Fallout 3 vs. Oblivion

Brother None

This ghoul has seen it all
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Gameplayer.com.au has done a piece looking back at Oblivion and noting flaws that should not be repeated in Fallout 3. Still odd how it takes so long to notice such obvious flaws, like this:<blockquote>Radiant A.I: This was touted as the best artificial intelligence program ever, and it turned out to be a little bit, well, arse. Demos of the game let us see people live their own virtual lives, retiring at night and reacting to the player’s presence in different ways. Upon the game’s release, the reality of Radiant A.I was that it was woefully underdeveloped.

NPCs stood around all day, or walked aimlessly between points. They stuck religiously to A.I paths and let you rummage through their sock drawers without repercussion. It also seemed to give town guards a special ESP ability that let them sense that you’ve stolen something (or murdered someone) and run from the other side of town to arrest you. Unacceptable… this needs a complete revamp for Fallout 3.</blockquote>Anyway, on to the bread and butter:<blockquote>Artificial Intelligence: All reports are that Fallout 3’s list of NPCs is much smaller than Oblivion’s, so there will be less people to interact with. What we hope this means is that your relationships with these characters will be much more believable. With around 40 different voices being used for Fallout 3, those embarrassing vocal mess ups we witnessed in Oblivion should be a thing of the past.

And while Bethesda is still going for the open world approach with Fallout 3, it looks like they are going about it the right way. For example, you will be able to hire NPCs to follow you and, presumably, fight for you. Will these characters be fully fleshed side-kicks with realistic situational dialogue? We hope so.

Enemy levels: Again, it seems like Bethesda has listened to the gaming community, with Fallout 3 having enemies that stay at their level. This is awesome news as it means that you will be able to revisit previous areas and feel like a complete superhero. It will also, we’re hoping, allow you to covet those unreachable areas of the game, where the monsters are just too darn tough. Bring on the ‘leave that for when I’ve levelled-up’ mentality.

Just Another Mod?
In order to distance itself from Oblivion, Fallout 3 needs to move away from the swords and sorcery combat engine; it needs to be more than just a well designed Oblivion mod – and it may just be doing this via V.A.T.S. (Vault-Tec Assisted Targeting System), a combat system that will allow the player to choose moments in the game where they can pause the fighting, make targeted conflict decisions and queue up attacks.

It sounds like a hybrid between the real time hack-and-slash combat of Oblivion and Mass Effect’s paused action approach. Using V.A.T.S. will cost points for both the player and enemies, so it’s going to be quite tactical; do you use those last few points for that fairly low level enemy or save it up for Mr. Nasty Mutant?

V.A.T.S. will actually let you target specific body areas for attacks, and to rather gory effect if one screenshot doing the rounds is any indication – it shows a mutant’s head exploding in a shower of gibs. What V.A.T.S. will hopefully bring to Fallout 3 is a streamlined, turn-based feel to combat.

Also rumoured is a new health and radiation system, which immediately brings S.T.A.L.K.E.R. to mind. Actually, something similar to that game could work brilliantly. Imagine finding radioactive material that can affect certain stats, perhaps increase your attack strength or give you more resistance to radioactivity. We can visualise the ‘gotta get ‘em all’ collect-a-thon already.</blockquote>Link: Fallout 3 vs. Oblivion on Gameplayer.com.au.

Spotted on GameBanshee.
 
I just love these "this needs a complete revamp...OH LOOK THEY GAVE IT A COMPLETE REVAMP SURPRIS" pieces.

Have we seen AI in action? No we haven't. So how do we know it's better this time around? We don't. We only have Pete's word for it.

Hope-hope-hope, assume-assume-assume.

Been there, done that.
 
Dumbarses. It's just a template that says:

"Bethesda made an empty promise about <feature> and Oblivion didn't live up to the hype. This time their promises must be true, so <feature> in Fallout 3 will be win."

When will these idiots <s>learn</s> trade their regular paycheque for some dignity and integrity?
 
Imagine finding radioactive material that can ... give you more resistance to radioactivity
That's....interesting. Also: maybe from all that toilet water drinking you'll get special cholera that...gives you more resistance to cholera! Amazing!
 
Brother None said:
Enemy levels: Again, it seems like Bethesda has listened to the gaming community, with Fallout 3 having enemies that stay at their level. This is awesome news as it means that you will be able to revisit previous areas and feel like a complete superhero. It will also, we’re hoping, allow you to covet those unreachable areas of the game, where the monsters are just too darn tough. Bring on the ‘leave that for when I’ve levelled-up’ mentality.
Level-scaling is still technically in the game, though it's been revamped. Maybe these guys missed the memo.
 
These guys are complete idiots. The article was poorly written and a poor concept to start with. Finally, what's the point of saying that Bethesda needs to drastically improve the Oblivion AI just a few months before the release?
 
Bethesda promised a lot with Oblivion. Reviewers ate up their promises and spit them back out at us. I was naive enough to fall for it at the time and then when I played it I didn't want to admit to anyone I'd been duped so I talked up RAI and its other much-hyped features when asked about them too.

I wonder if, in some sense, the same thing is playing over in the gaming media. Has it been long enough since Oblivion's release that these guys can admit it was a big disappointment? Maybe I'm just projecting too much from myself here.
 
Brother None said:
It sounds like a hybrid between the real time hack-and-slash combat of Oblivion and Knights of The Old Republic’s paused action approach. Using V.A.T.S. will cost points for both the player and enemies, so it’s going to be quite tactical; do you use those last few points for that fairly low level enemy or save it up for Mr. Nasty Mutant?

Fix't.
 
What does being able to hire NPC's have to do with doing an open world game ("the right way" no less)?

We can visualise the ‘gotta get ‘em all’ collect-a-thon already.
So can I, and it's not pretty.
 
I still look at it as "It will be a decent game, but definitely not Fallout". All I see them doing is using the monsters and weapons and a extremely general mentality of a post-apoc world for this game to make them money. Much eye candy and less realism.

@ Brother None - Are there more picture's of that chick on your signature somewhere? :D
 
And I still see it as a game that's not going to be good at all. I doubt they've learned how to do anything better since Morrowind, and I have no doubt they're going to screw up again.

Of course everyone but you me and Dupree (quick, grab a gun and shoot me) is going to love it.
 
Imagine finding radioactive material that can affect certain stats, perhaps increase your attack strength or give you more resistance to radioactivity.

I know they were addressing the combat engine specifically, but didn't they say something about a need to get away from swords and sorcery? This to me sounds like a "magic uranium ore of strength" or something :?
 
Imagine finding radioactive material that can affect certain stats, perhaps increase your attack strength or give you more resistance to radioactivity.

Attack strength?! The only stat increase resulting from a direct contact with radioactive materials present in nuclear fallout I can come up with is Baldness++. Though, again, I did not get my radiation poisoning lessons from the Spiderman comics...

EDIT: By the way, don't you just love a game journalist who commends the most basic and simplistic STR+ stat increase mechanics as being brilliant? I know I do. :roll:
 
Ranne said:
Attack strength?! The only stat increase resulting from a direct contact with radioactive materials present in nuclear fallout I can come up with is Baldness++. Though, again, I did not get my radiation poisoning lessons from the Spiderman comics...


It isn't supposed to be a realistic military sim. It is a sci-fi post apoc rpg.

If you're going to try and bring realism into the debate, you would have to equally chastise every element of Fallout/2 as well.
 
Except we already know how radiation works in Fallout. Huge does of radiation in best cases kills you, in worst cases- turns you into a ghoul.
 
Yet a STR+ increase from "eating" a radioactive object? I'm not pushing hardcore realism here, but there has to be a line drawn at some point. The idea is not only moronic, absurd and extremely unoriginal, it has also nothing to do with Fallout's sci-fi elements that may have been unrealistic but were based on actual scientific assumptions and common mainstream beliefs and fears of the early 50s.
 
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