Fallout 4 - Far Harbor Official Trailer

Looks like they really like their OP weapons in FH.
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That's doing 1013 damage before resistances.

Edit: also, it looks like it is smaller than Shivering Isles. 'Least according to this.
http://fallout.gamepedia.com/Far_Harbor:_A_Size_Comparison
 
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I'm actually playing it now, just to see if it's as good or bad as everyone's saying. I had to reinstall the game for this, ugh.

On that note, does anyone know yet if it actually adds anything to the goddamn water? That was one of my biggest gripes with the base game, the water had literally NOTHING in it. I'll even take that stupid blue ghoul whale, just something!
 
I just did the Simulation bit which was tedious to say the least.
My opinions have been a bit tainted... it's enjoyable.
I'll probably get a review up for it next week which will contain my final thoughts.
 
So.. I found this..while playing...


Is this a reference to something? Or maybe moon DLC confirmed
201206081649CXT.gif
 
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So first impressions: The overall performance seems worse, barely gets the 60fps at times. Not in the fog, though, that part is fine.
Story is ok-ish, enemies are lame, side quests are also kinda meh (I kinda liked Vault 118, but holy fuck why did the player voice actress have to go Double Shatner for EVERY SINGLE LINE? It was fun in the Silver Shroud quests, but here it's somewhat serious detective work? But instead it's ALL THE HAM, which also doesn't really fit the facial expressions...) and it's kinda lame that the fog isn't really all that dangerous.
Oh, and of course the patches and DLC fucked up non-Beth.net mods again, so my fancy PA storage made with Homemakers is gone again. Ugh.
 
If you get the Mysterious Serum from Lorenzo Cabot, then Far Harbor is a cake walk since the fog doesn't affect you at all. Everything in it is 10 radiation or less, which the Mysterious Serum counteracts by making you lose 10 rads every second. Got through the whole thing easily with just a few doses of it. It is Jesus Juice after all though, so that shouldn't be a surprise.

I've been all around the island, and I've come to the conclusion there's still nothing in the water. WTH Bethesda, you make a whole DLC on an ISLAND with lots of water, and then you put NOTHING in the water? It's just as empty as the base game. I was hoping for those mutant dolphin things to at least be alive and swimming around now, but no. Only corpses. Hell, you can even see fishermen putting fish on hooks and hanging up these weird manta ray looking things, but we can't find them ourselves, we can't go fishing, there's nothing in the water. What's the point?!
 
So what's the story behind the Vault? All I know is that a former actress turned Robobrain resides there, how does that factor into the social experiment?
 
Oh, and of course the patches and DLC fucked up non-Beth.net mods again, so my fancy PA storage made with Homemakers is gone again. Ugh.
I started to think that Bethesda doing it on purpose since in beta far harbor no such thing happend, mods were fine working together with new dlc.
 
So what's the story behind the Vault? All I know is that a former actress turned Robobrain resides there, how does that factor into the social experiment?
The Vault was supposed to clash rich and poor people. It started as a superluxury hotel, and a few elite had all their needs tended to by robots. In another section working class people were supposed to be in cramped, dirty place. The second section was never finished, though, and one of the rich elite folks was a robot engineer who suggested that they should wait out the War and its aftermath in Robobrain bodies.

Oh, one thing that bugged me about meeting DiMA:
So they finally remembered Blade Runner and the whole "what if the PLAYER was a synth" thing, which is nice, I guess. But for some reason you suddenly have no memories before the literal beginning of the game, creating the character. Or at least there are no dialogue options for anything else. And that's despite the character explicitly refering to remembering a powertool advert from before the War. All hail the dialogue wheel...

Also, the fog is no issue at all when you have a Hazmat suit or power armour.
Speaking of power armour, the boat is apparently marked as power armour on the map, which is hella confusing.
 
So wait wait wait. Are you fucking telling me that
they went for the biggest cliche possible and made it so our character really IS a synth? Something people have been predicting on about the game forever now?
Nah, it's more like a shittily written
"maybe I am a synth" dialogue chouice, you can also say you're not one, what's missing is telling off DiMA for assuming that I only remember one thing, or that the memory of A FUCKING ATOM BOMB SIGNALLING THE END OF MY WORLD is somehow manufactured. Clearly he doesn't know how some big memories override little ones, and of course a lack of option to sarcastically list off all the other memories I have is not present (of course, fucking Emil)
 
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So wait wait wait. Are you fucking telling me that
they went for the biggest cliche possible and made it so our character really IS a synth? Something people have been predicting on about the game forever now?
Nah, you just can't avoid being unsure about it. Basically, his "signs" that someone is a synth are weird dreams, lost memories and feeling weirdly lonely. Since the game doesn't have the option to pick out your past (not even in dialogue because fucking dialogue wheel) you're limited to "My first memory is the day of the Great War" or just plain denying everything, all resulting in "Oh, but you can't be sure, right?". It's pretty damn lame, since nothing in the rest of the game ever suggests that the player remembers nothing (there's talk about baseball and a lot of other pre-war things, if I remember correctly).
It's just hamfisted, and made worse by the voice actress who goes from being TERRIBLE at joking to trembling and crying in a microsecond. Fuck voice acting the player character.
 
I just don't understand Bethesda obsession with Blade Runner as well as Lovecraft. They just don't fit into Fallout. Sure maybe they can but it would take a talented and creative writer which Emil and the others at Bethesda are not.
 
But, what about 'that night in the park'? The Sole Survivor clearly remembered that, really the whole "I don't remember anything before the nukes" thing is really contrived.
 
But, what about 'that night in the park'? The Sole Survivor clearly remembered that, really the whole "I don't remember anything before the nukes" thing is really contrived.

Don't forget how he mentions times spent with his wife and child before that day during the interview with Piper. That whole interview is talking about pre-war life and whatnot. Also when you go see Moe in Diamond City and ask him about his "swatters", you can talk to him about baseball and tell him about what baseball was like. Someone who only had pre-war memories of the day the nukes fell wouldn't know anything about baseball.
 
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