It's still nostalgia if you played it a long time ago and that influences how you feel about it. I can play Syndicate right now but it's forever in my brain as my experience when I was a kid too.
And who has Fallout installed but doesn't play it; and posts here?
I've played Fallout more times than I've played FO3 in recent years. And even so... that wouldn't matter, because comparison is booting them both up, and examining them as they are. 1:1, you can see the shortcomings and strong points of each ~easily.
I was talking about the people who dislike modern CRPGs on the basis that it's not like the old games. I mean if you have good reasons go ahead, but I know people who dislike them for no real reason other then it's not liked the good old games and that's called bad nostalgia.
... But that
is the reason. I do not like modern cRPGs that are not like the old games, because ~they are not trying to be cRPGs... they are trying to be digital yes-men/fauning simulators; IE. ego-strokers for the player. Games like Skyrim do not create a character, they create a modular costume, and set the player loose in the simulation ~uninhibited, and adulate them at every opportunity. It has nothing to do with the character, their life, history; aspirations; fears; ethics; behavior... and most importantly: limitations. Every character in a Bethesda game pops into the world like they
fell out of a hole in the sky... They have no past, no friends, no skills, no means of surviving to their present age. FO3 was a departure, in that the PC is shown at a birthday party with family, friends, and acquaintances. It's not bad, but it's not used outside of the vault where the game takes place. I don't recall it being used much at all... but I did not finish FO3.
Skyrim plays like a dream where the player is the dreamer... instead of playing like a Greek Tragedy, where the character is trying not to get killed by their own weakness and temptations. Where they are trying to do right (or wrong) ~within their ability, as they see fitting... and not merely enacting the whims of a disinterested player out for a laugh.
When one plays Baldur's Gate and recruits Viconia, she is not just a dark-skinned elf; she's a persecuted refugee; mistrusted (possibly rightly so), one should not play Viconia as a second Jaheira... They are different individuals, with different priorities, different life experience; with a different understanding and expectation of others. In Skyrim/Oblivion/FO3... every PC is the same automaton by design, because for all the mutability their characters have, their game only truly supports the archetype... You always play the escaped prisoner out for a good time... You always play a theme-park visitor; one who feels very entitled, and who has no qualms complaining to management.
In an RPG it's okay to lose ~if that's the way the characters life would play out... In Bethesda's games it's never okay to lose; (it's okay to die, but that's not losing, and they expect you to reload on the spot... they even make your companions immortal ~because to them they are features of your PC, and their death is to lose a feature). They seem to assume tremendous narcissism of their players [IMO], and their games are ruined for it.... though proven accurate I think; as they sell incredibly well... but I would not call them cRPGs.