The recent bout of Fallout 3 news has elicited many varied responses. While it's quite a bit too early to make definite conclusions about anything, the outline of Bethesda's Fallout 3 is becoming more and more clear. And as this outline becomes more clear, the pertinent question offers itself; who are they making this game for, exactly?
NMA's Brother None dives into the wretched hive of scum and villainy that is PR-double speak to get to the bottom of what Matt Miller was talking about when he said that if "you are a fan who is adamantly against some significant changes to the way gameplay occurs in the Fallout series" you'll hate it, while if you're "a fan of the Fallout universe, of the unique look of the world, of the moral ambiguity, of the dark and often violent humor, and the invigorating branching story paths" you should be well pleased. Enjoy the read:
Link: Fallout 3, who is this for?
By coincidence, RPGCodex' Section8 covered the same subject, but much shorter; read Calling Fallout 3 into question(s) on the Codex.
NMA's Brother None dives into the wretched hive of scum and villainy that is PR-double speak to get to the bottom of what Matt Miller was talking about when he said that if "you are a fan who is adamantly against some significant changes to the way gameplay occurs in the Fallout series" you'll hate it, while if you're "a fan of the Fallout universe, of the unique look of the world, of the moral ambiguity, of the dark and often violent humor, and the invigorating branching story paths" you should be well pleased. Enjoy the read:
Link: Fallout 3, who is this for?
By coincidence, RPGCodex' Section8 covered the same subject, but much shorter; read Calling Fallout 3 into question(s) on the Codex.