Fallout 4 storytelling in a nutshell.

Crni Vuk

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Hey! Let's collect ALL the Skeleton story telling shenaningans that are in the game. Who needs dialog when he has Skeletons, right?

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They couldn't even be bothered to give the baby a smaller skull. His head must have been enormous!
 
I can't help but feel moved when looking at these pictures. Stories of pain and loss... delivered through environmental story telling, so subtle...

As a thank you for such a meaningful topic, i'll start taking screenshots from now on and collect such beatiful scenes for this topic.
 
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That's the spirit!

They couldn't even be bothered to give the baby a smaller skull. His head must have been enormous!
Well, I might be wrong, but as far as I know, the Human skull doesn't grow and keeps it size pretty much for all of it's life time. Your brain is pretty much the only organ that comes completely finished right out of the womb. The part it's missing are all the neuronal conections, that you form trough experience.

- not a biologist! Feel free to correct meeeee!
 
That's the spirit!


Well, I might be wrong, but as far as I know, the Human skull doesn't grow and keeps it size pretty much for all of it's life time. Your brain is pretty much the only organ that comes completely finished right out of the womb. The part it's missing are all the neuronal conections, that you form trough experience.

- not a biologist! Feel free to correct meeeee!

Not a biologist either, but I'm going to correct you. The skull does grow until you reach the age of 18-20 years, though I think certain sections like the jaw still changes shape as you age, though very slightly.

I could be wrong too; this is what I could get from random searching. But as far as I know the infant human skull and the adult human skull is definitely not the same size, and this was definitely an oversight.
 
The head certainly grows, although not as much as the rest of the body.
But Fallout 4 has more storytelling than just skeletons, you guys! There's also teddy bears and mannequins! So much environomental storytelling.
 
Skull and brain are very big in newborns. This is the reason why human birth is problematic and fatal most of the time. Still skull and the brain do grow and for that skeleton in the picture is indeed awkwardly done.
 
The head certainly grows, although not as much as the rest of the body.
But Fallout 4 has more storytelling than just skeletons, you guys! There's also teddy bears and mannequins! So much environomental storytelling.

They have a Bioshock way of storytelling which I assume is because they want to separate the game out into groups of people who don't care and want to blast their way through everything and those who want to read every note/computer terminal they can find to piece it together. I've thought it was kind of dumb that I would encounter so many named/unique raiders and have no option other than to kill them. There were usually notes or terminals around with diaries that told you why they were there and what their relation may have been to the vicinity or other named raiders but quite disappointing that it still boils down to them be automatically hostile and having to just kill them.
 
I would like to see an indie first-person game where the entire game is just an open-world in an abandoned city where there are nothing but skeletons placed in different positions. You do nothing but go around and figure out what happened with the help of environmental storytelling. Ah... "art".

Also, is double-posting an employee benefit on this forum or something?
 
That's a big ass head for a baby, looks very uncanny to me. Ah but in the spirit of taking pictures of the 2 million skeletons scattered around the theme park of Fallout Boston and for NMA I'll bring out my masochistic side to trudge through this silly joke of a game in order to have laughs about all the skeletons that out number the tens of citizens of Bostonlands 30 to 1.
 
Why does the game only have dead variants of those dolphin mutant things? The corpses aren't that old, not enough for them all to have gone extinct.
 
I don't follow the rational behind it, Good environmental story telling is like what Half-Life 2 did. Exposing the terrifying of and unknowns and still a sense of unsettlement towards the environment your in. You see the big and massive Combine walking through a desolated and always watched by camera Soviet like "Utopia." I use the term utopia in the sense for what Soviet Union or what an authoritarian would envision.

You saw the decaying buildings and the brutality of the combine. You felt unease and watch.

With Fallout 4 it doesn't instill anything but make wonder what the fuck is the point of all the uselessness in the way that adds nothing.
 
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