Fallout 4 announced with official trailer

The Player in Fallout 2 stole the plans for the Vertibird after all. So it could have ended up in the hands of the Shii, the Republic and the BoS. Granted, this was on the other side of America.
I agree. It is plausible that faction like the BOS would manage to put its hand on such tech.

Also, I finally downloaded the clip and watched it like a human being on big screen with VLC. So to correct my initial impression, the vertibird is shown on numerous occasion including the one bellow. Which appear to show a lore element borrowed from FO:Tactics.

 
Don't forget what Lexx said though, it is just the first of probaly many many trailers and teasers. In the end Fallout 3 was nothing like the first trailer. And from what Todd said I had very different expectations from the game - for example I actually thought that the inner city of DC was under full controll of the Enclave.
 
Vault III = Half-Life 3 confirmed!

The vault dweller was the baby in the crib I wager, and at some point was cryogenically frozen, probably a vault experiment or something, then released.
but that is not whole truth, cryogenic are actually there to store subjects memory that are later uploaded into andriod replicant. :ugly:
 
Last edited:
All the "suspect" buildings look to me to be of post-war construction; so not sure what the issue is there. They do not look like pre-war sky scrapers as some have suggested.
 
Shedding my biases for a second and trying to be as even-handed as possible:

* The initial impression is that they'll focus much more on the lead-up to the Great War. Might be wrong, mind you, but between the trailer's focus and the leaked casting calls, that's a very strong impression. Not sure what to feel about that. I feel like it's better to never have the full picture of the pre-War world and just experiencing it in bits and snippets, but if they limit it to a tutorial section it might work out okay.

* I'm really unhappy with the prospect of a voiced protagonist. The way I see it, there's no reason for the series to go in that direction, and, unless Bethesda seriously overhauls its storytelling, no commercial/critical benefit can be gained out of it.

* The art direction... well, there's good and bad, and I hope the bad will start looking better once I get to see more of the game and the good will continue to give me a good impression while the shine wears off. First, the bad: the tech level of the game looks a bit.. inconsistent? And the architecture and decors looks a bit uninspired too. Fallout 3 had a really good, consistent tone it aimed for in terms of architecture and technology. There were a few blunders along the way (I still don't really understand the goals of the Super Mutant redesign, and I think the Power Armors were far too busy and lacked strong silhouettes), but overall it was a nice package. From this trailer, Fallout 4 seems to lack that cohesiveness. Some of the tech (the airship) looks like it could fit in Dishonored, other looks like it's ripped from Fallout 3 but made shinier. As for the good, though: I'm pretty happy with their decision to shed the overwhelming color tints they've been using for the past 2 games (3 if you count Obsidian's New Vegas). While the shaders don't look phenomenal, I do appreciate the matte painting-like saturated look of some scenes, and the contrast will undoubtedly make a lot of scenes much easier to read.

* Graphically it's sort of underwhelming. It's not bad, but it reminds me of the first showing of Destiny, except with worse animations. When put against other comparable open-world titles like The Witcher 3, Fallout 4 simply doesn't look up to snuff.

* It's too early to judge, but it does look like Bethesda is actually trying to carve its own place in the Fallout lore this time around. There don't seem to be any obvious references to the Brotherhood of Steel and the Enclave, there aren't even ghouls in the trailer (unless they really *changed* their look the creatures shown in the supermarket section are something completely different), and while there's a couple of creatures that have a suspiciously Super Mutant-like silhouette at one point, they might well be something else too. This is cool! I don't like Bethesda's writing in Fallout 3 outside of a few largely disconnected short stories/setpieces, but I'm more willing to give them a chance on something new. If it doesn't work, no biggie either, because the failure wouldn't be on the shoulders of an old, beloved character and/or faction.

* There's a dog in the game. Not a Hairworks dog but I'll take it. A dog's a dog.

Overall, a lot of stuff that will make or break the game simply isn't part of the trailer. There are simply no elements to judge the writing, character progression systems, quest design, and world design. I'll leave those first impressions for when we actually get a look at them at E3.

Hm. It seems a bit early for a Sunset Overdrive sequel.

I'd be happy for a more cartoony/pulpier-looking Fallout, but I don't think that was the intention here.

Don't forget what Lexx said though, it is just the first of probaly many many trailers and teasers. In the end Fallout 3 was nothing like the first trailer. And from what Todd said I had very different expectations from the game - for example I actually thought that the inner city of DC was under full controll of the Enclave.

Did the Fallout 3 teaser trailer really look *that* different? I mean, the tech was what we got in the final game, and it did a pretty good job at conveying the general tone and atmosphere. That said, we might be talking about different things: do you mean the Fallout 1-like in-engine cinematic that ended with the Brotherhood of Steel dude looking at the camera?
 
Last edited:
Wait, why the hell does the Boston police get power armors and miniguns?

I know that IRL The US Police is getting loads of military gear, but.. I mean..

Well IRL the national guard will respond supplementing local police forces. But where have you seen Boston police, time ?
 
Probably buy it, probably not day 1. Curious to see where they go with it but not holding my breath for the writing.

I'll enjoy it for what it is, a pseudoRPG FPS more about hoarding and viewing cool set pieces than making decisions you'll regret no matter which you pick. Basically I'll play it like borderlands.
 
I've just found this forum and it's awesome. The trailer of Fallout 4 has been a bit disappointing, but I hope that the final game looks better.


By the way, I love all the games of the Fallout series, including Fallout 3.
 
The cryo-freezing angle isn't necessarily out of keeping with Vault-Tec experimental parameters, either in the name of preserving specific personnel/genetic stock or to study the effects of... I dunno, the psychological impact of culture shock transitional something something handwavey sadistic Vault-Experiment boilerplate psychobabble. We've known they had the technology since F2, and it was slated for use in Van Buren (which many of us are still forlornly awaiting). That bit wouldn't be much of a sticking point for me, even running it through my harshest Glittering Gem filters.

As has been pointed out here and elsewhere, it's looking more and more like there may have been something to those Kotaku leaks most of us dismissed as bunk last year. If so, things like the dirigible carrier and the various almost-vertibirds might be from pre- or early post-war scenes, which, though in questionable taste in my opinion (I've always been staunchly in the "keep the pre-war past as incidental as possible" camp), would mostly be justifiable. There's nothing out of keeping with the setting about a powered rigid-frame airship (if anything, it's better retro pulp sci-fi than anything introduced in 2 or 3 and a far more appropriate aesthetic fit than the blimps in the BoS games), and, though it's a bit of a reach, there's nothing in canon that says the Vertibird itself was the only VTOL craft operated by the U.S. government. Even if there was-- minor departure from my usual canon reverence here-- there are very few things LESS important to the canon than *precisely* when the 'Birds rolled off the line, especially because most or all of the hard canon we have on their pre-war use comes from F3 and the add-ons anyway, which many of us would retcon with a quickness if we could.

The voiced protag is troubling at best, especially if it's an indicator that the script from the Kotaku leaks holds true. The engine-retrofitted sailing ship is not going to be anything but dumb, though, like the best of the worst of Fallout 2, I reserve the right to let it be the sort of dumbness that grows on me. The fact no one said "android" or "railroad" kept me aneurism-free for awhile longer, though "Memory Den" does ominously sound a little like the sort of joint someone with a non-organic brain might go to blow off some steam.

If the question is ever raised as to whether the PC themselves is, in fact, actually an android with pre-war memories, we all lose the Fallout drinking game and drown ourselves in a communal vat of rotgut.
 
Wait, why the hell does the Boston police get power armors and miniguns?

I know that IRL The US Police is getting loads of military gear, but.. I mean..

Well IRL the national guard will respond supplementing local police forces. But where have you seen Boston police, time ?

I don't remember the time, but it has a guy with a blue suit holding a laser rifle with a guy in Power armor wielding a minigun beside him.
 
If so, things like the dirigible carrier and the various almost-vertibirds might be from pre- or early post-war scenes, which, though in questionable taste in my opinion (I've always been staunchly in the "keep the pre-war past as incidental as possible" camp), would mostly be justifiable. There's nothing out of keeping with the setting about a powered rigid-frame airship (if anything, it's better retro pulp sci-fi than anything introduced in 2 or 3 and a far more appropriate aesthetic fit than the blimps in the BoS games)

I haven't seen the leaked info you refer to, so based only on the trailer, those 'dirigible carrier' looks pretty much the BOS Airships, only with bit more functional carry underneath.

Anyway, the idea of such airborne mobile base is very intriguing, and can add a lot to the atmosphere.

If the question is ever raised as to whether the PC themselves is, in fact, actually an android with pre-war memories, we all lose the Fallout drinking game and drown ourselves in a communal vat of rotgut.
Its better then unknowingly being an android, tasked with bringing rouge androids, which would be a complete rip off.
 
Well, I'm fairly neutral on the trailer. Really didn't show all that much. Also, I'm for Bethsoft carving out their own niche' in the FO world. Don't just recycle shit from 1 and 2. Wouldn't be a AAA game if Troy Baker didn't voice the main character lol
 
f13c51424c.jpg


COME ON
 
Also, any idea on the model that Power Armor is? It looks like the T-45, but it does look a bit different. Some sort of upgraded model?
 
The vertibird could be the one we see at the start of the trailer.

Hopefully no Enclave. Please no Enclave.
 
Back
Top