Brother None said:
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I fail to see how the addition of V.A.T.S. suddenly and miraculously changes how the entire combat system works
Yea verily, there's no profundity to it.
It's a pause.
Now stand back and watch as we're innundated with a cacophony of ass-kissery claiming that Bethesda is genius for such innovation.
A pause mind you.
A pause is a pause. Either you can pause and do something (BG) or you pause and can't (Mario Brothers). But that's all it is.
The worst part is, it's for shots only. No scrambling, crawling, ducking, changing weapons, reloading, healing, checking inventory all that stuff that's called ummmm, I forget
Tactics?
Seriously how can you have any strategy when you can't move or reposition?
Movement and positioning are the entire basis of strategy.
It's one thing if you're going to pander to the GTA/Oblivion crowd. But how does paused shot mode where you stand still an improvement over TB to that crowd?
Oh yeah, because of the lack of movement in VATS, they had to nerf adjacent enemy attacks, because it gets annoying when your lack of of strategy results in you getting bum rushed.
Let them have cake! Can't let our console kiddies actually face a fucking challenge. Let's "do what we do best", put training wheels on our corporate McRPG, thus robbing the player of getting his ass kicked once in a while for using half-assed tactics. Never had this problem with before with a 'birds eye view" did we? I have to think nerfing adjacent enemy attacks this way was totally unforseen which only proves that these guys are flying blind. They have no overriding design philosophy, they've admitted as much time and again.
Bush league.
woah - felt like I channeled Rosh for a minute there