Fallout 4 – Vacationing in Nuka-World

First off, can I play this DLC without being a raider? If not, you've missed the point again, Bethesda. Also, what makes these raiders different from the ones in the Commonwealth? Why does the player join up with these guys but the ones back home are exclusively relegated to being your enemies right off the bat. I'd say that I'm interested in whether or not they provide any context for that but I think it's a safe bet to assume they won't.

Second, 1:03 "Alan Nanes - Lead Quest Designer"

I wonder how he got that job. Seriously, I want to see all the other people that applied for that position and got turned down in favor of this man. Because if the quests in the main game are anything to go on, Alan over here is a lazy, boring and altogether talent-less hack who is unqualified to design videogame quest content at a professional level.

I feel like I harp on and on about this but I fail to see how in an industry so absolutely saturated in young hopefuls all busting-at-the-seams to get their break in the industry, a company like Bethesda doesn't have the absolute pick of the litter of the cream of the crop of the most intelligent, imaginative and hard-working individuals that 21st century nerd culture can produce.

I DO NOT UNDERSTAND HOW THIS HAPPENS.

On a side note, did anyone notice how they feature their Lead Producer, Lead Level Designer and Lead Quest Designer but no Lead Writer? Probably explains a lot...

I'm not very far into the DLC, but there is an option to help the slaves by killing the sub-raider bosses, which I'm led to believe results in the park becoming a free trading hub. The introduction quest is super linear but kind of fun, save for having to deal with countless tripwires and turrets [It did give me a nasty little surprise with a mama radroach; I won't spoil it]. There's some good touches in the DLC, like animatronics repurposed by raiders, little details here and there, yet it's hampered by much of the same issues of the main game. They done screwed up by removing the option to play an evil character, and so have tried shoe-horning one in with this DLC, much like they tried shoe-horning roleplaying into Far Harbor. I think in the end I'll have an OK time with it, but it's not going to be something I'll want to visit again and again like I did with the New Vegas DLC.
 
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there is an option to help the slaves by killing the sub-raider bosses, which I'm led to believe results in the park becoming a free trading hub.

That would be awesome. For all my shit-talking, if Nuka-World actually has that built into it, It'll earn a big ol' thumbs up from me.

Mr Emil has been busy drawing up plans for his new family finding walking simulator story: Fallout 5: This Time, it's Personal.

In this one, will you get to play as both a father AND a son?!
 
First question, why is it now that I can finally be an evil person? I like how they are somewhat acknowledging that the player could not truly be an evil person in FO4 and so they made this DLC to rectify a missing part of the base game.

Second question, why do the raider gangs play like the reverse Minutemen? Taking over areas of the park to expand territories (or the new name of 'settlements' in Nuka World, I guess).

Third question, why is Bethesda definition of being a raider so simplistic? I guess the only kinds of raiders are bad raiders and kind-hearted raiders who only know how to be mean and kill for fun rather than for pragmatic reasons or survival. Is there not an option to turn the raider gang into a new civilization like Sallow and the new Khans did?

I'm not very far into the DLC, but there is an option to help the slaves by killing the sub-raider bosses, which I'm led to believe results in the park becoming a free trading hub.
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It's not enough to get me to try FO4 again. My experiences with the base game combined with the new content is not enticing enough (unlike, now going out of topic for a bit, the DLCs of New Vegas that kept me excited for each installment so that I could see the resolution of the Ulysses storyline that the DLCs hinted at).
 
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I feel like I harp on and on about this but I fail to see how in an industry so absolutely saturated in young hopefuls all busting-at-the-seams to get their break in the industry, a company like Bethesda doesn't have the absolute pick of the litter of the cream of the crop of the most intelligent, imaginative and hard-working individuals that 21st century nerd culture can produce.

I DO NOT UNDERSTAND HOW THIS HAPPENS.
Doesn't matter how good you are if the leash around your neck is constantly yanked the moment you "go out of your bounds".
 
I'd rather pay $60 for No Man's Sky than reinstall Fallout 4 and play this childish garbage.

I'm still not convinced that adults did the writing for Fallout 4.
 
I'd rather pay $60 for No Man's Sky than reinstall Fallout 4 and play this childish garbage.

I'm still not convinced that adults did the writing for Fallout 4.

That is quite litterally my plan.
I have enough curiousity for No Man's Sky, and just enough money, to see how much fun I can have just planet hopping and zapping resources.
I don't have anywhere near enough curiousity or money to do the same with FO4 DLCs
 
That is quite litterally my plan.
I have enough curiousity for No Man's Sky, and just enough money, to see how much fun I can have just planet hopping and zapping resources.
I don't have anywhere near enough curiousity or money to do the same with FO4 DLCs
I'd personnally recommend Elite Dangerous over No Man's Sky. It does everything better and works well with just a controller (though you will have to bind a couple keys to the keyboard like landing gear). But if you end up going for NMS let us know what you think.

There are 2 main areas Elite Dangerous has less than NMS in my opinion:
1) Marketing hype
2) procedurally generated goofy looking monsters (although aliens are going to make an appearance in the game soon apparently)

But yea Fallout 4 interests me less than NMS, and that really is saying something about how stupid FO4 and its idiotic DLC is.
 
Alternatively you two could just not waste 'any' money and jist replay an older rpg you havent played in a while. Arcanum? Planescape? Deus ex?

I'm an obsessive replayer though, every now and then I wanna try something new :V
I'm also boringly uninterested in most games, but that's probably for another thread. The only game I actively wait for is the next Gran Turismo

I'd personnally recommend Elite Dangerous over No Man's Sky. It does everything better and works well with just a controller (though you will have to bind a couple keys to the keyboard like landing gear). But if you end up going for NMS let us know what you think.

Is it very memory demanding?
It does indeed look very interesting, it was you who posted the video, no? I liked what I saw, and made a mental note of it
 
I'm an obsessive replayer though, every now and then I wanna try something new :V
I'm also boringly uninterested in most games, but that's probably for another thread. The only game I actively wait for is the next Gran Turismo



Is it very memory demanding?
It does indeed look very interesting, it was you who posted the video, no? I liked what I saw, and made a mental note of it
I don't know about memory demands as I haven't ever checked, but as far as GPU/CPU usage it is reasonably well optimized. It certainly runs better than the reports of No Man's Sky, which TotalBiscuit couldn't even run and he has the best computer possible.

Here's the thing about Elite vs NMS: Elite can be "boring" like NMS because it's relies heavily on procedural generation, but there is a lot more to do in Elite than NMS - both games are essentially time wasters with grinding, but Elite is the much more immersive time waster. You can play it like Euro Truck Simulator and be a peaceful trader, you can be a bounty hunter, a pirate, engage in combat, etc. Also, there's both a multiplayer "Open" world mode where you can work with other players and form "wings" where you fly together and do things together or go out hunting other players for bounties, stealing their cargo, etc., and a "Solo" mode where you will only see AI players but the game economy is still affected by the actions of people playing in Open and Solo (so if a bunch of people are trading a lot of a commodity in one area, then the prices of that area move up or down, etc).

So the reason I recommend Elite over NMS is because it basically does what NMS was supposed to do and it does it much better and the game performs much better. However, if you really like the art style of NMS or the alien monsters or whatever, then Elite doesn't have that (although there are going to be aliens in the game just like in previous Elite games). Elite also has a bigger learning curve, but in my opinion it hits the sweet spot between complexity and accessibility.

If you asked me right now in their current state what is the better value I would say hands down Elite Dangerous and Horizons expansion (which in total costs $60, same as NMS). But that is just my opinion on the games, your experience may be different. Like I said if you get No Man's Sky, post your opinions on the game I'd be interested in reading them.
 
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Heh, no need to recommend so whole-heartedly, it does really look awesome, I was really impressed by the intensity of something as simple as landing (which I do have kind of a boner for, making simple things take a long time. I even commented on it to a friend, about NMS, that it took just a brief moment to enter the atmosphere and land on a planet, while I had envisioned a bit more of a procedure, like when entering Earth's atmosphere - you can't just dive in! I always liked "realism to a boringth degree" as I've pointed out in another thread. Compare Mount & Blade with Skyrim, for example, and guess which one I'm totally addicted to :D)
My issue is that I can run No Man's Sky right on the Playstation 4 - while Elite is a PC game, no? Which means I'm more sensitive about high hardward demands
I'm usually not too prepared to upgrade a broken system or such, I rely on what I have, so I often see myself forced to forego certain titles, if they are too demanding. I just bought a "monster rig", but now I'm afraid of wasting it too soon :D


But I'll check out the requirements and such in closer detail when I'm back home with it, I'm currently vacationing
 
Heh, no need to recommend so whole-heartedly, it does really look awesome, I was really impressed by the intensity of something as simple as landing (which I do have kind of a boner for, making simple things take a long time. I even commented on it to a friend, about NMS, that it took just a brief moment to enter the atmosphere and land on a planet, while I had envisioned a bit more of a procedure, like when entering Earth's atmosphere - you can't just dive in!)
My issue is that I can run No Man's Sky right on the Playstation 4 - while Elite is a PC game, no? Which means I'm more sensitive about high hardward demands
I'm usually not too prepared to upgrade a broken system or such, I rely on what I have, so I often see myself forced to forego certain titles, if they are too demanding. I just bought a "monster rig", but now I'm afraid of wasting it too soon :D

But I'll check out the requirements and such in closer detail when I'm back home with it, I'm currently vacationing
Well I'll put it this way: Fallout 4 has been much more demanding on my PC than Elite Dangerous. It uses twice as much of my GPU percentage-wise. And just remember that I recommend Elite with some caveats - it's a procedurally generated game like NMS so you may deem it boring like NMS, but it simply does everything much better than NMS and there is much much more to do. Their youtube channel has some pretty interesting stuff about the setting and style of the game. https://www.youtube.com/user/FrontierDevelopments/playlists
Speaking of Deus Ex, I heard Mankind Divided was good. That should be enough reason not to play Nuka-World.
Yea the consensus seems to be that Mankind Divided is an overall good game with great gameplay but with a story that is somewhat wonky compared to previous installments and horrible microtransactions.
 
Well I'll put it this way: Fallout 4 has been much more demanding on my PC than Elite Dangerous. It uses twice as much of my GPU percentage-wise. And just remember that I recommend Elite with some caveats - it's a procedurally generated game like NMS, but it simply does everything much better than NMS and there is much much more to do. Their youtube channel has some pretty interesting stuff about the setting and style of the game. https://www.youtube.com/user/FrontierDevelopments/playlists

I wikied, and it does indeed exist for PS4. Seems like NMS is being seriously challenged for my money :V
 
I wikied, and it does indeed exist for PS4. Seems like NMS is being seriously challenged for my money :V
I wonder how they handled console versions of Elite though, because you have a few more commands needed than buttons on a controller. I can only recommend the PC version because that's what I have, but I can say that a controller works very well (definitely better than mouse and keyboard alone) except you still have to have a couple keys bound to the keyboard. I think they even have a HOTAS system available for PS4 now so that is another option if you end up REALLY liking the game.

Still, they ported Wasteland 2 to consoles so I guess anything is possible. I'm not sure the PS4 version is out right now though? I think it is happening, but I think only Xbox version is currently available.
 
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