Fallout 76: E3 Trailer

It's why there's even the certainty of getting completely locked out of 80-90% of the game's content when you play with a below-average INT characters (a.k.a. dumbasses).

But you get a completely different set of content if you play a low INT character in the form of hilarious dialogue from the NPCs you talk to and are disgusted by your inability to speak. That shows how much depth and attention to detail FO1&2 have in all aspects. FO3 and FO4 have no options for low intelligence characters. You talk exactly the same with a 1 INT as you do with a 10 INT in those games. No attention to detail at all because Bethesda are lazy.

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It has always been my assumption that the dumb-dialog options were not intended so much as a feature, than as a consequence of drug withdrawal; the idea being that it was temporary, and not a substitute for losing most of the campaign interactions due to permanent crippling stat values.
 
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Yeah, but it created one of the most interesting features of the game.

Playing a mentaly handicaped person.
 
At least New Vegas actually added some dialogue options that only showed up based on how low your int is. I wasn't expecting the entire game to change to accomodate a low int character, mainly because of full voice acting, but it's better than nothing at all.
 
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Pete Hines is a dumbass. There is a clear difference between realism and thematic suitability.

Giant mutated scorpions are not realistic.
Giant mutated scorpions in a post-apocalyptic desert are thematically appropriate.
Giant mutated scorpions in a post-apocalyptic forest are neither of these things.

It'd be like if you were riding Pirates Of The Caribbean at Disney World only to float by a scene of cyborgs fighting a dragon. Sure, maybe nothing else about the rest of the ride is 'realistic', but that isn't suddenly an excuse for deviating from the overall atmosphere.

I can. In Fallout 1...

HOLY SHIT DUDE, THAT WAS A RHETORICAL QUESTION. Your post was really eye opening, though. Especially this part:

The games do give a good illusion that Speech is really OP, and it makes the players feel rewarded for investing in Speech. But Speech is rarely used to get any significant, unique rewards that can't be achieved in other ways.

This may actually be the biggest flaw in Fallout's design. Even when some skills aren't technically that much better than others, they can still just feel that way. That's a really hard problem to fix as a designer. Case in point? Not even the game gods at Nintendo can get Super Smash Brothers to feel fair 100% of the time.

The only argument I would make here is that in a game as well written as Fallout, the unique dialogue itself can sometimes function as a reward. (As @FearMonkey just beautifully illustrated.) But that's kind of beside the point.
 
Pete Hines is a dumbass. There is a clear difference between realism and thematic suitability.

Giant mutated scorpions are not realistic.
Giant mutated scorpions in a post-apocalyptic desert are thematically appropriate.
Giant mutated scorpions in a post-apocalyptic forest are neither of these things.
This seems to be a very difficult concept for a lot of people; who when they see anything (at all) fantastic in a setting, it sparks an assumption that "Anything goes!". They respond to posts about unsuitability, with statements like, "Yeah, of course that couldn't happen in a game with giant mutant crabs, and talking plants!

It'd be like if you were riding Pirates Of The Caribbean at Disney World only to float by a scene of cyborgs fighting a dragon.
It is interesting, and surprising just how popular a choice the "Pirates Of The Caribbean" IP is for making analogies. I did one myself few months ago.
icon_e_biggrin.gif
 
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It is interesting, and surprising just how popular a choice the "Pirates Of The Caribbean" IP is for making analogies. I did one myself few months ago.
icon_e_biggrin.gif

Whoops. Not gonna lie, probably just internalized that post without realizing it. Even if I didn't, it honestly shouldn't come as a shock that Pirates Of The Caribbean would frequently make its way into video game analogies as it is by far the most well known attraction of its type. Like it or not, video games and amusement parks have a lot in common. Disguising operational realities behind a curtain of magic is what they do best.
 
Soo, has anyone grasped the concept with the nukes in F76 yet? From what I read they will spawn a zone with highlevel monsters and highlevel loot instantly. Tottally illogic all but lets call it a gameplay mechanic.

Players in the obviously pretty small blast radious get a warning and can WALK out of it and your settlements dont get destroyed cause you can completely pack them in in time or simply log out. I refuse to call the first one a gameplay mechanic.
Question: Why do they bother implementing PVP at all then?
They have all these stupid ideas that I'm thankful they all blast into a spinoff and then half-ass their way through so noone gets to have the bad side of it. Why implement it in the first place, then?

Is anyone else here membering Southparks sarcastaball (S16-Ep08, thank me later) when reading this?

Funny side detail: apparantly Petey also mentioned that we're gonna wield nuclear weapons for the first time in a fallout game. Which is not at all true, but since this one is 25 years after the war, it will indeed be the first time in the timeline we can do this. Will I have to reach this far to validate everything this man says?
 
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As soon as a writer or someone that has an input in writing starts saying shit like "This is a wacky alternate universe, who cares if it doesn't make sense", i immediately start to lose respect for that person.

Rules, set rules. Say this world works like this and this and such. It can be the weirdest shit ever but if it has set rules, then i'm on board and i don't care if it doesn't make sense from a real world perspective. As long that world follows the rules that were set for it, i'm okay.
 
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I bet most of the audience, or at least the ones cheering after every single thing Todd Howard said, was most likely hired to sound excited.

It's honestly kind of sad and pathetic.
 
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Question: Why do they bother implementing PVP at all then?

Idk. There might yet be some kind of negative to getting killed in Fo76. In DayZ and Rust you lose everything you're carrying. Perhaps the game will recognize "save-states." That is, the gear you left mother base with is the gear you're guaranteed to never lose in the field. However, if you find some shiny new weapon and get killed before you make it back then people can loot it off you.

There needs to be an actual hook other than "you get some caps" for killing other players, but I doubt Bethesda has the nerve to try it. Not with a volatile fanbase that's already seething with anger over the notion that they might get nuked by a 12 year old named "Johnny_BallSack_69_XXX".
 
This youtuber has an interesting catch at 4:33:



Yup, a Bethesda employee planted in the audience aaaaannnd used in one of the promo video. Real clever, numbnuts.


Happens more often than you'd think, especially during a risky announcement like that. All it takes is one person's applause to set the tone for everyone else. An awkward press conference is not only embarrassing for your company, but can also translate into bad sales in today's viral news enviroment.

Also 20 minutes in, over Fallout 4 gameplay: "If you watched my trailer analysis video, I commended Bethesda for being one of the most cerebral gaming studios, and I like their games because they don't dumb anything down."

:lmao::lmao::lmao::lmao::lmao::lmao::lmao::lmao::lmao::lmao::lmao::lmao:

Of all the fucking compliments he could have given them.
 
Happens more often than you'd think, especially during a risky announcement like that. All it takes is one person's applause to set the tone for everyone else. An awkward press conference is not only embarrassing for your company, but can also translate into bad sales in today's viral news enviroment.

Also 20 minutes in, over Fallout 4 gameplay: "If you watched my trailer analysis video, I commended Bethesda for being one of the most cerebral gaming studios, and I like their games because they don't dumb anything down."

:lmao::lmao::lmao::lmao::lmao::lmao::lmao::lmao::lmao::lmao::lmao::lmao:

Of all the fucking compliments he could have given them.

Oh, I know. There's a real disconnect going on with their customer base. Very much seeing what they wish rather than beholding reality. Though I cannot help but think we'll see a real breaking point. They may not go full revolt, and instead simply lose interest and move on. I've seen it happen to many other IPs butchered over the years. Like who cares about Command and Conquer anymore? EA ruined that series through and through.
 
Also 20 minutes in, over Fallout 4 gameplay: "If you watched my trailer analysis video, I commended Bethesda for being one of the most cerebral gaming studios, and I like their games because they don't dumb anything down."
This seriously triggered me. This is just objectively wrong. Bethesda are the kings of dumbing down their games ever since Oblivion.
 
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