1. I thought we were talking about New Vegas?
Whelp, first you want to discuss mods on consoles, specifically that for Fallout 4. Then people here came basically talk shit about Fallout 4 mods (and also on consoles) (Bethesda deserved it tho). Then you tried to justify Fallout 4 modding because New Vegas are 'shitty' and also need mods, basically going 'Two Wrongs Make a Right' but guess what? It isn't. The discussion got derailed as we begin to discuss mods on either New Vegas or Fallout 4 were justified, and then it turns into whether New Vegas is actually shitty or not. Not that any of our discussion so far is irrelevant, except of course you want to just derail your own discussion by stopping once in a while to ask a question such as, "I thought we were talking about New Vegas?" then the answer is yes, we were talking about New Vegas
and if 'mods will fix it' are justified for either the 2 games we are comparing here. Now I ask, I thought we were talking about mods on Fallout 4? So why did you brought up New Vegas in the first place, hmm?
2. Skill checks in dialogue doesn't count as gameplay, it counts as dialogue.
This is false. Others had replied to you about this, so I don't have to elaborate any further.
3. Nah, pretty sure the absolute god-awful engine from 1999 is pretty bad.
At least they were not an ancient engine dragged into 2015/2016.
4. "Boring world? Subjective." Nellis is almost completely empty. Nice quests however.
Meh, Gamebryo's limitation. Wanna nitpick further? Freeside, the Strip, the casinos are all empty. But, as I said, shitty engine is shitty.
Various links to wikia page about marked places
Remember when I said it all comes down to the developer's design philosophy and which ones we prefer? And also when Mr Fish said that New Vegas isn't trying to make a world filled with themeparks? Well, that's also how it was in Fallout 1 and Fallout 2. I mean, can you remember some other marked places and whatever fluffs you thought was interesting in Bethesda's Fallout(s), in Fallout 1 and Fallout 2? No, you don't. This is because in Fallout, the best places are the settlements. That's how it is in New Vegas, too. As I remembered correctly, Fallout 3 have lots of themepark completely disconnected from one another and have little to no contribution to the overall story and bigger picture. Judging from the testimony of many, Fallout 4 were also like that, pumped up to eleven, making it more of the same and worse. I mean, in New Vegas, what else did you expected from an abandoned Reststop? Caves? Also, Powder Ganger's camps were mostly concentrated around the NCRCF and it
makes sense, though by the time the Courier arrived there most of the roads were abandoned so there's no point for them to stay there, but Obsidian addressed it by having a note left in each camp about how they gotta move or they will lose raid victims. That's far better than how Bethesda handled gangs and raiders.
Yeah, Fallout New Vegas has a lot of uninteresting places. Not due to the fact that I personally believe it is so, but due to the fact that all of these areas are mainly shacks or caves. They have no lore on them, and if they do it's tiny and doesn't expand on anything.
I beg to differ
Green means primary locations, where it has quests or involved in ones, while
Blue means secondary locations, simply put it means fluffs or some distraction to be added into the world. As you can see, there's
187 Greens, while there's
162 Blues. There's more primary locations than secondary ones. Even then, some, if not most or all of these Blues were actually important details added to make the world much more believable, like the Goodsprings's wells.
Look, if you want to improve New Vegas you have to look at the things that weren't great. This doesn't mean that all those vaults and all those great areas are invisible. I enjoy going through those settlements and quirky areas, but they're not the majority and not by a long shot.
Look, if you want to improve Fallout 4..... eh, I'd rather not.
Sorry, I don't even remember what we were doing in the first place so I'm gonna post this separately and reply maybe tomorrow.
You need to pay attention more, son. This is your own thread, too.
Edit: Okay, I'm gonna try to stay more on topic. Alright, mods on consoles, especially for Fallout 4. Well, I've talked about it in
this thread that it seems the majority of console users don't understand how mods work, that they basically bullied mod authors into enabling mods for their consoles when it's not possible. So, thoughts?