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Discussion in 'Fallout General Modding' started by Mr.Wolna, Oct 14, 2009.
So we will be able to use it to make mods then?
Yes. And I am not talking about MMOs. And I am not talking at all now, because we will announce stuff that should be announced and don't randomly talk it out. :>
I made a 3D Model and did some changes to it in GIMP.
What do you think?
waht is it? a cow? a dinosaurier? a phazer?
WHY you make this, it has something with fallout to do? or you re just borring? whats about your new engine?
You guys told me not to make a new engine and instead join a team. I didn't want to join a team, so I just gave up on the engine project.
Now I am doing art in Blender and bringing it into Fallout games.
Yes it is a phaser weapon. I just thought I would share with you guys my art skills because I been modding FOT for almost 2 weeks, I thought I would give FO1 and 2 a try.
Tbh, I don't like it. If you're making a Phazer weapon why not model it after the Fallout 2 version:
Star Trek version:
That is pretty good. Back to the drawing board then for me. Practice makes perfect!
Sorry bro, but i do not take your posts serious. I hear alway just talking and talking from you. But no results. Your skills are not bad, but you should use them useful.
now, retopology, optimisation, texturing, then rigging and animation... and after at least retopology, if there will be any texture and animation master (currently im working on it alone with little help of Lexx and Lisac) I can start to model woman, mutie and ghoul.
Keep up the good work
It looks very good baael! But imo the Model should be a little more smaller (in size). Or is it just a matter of perspective?
on pics first and second it is too big, but all next tests match size good (third picture)
Just wow. We really are not worthy.
i must say the light in the fonline engine is really better.
... and better Mapper thingy...
Will the Fonline engine and mapper ever be given to the broader Fallout community to build with? I think we could expand on the original games if we had the resources, because there is no lack of talent or desire…
It would keep classic Fallout modding alive. Without this or something like it, the entire scene will die out. It's just a matter of time.
Fact is, the FOnline engine will only be useful for kind of total conversions. Of course it would be possible to copy Fallout 1 or 2 in 1:1, but this would take years again, because all dialogs have to be converted and all scripts have to be rewritten, etc.
why? You use other scrpt language?
better say: which?
Not while I'm alive it won't