Which has nothing to do with what we were talking about. So now you are just moving goalposts.Yeah, but it took Bethesda to turn them into handgrenades that apparantly a boy can throw.
Cute, but not an effective way to discuss things.
Which has nothing to do with what we were talking about. So now you are just moving goalposts.Yeah, but it took Bethesda to turn them into handgrenades that apparantly a boy can throw.
The time period between the Glow being hit and Fallout 1 is not a big one. It is feasible for radiation to be there by the time 1 & 2 comes along.Except at places like the Glow in Fallout 1.
We can't forget which game started that trend though with an un-detonated nuke in the middle of a somehow thriving town. Starts with a Mega and ends with a ton.Not to mention the few confirmed nuclear hit sites in the Vegas area
The Glow is still there by the time of New Vegas however, so its been 200 years, and its still there.The time period between the Glow being hit and Fallout 1 is not a big one. It is feasible for radiation to be there by the time 1 & 2 comes along.
We can't forget which game started that trend though with an un-detonated nuke in the middle of a somehow thriving town. Starts with a Mega and ends with a ton.
Not to mention nuclear waste disposals around Big Mountain.Not to mention the few confirmed nuclear hit sites in the Vegas area. But, lets ignore when Interplay/Black Isle/Obsidian does it, because that doesn't fit the narrative.
Along with Dayglow. The radiation could have dissipated for all we know (since no one actually goes in detail about it) but there would still be a thriving town that continues salvaging the facility since the place is literally next to an old military research facility. It's a lot of valuable equipment after all inside a heavily guarded facility.The Glow is still there by the time of New Vegas however, so its been 200 years, and its still there.
There's still one place that was kinda off - nuclear test site. One in the entire New Vegas vs Fallout 3 & 4's everything.The Glow was still irradiated in 2162, which is 85 years after the war. Boston was irradiated (severely) in 2287, which is 210 years after the war. In New Vegas, the only place to be severely irradiated was the Vault 34, everything else was light to medium radiation or local radiation caused by barrels.
Where is this severe radiation in Boston? Outside the glowing sea, the only irradiated places are places with nuclear barrels, or old power plants.The Glow was still irradiated in 2162, which is 85 years after the war. Boston was irradiated (severely) in 2287, which is 210 years after the war. In New Vegas, the only place to be severely irradiated was the Vault 34, everything else was light to medium radiation or local radiation caused by barrels.
~20 rads at max. Oh my, time to test myself on leukemia.Both are nuclear impact sites, still heavily irradiated, despite there being no barrels.
Which is more rads then anywhere in Boston outside direct impact sites, and the center of the glowing sea.~20 rads at max. Oh my, time to test myself on leukemia.
I totally forgot about that place. Good call there.There's still one place that was kinda off - nuclear test site. One in the entire New Vegas vs Fallout 3 & 4's everything.
9 warheads. VS THREE for Boston.Which is more rads then anywhere in Boston outside direct impact sites, and the center of the glowing sea.
wow, its almost like,i ts the exact same as NV.
Having played Fallout 4 for over 1,000 hours. I have gotten rad storms once every 10 hours, at most.Greed, do you recall how every 15-20 minutes of gameplay a nasty radiation storm will blow up and super dose you with radiation every time lightning strikes? Yeah, pretty much all of Boston has severe radiation and Glowing Sea (a nice knock off of The Glow) is exceptional in it's overt deadliness (despite there being a settlement of humans residing inside of it).
Game mechanics from Fallout 3 with shared leveled lists, again, Bethesda go Bethesda.You get more rads drinking the water in the few places with irradiated water in New Vegas then you do from rad storms.
Game mechanics. Bethesda go Bethesda and pander the casuals, that's the only viable explanation. Radiation Storms are so radiation. the screen goes green, I remind you.Also, the radiation given by the lightning strikes is about 1 rad. Its so minor you can stand outside, bare naked, for a whole one, and not even reach 1/4 of the way to minor rad poising.
So wait... What's the point of having rad storms then? If they are barely a hazard, why even make them a threat that appears outside the Glow? I'd rather they act like emissions from S.T.A.L.K.E.R. where they were actually hazards that require some form of cover to survive.Also, the radiation given by the lightning strikes is about 1 rad. Its so minor you can stand outside, bare naked, for a whole one, and not even reach 1/4 of the way to minor rad poising.
As an aside, if this is what you took to be the hook of Fallout 1 & 2... I will say that you've completely missed the mark. Dying homes and communities are a lot easier to empathise with than absent family members. At least 3 gave the player time to interact with James, Shaun was simply a Macguffin to find in-universe.And Fallout 1 was a bad attempt as hooking the player into the story with a "MUH FRIENDS IN THE VAULT!"
And Fallout 2 was "MUH FAMILY IN ARROYO!"
Isn't that a similar rate to swimming in the waters of Boston? Because for some reason, the water in Boston seems to be somewhat contaminated too.~20 rads at max. Oh my, time to test myself on leukemia.
Okay, what's up with those Atom's goombas? Super Mutant immunity to radiation, I understand, but human immunity through religion? The fact that they have a settlement in the Glow simply baffles me.(despite there being a settlement of humans residing inside of it).
Every single source of water excluding rain so much that you need to spam purifiers.Isn't that a similar rate to swimming in the waters of Boston? Because for some reason, the water in Boston seems to be somewhat contaminated too.
I wonder why there is no Vault-based community that created a settlement with a GECK in 4. Come to think of it, did any of the Vaults in 4 have GECKs or happened to be control Vaults?Every single source of water excluding rain so much that you need to spam purifiers.
WellGame mechanics from Fallout 3 with shared leveled lists, again, Bethesda go Bethesda.
Game mechanics. Bethesda go Bethesda and pander the casuals, that's the only viable explanation. Radiation Storms are so radiation. the screen goes green, I remind you.
Its not supposed to be a threat. Its there because no game has shown the effects on weather the nuclear had war. Its there for wold building purposes.So wait... What's the point of having rad storms then? If they are barely a hazard, why even make them a threat that appears outside the Glow? I'd rather they act like emissions from S.T.A.L.K.E.R. where they were actually hazards that require some form of cover to survive.
Not really, in fact, all of human history has shown people care about themselves first, their family second, and everyone else third.Dying homes and communities are a lot easier to empathise with than absent family members.
Its about 5 per second actually IIRC.Isn't that a similar rate to swimming in the waters of Boston?
They don't gain immunity through religion.but human immunity through religion?
There's no vault with a GECK. At all.I wonder why there is no Vault-based community that created a settlement with a GECK in 4. Come to think of it, did any of the Vaults in 4 have GECKs or happened to be control Vaults?