Fallout 3 or POS 2?
The way the things are shaping up, everything points to the fact that we will not like what we get in 2008 and that this game looks like to be a worthy successor to is F
OS.
The game is promoted through exclusive deals with game magazines whose target audience is general public in a large but limited market (USA), while communities populated by natural target audience of a Fallout sequel, i.e. Fallout fans, are ignored. Given the PR strategy, it is very likely that original Fallout fans are not target audience for Bethesda's game in the making. Instead, the game is marketed to an "average gamer", an early teen kid or a below-5-intelligence adult, easily impressed by high resolution shiny objects, who consider fast mouse clicking a supreme virtue and are unable to hold the concentration for more than a second of dialogue. I'm stumped by the fact that Bethesda people are unable to recognize the commercial potential for a sequel staying true to the original, considering the fact that Fallout and Fallout 2 are timeless games, still played all over the world almost as it was 1998. In additon, Fallout franchise is so well-known and highly praised, that even an "average gamer" would certainly buy it if only to own "a sequel to one of the best games of all time", even without 3d first person "bling-bling" graphics.
3D first person perspective and real-time with pause seem like a spit in the face of a Fallout fan, but since they don't make the game for Fallout fans, but for console kids, it is a logical choice. No eye shots, no groin shots etc. is a good example of what we can expect - reducing the number of possibilities instead of expanding on them.
If "Oblivion-style dialogue trees" are implemented I won't touch that POS with a 10 foot pole. I mean, "Rumors" and one-word dialogue options in Fallout? All I can do is quote Sulik: "Some people have bad spirits. Todd Howard has stupid spirits. Maybe see Shaman, get hole in head." They might as well buy the rights for Planescape: Torment and make it a hack and slash festival with no text (except for occasional "Yes", "No" and "Rumors".
When they announce that enemies will be level-scaled, I will be angry for a little while. Then I'll remember that this game isn't made for me, but for Todd Howard to play with himself.
Finally, if they aren't making the game called "Fallout 3" for Fallout fans, why did they bother spending $5 million on a license? They could have just as well made a "Nuclear Oblivion" in their own generic setting (as setting really doesn't matter in a FPS, or hack and slash, or whatever mindless gaming genre without meaningful plot and dialogues)?
The way the things are shaping up, everything points to the fact that we will not like what we get in 2008 and that this game looks like to be a worthy successor to is F
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The game is promoted through exclusive deals with game magazines whose target audience is general public in a large but limited market (USA), while communities populated by natural target audience of a Fallout sequel, i.e. Fallout fans, are ignored. Given the PR strategy, it is very likely that original Fallout fans are not target audience for Bethesda's game in the making. Instead, the game is marketed to an "average gamer", an early teen kid or a below-5-intelligence adult, easily impressed by high resolution shiny objects, who consider fast mouse clicking a supreme virtue and are unable to hold the concentration for more than a second of dialogue. I'm stumped by the fact that Bethesda people are unable to recognize the commercial potential for a sequel staying true to the original, considering the fact that Fallout and Fallout 2 are timeless games, still played all over the world almost as it was 1998. In additon, Fallout franchise is so well-known and highly praised, that even an "average gamer" would certainly buy it if only to own "a sequel to one of the best games of all time", even without 3d first person "bling-bling" graphics.
3D first person perspective and real-time with pause seem like a spit in the face of a Fallout fan, but since they don't make the game for Fallout fans, but for console kids, it is a logical choice. No eye shots, no groin shots etc. is a good example of what we can expect - reducing the number of possibilities instead of expanding on them.
If "Oblivion-style dialogue trees" are implemented I won't touch that POS with a 10 foot pole. I mean, "Rumors" and one-word dialogue options in Fallout? All I can do is quote Sulik: "Some people have bad spirits. Todd Howard has stupid spirits. Maybe see Shaman, get hole in head." They might as well buy the rights for Planescape: Torment and make it a hack and slash festival with no text (except for occasional "Yes", "No" and "Rumors".
When they announce that enemies will be level-scaled, I will be angry for a little while. Then I'll remember that this game isn't made for me, but for Todd Howard to play with himself.
Finally, if they aren't making the game called "Fallout 3" for Fallout fans, why did they bother spending $5 million on a license? They could have just as well made a "Nuclear Oblivion" in their own generic setting (as setting really doesn't matter in a FPS, or hack and slash, or whatever mindless gaming genre without meaningful plot and dialogues)?