Keep in mind you get this stuff served by the Prince of Deceit. Who the hell knows what's true and what's kekshit with these people.
Madbringer said:Keep in mind you get this stuff served by the Prince of Deceit. Who the hell knows what's true and what's kekshit with these people.
Jack The Knife said:Whatever seems good is a lie, and whatever seems like shait is true.
VOR said:keep in mind that the primary goal of this PR message would be not only to inform about the number of endings (which is quite meaningless, and as we see now, unimpressive) but to demonstrate how fast the game is developing etc.
so i'm pretty sure that they never checked the number of endings in fallout 1 and 2.
Fucking stupid assclownsBriosafreak said:The main concern seems to be "how can I get all of the achievements now omg!!!".
Gamebryi supports pre-rendered cutscenes, and both Morrowind and Oblivion used them. It's unliked that Fallout 3 will render the cutscenes in the engine for many different reasons. First of all, Bethesda seems to like the "halflife curse" somehow. If you look at Morrowind and Oblivin, the game is wholy first person and you never leave that (like Stalker, for example, where the camera goes away to show you something else). Secondly, and possibly the most important point, rendering cutscenes in the way Fallout organized them is just too much and stupid slow weak consoles and most computers wouldn't be able to handle the pressure that well. Don't forget you have to load a lot more things to render the cutscenes. And loading different areas to show the different slides would be impossible.Wild_qwerty said:Correct me if I'm wrong (I'm gonna regret saying that), but doesnt FO3 use the engine to render the 'cutscences' in 3d rather than actual pre-rendered movie files. If so then each alternate 'ending' or permutation could be quite easily be scripted for the engine to just render a different animation and then just play it all in the correct order with the relavent voice over.
So the endings will basicaly be the same style as FO1/FO2 but have a 3D animation for each "Location Epilogue" instead of a still slide. I think this will be a nice touch, but it's kind of just an obvious next step if you are using a 3d engine rather than a sprite based engine.
But like the other are saying to get to 200 hundred differnt variations you onyl need to have two outcomes for each location if you have eight town locations.
One 3-way choice, two 2-way choices makes for 12 different permutations.gc051360 said:If that's how they're counting endings, how was 12 ever a viable option? This makes no sense.
Jack The Knife said:Madbringer said:Keep in mind you get this stuff served by the Prince of Deceit. Who the hell knows what's true and what's kekshit with these people.
Just remember this easy rule of thumb when interpreting Bethesdas hype:
Whatever seems good is a lie, and whatever seems like shait is true.
Sander said:Also, 8 decisions make for 256 endings, not 255 endings. You can represent 256 different items with 8 choices. The '-1' is only supposed to be there when you're counting from 0 to 255 (ie. 256 different items).
Funny that an AI programmer gets that wrong.
His argument for it was that the option where they're all 'false' isn't an option, which seems kind of ridiculous because it'd be akin to saying that it isn't an option to get the evil ending for all the towns in Fallout.
Yer, but then he's just adding to the confusion by giving that example.Brother None said:Eh, I don't think he was actually talking about Fallout 3, just showing the forumites how this kind of calculating works by example of an ice cream parlor, where indeed all = false is impossible.
Sander said:Also, 8 decisions make for 256 endings, not 255 endings. You can represent 256 different items with 8 choices. The '-1' is only supposed to be there when you're counting from 0 to 255 (ie. 256 different items).
Funny that an AI programmer gets that wrong.
His argument for it was that the option where they're all 'false' isn't an option, which seems kind of ridiculous because it'd be akin to saying that it isn't an option to get the evil ending for all the towns in Fallout.
RadHamster said:Seriously, though: there are discrepancies between my formulation of the ice-cream-parlor problem, and the question of how the Fallout 3 endings work. They're intentionally not exact parallels.
My goal is simply to encourage mathematical thinking about the information you've got already.
TH said:So if you had done this or not this, you’d get this other tweak to the ending. And we kept doing that. And you know even just two weeks ago someone had this idea, “Oh we should add this idea to the ending” (sorry I’m not going to spoil what that is). And I said, “oh that’s a genius idea, we have to do that.” But then it became, “oh, but there’s four versions of that.” So i was like, “okay there’s like four different versions of that part,” and that multiplies by, at the time we were at about 60 endings…so now there’s four versions of that, so now there are around 240 versions.”
Sander said:I think people are jumping to the conclusion of movies or slideshows just a weeeee bit too quickly.