Fallout 3, who is this for?

I think we all know the answer to that. I expect a marketing campaign in the same style as Gears of War or CoD, motion blurring, lots of gunfights and huge explosions from that silly nuke catapult.

Marketing it as an rpg for the console platforms is probably no option since Fallout isnt a big name on these.
 
requiem_for_a_starfury said:
How many console gamers are western RPG fans though? How many bought Oblivion because it was a hyped game that looked good on a new console that didn't have a lot of games ready? How many will have played Oblivion watched the lord of the rings trilogy and expect an rpg to have orcs and elves etc, and will be put off by the guns?

How many casual gamers will see it as a shooter? Will the tv adverts promote the combat or the roleplaying for the 360 version?

How many shooters will be out on the 360 by 2008

All legit questions, though from looking around the boards I think console fans are pretty big Western RPG fans. Their just hasn't been a ton of them made.

Fable, KOTOR, Oblivion.

Now, you can certainly make excuses for all of them. Oblvion's hype and Fantasy value for a new system. Kotor being Star Wars...

But, I guess the big thing, to me, is that Western RPGs, few as they may be, seem to all do pretty well. Some more than others to be sure, but even games like Morrowind and Jade Empire recieved a lot of praise and got good sales.

Mass Effect has a ton of hype already and, I'd be suprised if it breaks that trend.

Whether or not we like it, Oblivion was a "hit" as far as console fans are concerned. We can say that it was all based on the hype, or lack of games, or whatever. I actually didn't play it. But if you go to sites like gamerankings or gamespot or anywhere and look at the user reviews, not the paid off reviewers, the audience liked the game a lot too.

I think the idea that they won't be excited for another game from a developer that they like, because of complaints from a fanbase they most likely don't know exists, is a bit far fetched. Particularly when those complaints are about the game being more of the same from Oblivion.

They liked Oblivion. They probably like guns. I don't think "Oblivion with Guns" is going to be much of a detterent to them.
 
Autoduel76 said:
But, I guess the big thing, to me, is that Western RPGs, few as they may be, seem to all do pretty well. Some more than others to be sure, but even games like Morrowind and Jade Empire recieved a lot of praise and got good sales.
Valid points but they bring up more questions. Do western rpgs on consoles sell well because there are so few of them, do they sell well because there are so few original games that aren't shooters, sports, arcade recreations?

Autoduel76 said:
But if you go to sites like gamerankings or gamespot or anywhere and look at the user reviews, not the paid off reviewers, the audience liked the game a lot too.

I think the idea that they won't be excited for another game from a developer that they like, because of complaints from a fanbase they most likely don't know exists, is a bit far fetched. Particularly when those complaints are about the game being more of the same from Oblivion.

They liked Oblivion. They probably like guns. I don't think "Oblivion with Guns" is going to be much of a detterent to them.
Did Oblivion appeal because it wasn't a shooter? Do the fan reviews emphasize the combat or the freedom of exploration?

Will a hybrid game with a hybrid combat system appeal to a larger audience or will it alienate the existing audience?
 
I just had to make an account and write here...

Awesome article, those idiots at Beth should read it and get a clue.
 
Carcass said:
Awesome article, those idiots at Beth should read it and get a clue.

Actually, I hope they're not idiots and thet they will get a clue.

Remember, all, that trolling goes both ways.
 
Brother None, that was a good article. I hope you enjoyed writing it as much as I enjoyed reading it.
 
This was a spectacular read. I am impressed and more enlightened.
But reading the quotes at the end made me feel ill.
Fanbase means nothing. Todd Howard wants his dream toy. -.-
 
Regarding console kiddies. My 2 cents.

When I was a kid, I played footbal, not FIFA. I got into fights, not Tekken. I live a life, not a fucking Sim.

But, I think most of us discovered Fallout at ages 10-12. Of course we didn't understand much of it, but Fallout really is a kid's dream come true. We all wanted to do grown up stuff in a post apoc. world, slavering, taking some drugs, picking on nerds and eggheads, chillin` in Reno, flirting our way into skirts, that kind of stuff, which we enjoy doing nowadays.

So I don't know if the console kids would understand a full blown NMA style Fallout 3, but I just want to remind folks that some of us got hooked on it at an early age. So bethesda shouldn't worry about themes, every kid wants to play a guy that gets to score, not only to kill a big fat mutant.
 
Gamers this day are what I like to call 'instant-noodle generation'
Translation: they want to play game in fast action and receive adrenaline rush feedback. It's like instant noodle. Edible but not very nutritious.

There is nothing wrong about this. But too many action-style game can hammer down the taste and quality of the game industry and market. People will fed-up with the choice they have and will stop to play game.

Back in <1997, the CRPG market was filled with fantasy-style game. Fallout came out to prove that a sci-fi, dark-humor, wasteland theme CRPG can be fun(which is one of the reason why it's one of the most important game ever made). Fallout evolved a-bit (isometric view camera and action-point turn-based combat) when others still sticked with first-person view and real-time combat and we know the rest of the history.

So why fix something when it ain't broken? (To Bethesda)
 
Playing RPGs solely for the sake of pwning huge bosses and drooling over scantily-clad wasteland supermodels is an ungodly sin. I don't know about you, but Fallout captured me with a great story and writing as well ad plasma rifle death scenes.
 
Silencer said:
Playing RPGs solely for the sake of pwning huge bosses and drooling over scantily-clad wasteland supermodels is an ungodly sin. I don't know about you, but Fallout captured me with a great story and writing as well ad plasma rifle death scenes.
Fallout captured me with great story and writing, multiple solutions of quests, use of diplomacy, adult themes including actions and consequences, tabletop combat and great graphics including plasma rifle death scenes.

Today "RPGs" like Oblivion are made for people that want to live inside a virtual world instead of real life. These people don't need more games like Oblivious. They need a therapy.
 
Silencer said:
Playing RPGs solely for the sake of pwning huge bosses and drooling over scantily-clad wasteland supermodels is an ungodly sin. I don't know about you, but Fallout captured me with a great story and writing as well ad plasma rifle death scenes.

Yah!!! though... I wouldn't *mind* per se if there was scantily-clad wasterland supermodels in *addition* to all the other good stuff XD
 
Makagulfazel said:
I can't wait until viruses sweep across XBox Live.
All the people in my generation will be too stupid to avoid them and will get their pretty little boxes infected with a dozen of them. I'm sure someone will work around the digital signing Microsoft requires.


Don't worry the avg xbox 360 life span is 4 - 6 months before the 3 red lights... Then again the people that buy them and support that micro transaction hell are too stupid to care about such tawdry things such as 'craftsmanship' and 'quality'
 
Sorrow said:
Today "RPGs" like Oblivion are made for people that want to live inside a virtual world instead of real life. These people don't need more games like Oblivious. They need a therapy.

It is a little gratuitous as Fallout played a lot more like a virtual world than Oblivion (because in Fallout, the world reacted to your actions, while Oblivion was a graphical rollercoaster...).

It's more like the increasing development costs in the videogame industry, led by the stupid focus on game performances, which has been widely encouraged by game critics, have led editors to focus on less risky projects, ie carbon copies of each other.
As it is doubtful that reviewers play a game for hundreths of hours before reviewing it, graphics have an excessive influence (because it is what you notice the most in the 3 hours you play before reviewing a game), in game notations.


Most gamers are not kid, knowing wether kids play football or FIFA is irrelevant. These trends are due to the increasing graphical and technical standards in videogames, and the difficulty to get proper information on niche games, as they are widely ignored by most videogame information medias. They don't only apply to RPG, but to the whole videogame industry. When I started playing, back in the late 80ies, there were a much larger amount of games that did not fit a preset category (like arcade, adventure, wargame). Now only indies studios make such games, and most people never hear of them .The irony is that with less focus on graphics, it would have become an art and not just an industry with some artistic incidents.
 
All these console talks, and I am suddenly reminded of...: DOA: Extreme Volleyball.

Does anyone remember the DOA commercial for the XBox?
 
metalboss44 said:
Don't worry the avg xbox 360 life span is 4 - 6 months before the 3 red lights... Then again the people that buy them and support that micro transaction hell are too stupid to care about such tawdry things such as 'craftsmanship' and 'quality'

My friend just had an Xbox crash "I don't mind paying for repairs"
Ummmm "It shouldn't have to be repaired"
That's what I think of consoles these days period.
 
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