Fallout 4 Bible: Bethesda will never make a good Fallout game

You can't fault Bethesda for their world design, it is one of their strong suits and the main reason why people buy their games. However, many parts of their worlds, like settlements, feel like set pieces for a amusement park. Bethesda seems to follow the "rule of cool" with their designs. "Who cares if this makes no logical sense for why it should be in the game? So long as its cool add it into the game." This is one of their biggest problems other then their writing.
 
You can't fault Bethesda for their world design, it is one of their strong suits and the main reason why people buy their games. However, many parts of their worlds, like settlements, feel like set pieces for a amusement park. Bethesda seems to follow the "rule of cool" with their designs. "Who cares if this makes no logical sense for why it should be in the game? So long as its cool add it into the game." This is one of their biggest problems other then their writing.
In that case people should buy Fallout 4 in hopes that they get a better writer. I hate the theme park bullshit. I read about it, it's the theme park version of Fallout.
 
Nah, that would make Beth believe that they are doing everything right with their direction with the Fallout franchise. I mean, look at Bioware for example.
 
Yeah, pretty much. The game was terrible but a lot of people bought it, same with DA:I although that game was not as bad. Most companies today don't really care if their games are crap or not. All they care about is the numbers. Numbers = Money. The more money they get the more they'll think that they are doing everything right and the less likely that they'll change things for the better.
 
Mass Effect 1 was kinda interesting if you saw it as a homage to the great sci-fi serials of the past. Then Mass Effect 2 happened and it was clear that Bioware did not give two shits anymore and were now just peddling fan services. But people eat their games up and consider them to be the greatest RPG makers of our generation. Other RPG companies look at Bioware and try to emulate them. They must be doing something right if they are getting this much praise and money. Why wouldn't other companies want to ride that cash cow?
 
I don't know, Mass Effect 1 actually had the most boring story out of the 3 games, Mass Effect 2 tried something different than the typical "galactic federation citadel of union" type of thing with everything and it was more interesting and you were working with a morally questionable organization because the menace of the Reapers seemed to be that great as to force Shepard to ally with criminal organizations.
Altho they started designing characters for the spank bank first.


Tthen 3 rolled in, it could've been interesting to see the different worlds as the war happened, but you spend most times on the far side lines, again workign fo the Galactic Federation Citadel Of the Union DOOP, hanging around in the Citadel and fighting Cerberus who now are just evil techno zombies and the "ground forces" of the Reapers who were previously stablished to be so massive and powerfull that they didn't even need those at all....
 
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I have no idea what the hell happen during the production of 3. A combination of over inflated egos, fan pandering and fan fiction grade writers is my guess. If so then it was the creation of a perfect storm of crap.
 
You can't fault Bethesda for their world design, it is one of their strong suits and the main reason why people buy their games. However, many parts of their worlds, like settlements, feel like set pieces for a amusement park. Bethesda seems to follow the "rule of cool" with their designs. "Who cares if this makes no logical sense for why it should be in the game? So long as its cool add it into the game." This is one of their biggest problems other then their writing.

Thing is, those two issues tie into each other and they compound on each other too. If a location makes no logical sense, like Megaton, that's going to cause some to look closer at what else is wrong with what they have in front of them. Because there's no longer a strong sense of secondary belief in the story.

This was one of the reasons Shamus' five part series on Fallout 3 had a quote similar to this: "You can't just point at one thing and say, 'THIS is why this game is bad or the logic is flawed.' It's a compounding problem."

I think Dragon Age and Mass Effect are about as generic as it can get setting wise.

The settings were blase, no doubt. What made them fun was who you had by your side throughout and what you had to do to reach the end of the games.
 
You can't fault Bethesda for their world design, it is one of their strong suits and the main reason why people buy their games. However, many parts of their worlds, like settlements, feel like set pieces for a amusement park. Bethesda seems to follow the "rule of cool" with their designs. "Who cares if this makes no logical sense for why it should be in the game? So long as its cool add it into the game." This is one of their biggest problems other then their writing.

Thing is, those two issues tie into each other and they compound on each other too. If a location makes no logical sense, like Megaton, that's going to cause some to look closer at what else is wrong with what they have in front of them. Because there's no longer a strong sense of secondary belief in the story.

This was one of the reasons Shamus' five part series on Fallout 3 had a quote similar to this: "You can't just point at one thing and say, 'THIS is why this game is bad or the logic is flawed.' It's a compounding problem."

I think Dragon Age and Mass Effect are about as generic as it can get setting wise.

The settings were blase, no doubt. What made them fun was who you had by your side throughout and what you had to do to reach the end of the games.

What doesn't make sense about Megaton's location?
 
Thing is, if you already have to ask that question than ... I have serious doubts that any answer could satisfy you.

Because the question should be actually, is there something that makes sense in Megaton?
 
What doesn't make sense about Megaton's location? That is a real thinker Battlecross.

:rofl:

I'm asking what is meant by that specifically, you could answer instead of being annoying and contributing nothing. Just a suggestion.


Specifically? Okay.

The location makes no sense. Besides the fact that people were so retarded they built a city around a nuclear bomb and they have no food sources of any kind. We are supposed to believe they live off mole rat meat and 200 year old food? No farms of any kind. Luckily they DO have a water source because that one is pretty important.

Then you can blow the town up but Moira will survive just so you can't fail that shitty quest where you go raid a Super Market that has been there for 200+ years but magically it was stocked up still with supplies. The cult that worshiped the bomb was a good nod to a few old sci-fi movies but as a location it is like most other Bethesda locations - it looks pretty but doesn't feel quite like a good RPG location should.

In Bethesda games now you are lucky if there are farms that can support a few people in the surrounding area. It really breaks your immersion (that thing people always go on about) when the world feels so artificial. You wonder why people here defend Obsidian - Fallout: New Vegas - well, it is pretty simple. They make worlds that make sense. New Vegas had a shit load of farms surrounding the various location. You believe the world when it follows a few basic rules. There were working caravans and talks of trade. Areas where guns were manufactured and bottle caps even.
 
What doesn't make sense about Megaton's location? That is a real thinker Battlecross.

:rofl:

I'm asking what is meant by that specifically, you could answer instead of being annoying and contributing nothing. Just a suggestion.

It's a town built out of scrap, around a nuclear bomb, scrap which the people apparently dragged from a few kilometers away. All the while there are perfectly livable buildings a few minutes walking distance.

[I was going to put a personal insult here, but decided against it. Feel free to fill in the blank]
 
What doesn't make sense about Megaton's location? That is a real thinker Battlecross.

:rofl:

I'm asking what is meant by that specifically, you could answer instead of being annoying and contributing nothing. Just a suggestion.

It's a town built out of scrap, around a nuclear bomb, scrap which the people apparently dragged from a few kilometers away. All the while there are perfectly livable buildings a few minutes walking distance.

[I was going to put a personal insult here, but decided against it. Feel free to fill in the blank]

Most of that is explained considering the proximity to the Vault and several kilometers? Is that actually said? I always remember it as "nearby".
 
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