Fallout 3d Models > is it possibile?

Mr.Wolna said:
i hate the fallout engine
Welcome in Da Club! :lol: You're officially nominated as the vice president of let's de-legalize this past-gen shitty shit glorious movement, since the leader is me! :aiee:

The revolution is coming! :revolution:
 
Mr.Wolna said:
no, because i hate the fallout engine. :P


I could make a 2D Isometric Rpg Game Engine. You remember Afollut? Well I was making that when I had very little knowledge of coding. Now I have much more, and in C++ rather than C#.

It is not just my subjective opinion of my own abilities/potential but also the knowledge I have acquired through minor reading which verifys my beliefs on the complexity of this task being not too profound.

I admit, it was a mistake to spam you guys with my silly 3D Isometric game topic, but a 2D game engine is a reasonable goal to accomplish for me because I have much free time before I go to college.

So..

..if you and hopefully the community could make a list of the basics a game engine would need before it qualifies as a replacement for fallout 1 and 2's, I would appreciate it if you did so.

I am not ignorant of what Fallout 1 and 2 looked and felt like. I have used the editor and have a basic understanding of mods and the placement of files + how the game loads them.

One thing I cannot do in a year, despite the improvements in technology and resources, is hand you a complete clone of fallout 1 or 2, with its stylized systems, in a complete playable game.

It is possible I could be wrong, but I won't know until I get halfway through.
 
Hey Mr Wolna, I need some help from you and others.

Must the graphics always fit the isometric diamond?
For example I have this kind of tool for cutting an image into pieces and testing if they fit together:

http://img200.imageshack.us/img200/4159/tiletrouble.png

Each tile is 64x32. I am not sure how or if I should clip the graphics into the diamond part of the tile?


Edit!!!
The solution too my problem was pretty simple. With my D3DXSprite Interface, I can set the center position of the graphic when drawing, meaning I don't even have to divide my object into pieces.
 
i do not know lots about this think, you should ask contie, i think. Of course if you really want to make something useful :P
 
Wasn't FIFE originally made to run Fallout on it? IIRC the main problem was having to convert every Fallout script to it?
 
I am primarily interested in taking the fallout atmosphere and the systems into a new engine I am making.

All the artwork I don't care to use, and as for the scripts and the functionality they provide, I can only hope to make something equal or better.

I think I have a good 50-65% of the drawing code done. But I am trying to keep an open mind as well as a good organization. Production may be slow to start.
 
Sorrow said:
Wasn't FIFE originally made to run Fallout on it? IIRC the main problem was having to convert every Fallout script to it?


Fife is an stand alone engine. It was actually a FO Emulator, but not anymore!
 
Mr.Wolna said:
Sorrow said:
Wasn't FIFE originally made to run Fallout on it? IIRC the main problem was having to convert every Fallout script to it?


Fife is an stand alone engine. It was actually a FO Emulator, but not anymore!

You guys want to port fallout 2 to a new engine. You don't want a new engine and start from scratch making graphics/scripts?


So what you all want is to build ontop of the game, but have a new engine which removes most/all of the hardcoded stuff and also be less limited to how much you can mod of the game?
 
Yes, we want to port Fallout/Fallout 2, its shitty graphics, scripts, maps - everything.

Prosper said:
I am primarily interested in taking the fallout atmosphere and the systems into a new engine I am making.
Then join FIFE, or Zero Projekt, or PARPG. Alone, you'll end in nowhere, Mr. Enginemaker.
 
Continuum said:
Yes, we want to port Fallout/Fallout 2, its shitty graphics, scripts, maps - everything.

Prosper said:
I am primarily interested in taking the fallout atmosphere and the systems into a new engine I am making.
Then join FIFE, or Zero Projekt, or PARPG. Alone, you'll end in nowhere, Mr. Enginemaker.


lol ^^
 
I am primarily interested in taking the fallout atmosphere and the systems into a new engine I am making.

You're going to make a game engine on your own? Then you should be a game developer.

This is why so many projects grow and die - no one is prepared to work with anyone else;s projects.

Why not join FIFE as contie says = that way one project may get completed.
 
My project isn't dead. But it won't work with 3D models either, and I'm not porting Fallout to it.

In my not-at-all-humble opinion, no one will ever write a replica Fallout engine which works in the way Fallout did and accepts all of its scripts. Not unless Fallout's source code is leaked.
 
Just buy this game:
http://www.the-fall.com/
its very similar to Fallout (isometric crpg postapo too, you see by you self) but in 3d and witch all this new cool stuff ()
she got mapper and tools too for making new mods, tool for exporting new 3d models to game, and elastic scripting system. And make total coversion with ready-to-use materials for modding community. Easy? Sorry i can help more but im very busy and very old man now. :)

Edit
Some models you can "borrow" :twisted: from Fallout 3 game. Just learn how to use gamebroyo engine and how convert models (its easy too, learn or ask in oblivion and F3 modding forums).
 
ok and what have this with fallout modding to do?

and i think all here knows the fall and NO it is NOT similar to Fallout -.-
 
What has the Fall Engine to do with Fallout? ^^

No, no. I think we do not need debate longer about it. That are two complete different things.

And i also not belive that Prospter can manage a Engine. Not on his own.
 
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