it but to use it for hours suggests, to me at least, that it's practical and powerful enough to do so. I had been hoping that it was just a crappy joke gun (good ammo being impractically heavy to haul around), and it may turn out to be so, but this preview makes it sound like it's actually usable with regular junk.
 
Genma:TheDestroyer said:
If you have Bloody Mess, and are blowing people into chunks...do their body parts turn into items you can pick up and place in your inventory?

With the Rock-It-Launcher, wouldn't that basically mean you'd create your own ammo every time you shot somebody?

Internal organs are quite soft and tend to pop and splatter when applied to solid objects with great force. Hence, it would be pretty much like hitting someone with a sack of sand. Painful, but not lethal enough to kill. (Plus, that is a disgusting thought in the first place, you should have your head checked..)
 
I meant arms or legs, since they mentioned loading the Rock-It-Launcher with them in the IGN preview.

So *pop* collect *pop* collect, etc.
 
dont forget you can eat corpses to regain health.

having some ammo wont be the only reason to carry around a bag of dismembered old lady heads +7

:lalala:
 
At around 2:26 the PC has this slightly frustrated look on his face, not that of intense adrenalin, but like he's getting pissed at his Pre-Calc homework.
 
whirlingdervish said:
dont forget you can eat corpses to regain health.

having some ammo wont be the only reason to carry around a bag of dismembered old lady heads +7

:lalala:

Sounds like something they'd hit you with a new Reputation title for.


Purple People Eater

"Always remember, you are what you eat. Everyone else will."
 
Splatter Humor

Splatter Humor






The collective hype machine is flogging us chattel with "hilarious" in a lot of sales pitches recently.

As by this media fiat, Todd's vision thing with 'survival horror' is now (un)officially "splatter humor".

Being all one can be in XBox land must be one virtual "Bloody Mess".
Can't imagine the profiled demographic gutting, filleting and eating any thing more than a bag of chips and a tub of dip.
Butchering once living things too much like work.
This IGN writer's professed love affair with spraying the internal vital fluids of others
must limit the number of consenting partners,
if it crosses over into other displays of intimate behavior ,
whether they be fantasy or fatal.


Go for the big 'O" and the lucrative 'hilarity' of snuff porn.

"Blood On the Sheets" good XBox title?
Let's ask that MS founder during one of his philanthropic press prancings.

Any way ... it's only a game, the imagery, the disk in the box and the sale of that commodity de jour, only a 'hilarious' game.
Cue me when to laugh.

This IGN article pumps up FO3's genital prosthesis (it's big f-ing penis BFG wannabe) and firmly thrusts ... it's a shooter,
and in the last gore crazed phrasings --->


Erik B. of IGN said:
...
It's a rare occurrence to find an RPG with as much freedom as Fallout 3 while still keeping the combat exciting. With VATS and a wonderfully imaginative set of weapons, that's exactly what you get. Stick around IGN as Fallout 3 week continues over the next four days.

... RPG ...

May be interesting if after salivating a puddle of drool in this social predatory come on,

may be of interest , after the heady climax of handling B-softs "splatter humor",

if this IGN professional scribbler can articulate just what part -- out side of the larping or lying --

what part of FO3 is a -- RPG -- with out a few conventional qualifiers.

Sure FO3 could just be a RPG in IGN XBox land, for this scribbler's gore splattered demographic, but when assigned to address FO3's other allures
to a wider audience might we anticipate an "action' so B-soft's title won't be tainted with 'old school' inhibitions.

Shall see if IGN can get it up when hyping the 'softer', social interacting, parts of FO3.

Stay tuned to NMA for news of IGN's next 'hilarious' autopsy!

Pleasant (fever) dreams ....




4too
 
whirlingdervish said:
the power fist is passable.. kinda

I really like the design on the powerfist. My gripe with it is that it doesn't look like a retro 50's gadget. It looks like something out of WH40K. I could see the Imperial Guard using this.
 
Two things.

1: Bloody mess is on, and plays out exactly the same every time. I know it's been talked about, but it's irritating.

2: There are no friggin footsteps. I heard the slightest sound when the pc landed from a short fall, but that was it.
 
Brother None said:
Within the first 6 hours of playing, I managed to amass an arsenal that included a missile launcher, a personal nuke launcher, and a chaingun.

I am so not happy with this ...
 
"We try to make even the most wacky weapons feel realistic"

It's of course very nice that they thought about it, but how about implementing those ideas in the actual game? They should probably start with the nuclear catapult and nuclear exploding cars....

While i haven't yet played the game, i'm already fed up with the bloody mess, generic kind of death animations. I could only imagine how it would feel after some 100 hours in the game.

Now since i already touched the animation topic, i would like to say that the "mean" face animation looks absolutely hilarious. I wonder if they even had animators for this game, maybe they just ported the oblivion animations and even lost some of the non-existant quality in the transition.

The Flamer, a highly effective flame thrower, can be found early on with ample ammunition scattered throughout the world

Ample? But they said they don't give too much ammo for the good weapons, at least early on in the game. I wonder if they screwed up the item/economy ballance once again.

It's getting harder and harder to find something positive about the game as time passes. Every time they do something good, they also make 10 bad decisions. I think they need to replace some of their more incompetent personel, starting with the executive producer.
 
They don't look so -50 era to me. :ugly:

Am I the only one who think Railspikegun looks like
images
?
 
Well, they got the 'rail' part right. :roll:

I can't get over how they changed the Flamethrower's design. What was wrong with the old one? It looked fucking badass. Seriously, even though it was far from being the most effective weapon in either game, i loved using it for the coolness factor involved, alone.

Like, when i saw a group of raiders, and they are 'oh hai we rob u' and i am 'you can try, motherfuckers. You see this bad boy? You see how fucking awesome it looks? Say your prayers, you're about to become one with the earth, literally.'

Now, it looks like something out of Enemy Territory. Yay.
 
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