Fallout 4 Achievement list

I would like them to bring back some of the old robots from the first two games.


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Bethesda will just keep redesigning all the robots each game, the new Sentrybot looks like complete design overkill, the one in 3 and NV looked fine if a little small, not it just looks like a metallic fat baby on a walker or like a toy with all the accesories.
 
Maybe 10% of the content, there was some nice stuff here and there. But for the most part it was just runing after the quest marker which also lead to a hell lot of lazy writing and quest design in both Oblivion and Skyrim. I would agree with you, Skyrims quests are even more of an insult to your inteligence, particularly the thief-guild. But Morrowind was at least not holding your hand, the game required from YOU as the player to figure stuff out. I think that alone brings a lot of quality to the table. Morrowind doesn't have really better RPG elements compared to Skyrim and Oblivion, but the world didn't feel like it was made of plastik.

However at it's worse Morrowind quests made the player look for a cave or a mudcrap for hours(which was the case most of the time) and at it's best reading a tabloid figuring it out it's meaning and solving a puzzle. Excessive use of quest marks is very bad desing. Showing the exact spot of the diamond you're suppose to steal, is overkill.

Dark Brotherhood quest had a good balance in Oblivion: straightforward way was shown with markers however more smart aproach was told by a NPC and they didn't have markers which also lead to a bonus which was much better than original reward.

With Skyrim, quest design went back to level of Morrowind then some. I was so very disappointed with Thief's Guild and DB quest. Bethesda simply doesn't have good writers. When i saw Witcher 3's side quests Skyrim's writing felt so... empty(more empty than before).

After playing games like Pillars of Eternity i realised how much my mind was dulled by the quest markers, it actually took few hours before i start using my brain again.

@Hassknecht But these are not C&C. The game simply says "yeah go f**k yourself and load a previous game or go start a new game". If joining House Telvanni as a member of Mages Guild would lead to an assasination attempt at your quarters or joining Telvanni being possible as a spy etc. Now these are C&C. However simply putting hard requirments like 80 alteration or no membership with guild "A" is hollow. A teacher asking for a bribe to let you pass since you're imcompetent at magic is C&C too, because if you want enjoy the merits of being a Telvanni without having skill at magic then it's going to be hard and will cost you.

Being a bland person at the start isn't a problem, i think problem is being bland a hero/villain at the end of the game. Which is always the case with TES games.
 
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That robot design does look like they ripped it right out of Terminator 3. I'm still going with the protagonist being experimented on by the institute into 50% android-50% human.
 
Huh.

A cyborg eh?

Surprised more people didn't think of that.
Yeah think like robocop but trying to keep him half human and robot with his/her original appearance, during the 200 year cryo period they could've taken him/her to be experimented on. Then remove any prior memories of them kidnapping the protagonist then put him/her back to see how he/she reacted, ect. Then they could say they wanted to create a utopia or something else stupid in the Wasteland, or because The Institute has fetishes and fantasies of fucking robots. I know my idea sounds really out there. :P
 
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Well, it's certainly more interesting than "He's an android because androids are there" (which bugs me because stimpacks still work and how does an artificial being heal with a biological substance?)

Plus it would also explain why he didn't wake up around the same time the other inhabitants of the vault did.

Vault 111 was a cryo-pack facility for the Vault experiment and got turned into a source of test-subjects for The Institute.
 
Well, it's certainly more interesting than "He's an android because androids are there" (which bugs me because stimpacks still work and how does an artificial being heal with a biological substance?)

Plus it would also explain why he didn't wake up around the same time the other inhabitants of the vault did.

Vault 111 was a cryo-pack facility for the Vault experiment and got turned into a source of test-subjects for The Institute.

Well you took my silly idea and made it even better, I don't like Bethesda's fetishes with every vault existing for the sole purpose of vault experiments. I find it funny how all of you guys are coming up with better writing and ideas then Bethesda.
 
That's because we put more than 10 seconds of thought into things.

Very good point, from Bethesda's track record i'm kind of expecting comedy gold like "HATE NEWSPAPERS???". I bet that all or most NPCs repeat the same lines constantly like "I work for Belethor, at the General Goods store!" I still got that crap stuck in my head.
 
:confused:Oh dear... That robots design looks like there is way too much going on. This may sound repetitive but it looks like something that Micheal Bay would come up with.
 
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