To extrapolate on the Bioware games: They are very good for what they are, which is by-the-numbers RPGs. We don't want that. Bioware games use cliche plots, cliche game design, purely in-the-box stuff, and make the best games you can make using that. So they are fun, but generally speaking they are very black and white/good and evil, not much grey or difficult moral decisions, and I cannot often roleplay what I want- it's often "Be a prancing, moralistic do-gooder" or "TAKE OVER THE WORLD MWAHAHAHAHA". Also, the plot and villains of Neverwinter Nights and KOTOR are just soooooo cliche.