Polynikes said:So why only one companion then? Clearly it is possible to handle more than one or two in a first person perspective.
That reminds me, I wonder how many POSSIBLE companions there will be.
That's a matter of design
Team-based FPSs often do well because the whole premise of the game is to work as a team, so everything depends and is balanced on that.
If you have a first person RPG it becomes a lot tougher.
One problem here is that first-person high graphics games do not do well in mayhem mode. Too many NPCs on the screen means too much AI and rendering work and the game starts chugging.
Another problem is that it's hard to just add a good group control method to a first-person game. This problem doesn't exist in third person games, but it's typical of first person ones
Hence, easiest solution = remove NPCs.