Fallout 4 - Mods Now Available for Xbox One

NotAcasul

meanie
https://bethesda.net/#en/events/game/fallout-4-creation-kit/2016/04/26/114

"Starting today, we are excited to deliver on something we’ve wanted to do for a very long time – bring Mods to a console audience. With the latest title update for Fallout 4, Xbox One gamers are now able to browse Mods on Bethesda.net and, more importantly, can directly download and play Mods within the game’s main menu.

Playing Fallout 4 on PlayStation 4? Your wait is almost over, too. We anticipate Mods arriving on the PS4 next month.

For news and updates on Fallout 4 Mods, keep your eyes on Bethesda.net, our community forums, and on the @bethesdastudios and @fallout Twitter accounts.





Mods and the players who create them have always been an important part of our games, going all the way back to Morrowind and The Elder Scrolls Construction Set. We believe that our games become something much more special, when we put the power of creation in your hands. New quests, environments, characters, dialogue, outfits, weapons and more – with Mods, the possibilities of what you can do are endless. You are creating new experiences that enhance and take our games into amazing and surprising new directions.

For Fallout 4, our goal was to make Mods easier and more accessible than ever before – for both the creators and the players. By building an all-new system with Bethesda.net we’ve made a huge leap forward in achieving that.

You can now browse and search for the latest and greatest Mods, choose your favorites, post feedback, and install them – all within the game. Simply select Mods from the main menu, and start browsing. You can also browse through mods online on Bethesda.net.

If you want to try making Mods (and we think everybody should), the Creation Kit – the same tool that we used to create Fallout 4 – is a free download via the Bethesda.net launcher. You can check out the Creation Kit Wiki, our online documentation and help file, for more details and tips on how to make them.

We plan to update and evolve Mods and the Creation Kit based on your experiences so be sure to leave feedback in our forums.

For console players, Mods will be coming to Xbox One in May and PlayStation 4 in June. We have a lot to do yet, but we hope it changes console gaming the way it has changed PC.

Finally, we’d like to thank all the Modders who volunteered to beta test the Creation Kit and Mods during our closed beta. Your feedback has been invaluable and we couldn’t have done it without you. For them and for all our players, we can’t wait to see what you create."

Thoughts?
 
Mods will fuck the shit up. I still don't know how they'll fix the load order problem and tied mods or conflicting mods.
 
Fallout NV:"Mods make up for terrible gameplay!"

Fallout 4:"Mods r bad! Think of the dumb people!"

And in 20 seconds RageMage'll waltz in and start yelling.
 
Bethesda forgot to add "Now console users who've never touched a CK or added mods to a game will now be able to trash their game, corrupt files, and lock up their consoles!"

I predict a shit storm brewing very soon and responses like "B-b-b-b-but the mod I downloaded was brokenz cuz muh game doesn't work now!"

Meanwhile I'm going to

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Fallout NV:"Mods make up for terrible gameplay!"

Fallout 4:"Mods r bad! Think of the dumb people!"

And in 20 seconds RageMage'll waltz in and start yelling.

I seem to recall Fallout NV NOT having terrible gameplay beyond the combat focus actiony rpg with guns thing they inherited from Fallout 3 and had pretty much no way to avoid. Even when faced with that, they handled it correctly and attempted to give us some choice beyond just kiting enemies and shooting them 1000 times.

In every way from workable melee/unarmed builds, DAMAGE THRESHOLD, iron sights, ammo types and synergizing perks, FONV managed to make the combat bearable and have some depth where no Bethesda developed title in this franchise has ever done so.

Seriously, just DT alone makes FONV's gameplay more varied and less shitty across the board than what we see in FO3/FO4.

The bits of FPS quality in FO4 that they brought to the table with iD software's input are totally eclipsed by their terrible design choices like a return to DR, mmorpg random magical-buff weapons, and bullet spongey stupid-AI-having enemies.
 
So it took me a while to Install the Restoration Mod for Fallout 2, like a really long time.
I had to uninstall the game a number of times, I even had to open up my directory and delete it manually.
In the end, I got there, and I can now enjoy Fallout 2 how it was meant to be played.

I would go through all of that again than play through Fallout 4 with Mods (unless it's for a review).
That's how much I feel about Fallout 4.

On a side note, I know one way to make Fallout better, just put a piece of paper over Wasteland saying it's Fallout 4 and there you go, a much better game.
 
I see screening of vault meat pictures but with console crowd in the *main role*, I mean their asses now belongs to bitter modders who already tired of this MAEK IT TO PIESFO/EGGSBONE and following shite. Entitled folk will suffer a lot of mental traumas.
 
I seem to recall Fallout NV NOT having terrible gameplay beyond the combat focus actiony rpg with guns thing they inherited from Fallout 3 and had pretty much no way to avoid.

So....

The gameplay? Yeah, even with DT it's still pretty bad.

At least it isn't RageMage this time.
 
So....

The gameplay? Yeah, even with DT it's still pretty bad.

At least it isn't RageMage this time.


Feel free to support your assertion that the gameplay of FONV is "pretty bad" with evidence indicating that it's somehow worse than the gameplay in either Fallout 3 or 4 (or any game of similar genre and style) in any way.

Keep in mind that "gameplay" transcends just the shooty bang bang parts, and neither FO3 or FO4 even come close to FONV in terms of the rest of the interaction the game offers beyond killing things.

I'm sure you won't bother, since you're only here to be a shit troll, but the offer stands.

Attempt to debate, broseph.
 
Copy/pasting Bethesda marketing news and actively trolling New Vegas fans. That certainly seems like a certain YouTube spammer...

No one gives two sh*ts if Fallout ever had good "gameplay" if the story and writing is totally lazy garbage like in Fallout 4. Great RPGs aren't focusing on who has the coolest plasma rifle. RPG's focus on narrative quality, writing, characters, choice and consequence. "Shooty shooty bang bang looty looty minecraft/Sims" is secondary. That's why many Fallout fans love New Vegas and loathe Fallout 4.

Mods are not going to rewrite Fallout 4's entire story and characters and introduce a bunch of choice/consequence (which is what is totally lacking in Fallout 4), so mods are not going to fix Fallout 4 the way they improved Fallout 3 and New Vegas.

As for the original post - it's great that consoles will be able to use some mods to make doing all those repetitive, procedurally generated chores that are the majority of Fallout 4 somewhat more tolerable.
 
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"We can't wait to see what you create! (So we can misappropriate it and sell it to console kids and give you nothing for your work, because our EULA says we can)"

Fixed.
 
I foresee some hackers making homebrew XBone Titty Mods... it will happen.

Then some 10 year old is gonna get busted by his Mother jacking off to FO4
 
Feel free to support your assertion that the gameplay of FONV is "pretty bad" with evidence indicating that it's somehow worse than the gameplay in either Fallout 3 or 4 (or any game of similar genre and style) in any way.

Keep in mind that "gameplay" transcends just the shooty bang bang parts, and neither FO3 or FO4 even come close to FONV in terms of the rest of the interaction the game offers beyond killing things.

I'm sure you won't bother, since you're only here to be a shit troll, but the offer stands.

Attempt to debate, broseph.

We're not talking about Fallout 3 or 4.

Fallout New Vegas has zero interesting dungeons, a poorly created and spaced map, and enemies that are boring strategy-wise.

I offer a different opinion. Not a troll.
 
We're not talking about Fallout 3 or 4.

Fallout New Vegas has zero interesting dungeons, a poorly created and spaced map, and enemies that are boring strategy-wise.

I offer a different opinion. Not a troll.
Trolls often offer "different opinions."

Either way, New Vegas is better as a Fallout game and as an RPG than Fallout 3 or 4, and anything negative someone could say about New Vegas would count doubly so for Fallout 3 and infinitely more so for Fallout 4.

I liked Fallout 3, but New Vegas is truer to the original vision of this franchise and is simply a better RPG.

Fallout 4 is simply an awful abomination that is equivalent to making the Final Fantasy VII remake a first person shooter, or turning XCOM into a side-scrolling platformer, or turning Civilization into a first person shooter, or turning Borderlands into a top-down, turn-based isometric RPG.
 
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Fallout New Vegas has zero interesting dungeons, a poorly created and spaced map, and enemies that are boring strategy-wise.
Still better RPG than Fallout 3 and 4 combined.

Seriously, if you watch MrBtongue's video on Shandification of Fallout, you'll know that, no matter how 'uninteresting' the world of New Vegas, and the lack of 'dungeons' (in a Fallout game? Did you just agreed with Bethesda making Fallout 3 literally 'Oblivion with guns' and Fallout 4 'Skyrim with guns'?), at least New Vegas stayed true to what made Fallout Fallout.



"Enemies that are boring strategy-wise"
Implying that Fallout 3 and Fallout 4 had better enemies strategy-wise, when most of them are bullet-sponges because of lack of DT, especially since New Vegas inherited Fallout 3's format, while Fallout 4's were handled by iD Software.
 
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