Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

ok that is freaking sweet. is there a place to get it other than rapide share? my pc dose not work with that site at all.
 
Looks better than the upcoming Fallout MMO.

Is it possible to make some work on the terrain tiles however, so that it looks more like actual terrain? With rounded corners and such. And some city ruins :)

I will follow this!
 
This is cool. I might like to participate in this project. Have you considered sourceforge or something?
Is it even still active? That speedyshare link is down.
 
I set out to do this as a fun small project. Wanted to test some code and thought a post-apoc theme would be cool. It isnt realy finished as the quest system is pretty broken. I'll pm you some more info.
 
Got some inspiration this weekend and thought I would turn the project to SFML instead of SDL. Mainly so you could zoom in and out on the map but it turned out pretty bad. Slow slow slow. Didn't turn out the way I wanted. But it got me turned on to do some more.

Now I'm asking for some help. When games are released and they are successful there is always a lot of similar games from other companies released right after. Now if this would be that "not as good but it almost look and feels the same as wasteland and i got it for christmas" game, what would it be like? I need a little story help to get me more pumped about the project. What have happened? Who are you? Any idees, stories and clichés will be appreciated.
 
I'm not posting to give you story ideas, but rather tell you that I'm a c++ programmer too(though I haven't used SDL), and maybe you'd like to have some feedback on your code and improve it up a bit. Also, do you use 3D Hardware acceleration for 2D drawing? I'd recommend it for zooming in and out, as well as other nice FX.

Still, the link to your .7z of both rapidshare and speedyshare are broken... I'd suggest uploading it to Mediafire or ZShare.net
 
I actually managed to get it running on eclipse for Linux. (except the mapper, it uses Windows-stuff) It was quite a pain to get all the required libraries. I haven't found time to fiddle with the code yet and don't know if I ever will. I could also upload the code if ActionBoy is unavailable (Edit: scratch that, didn't see his recent activity when I wrote this). It's quite a mess, though. Don't expect to find any comments. :mrgreen:
 
I can upload the code again later today. But like Buxbaum said its a pain to get all the libraries. The code is a complete mess of code on code that turned out to work. Lots of if end else.
 
It's certainly more than I ever accomplished in terms of trying to make a game.
I could probably do a text adventure... :look:
 
Nice work, but here's a friendly warning and something you should correct inmediately.

DO not EVER, EVER, EVER define functions in header files. Declare the functions in the headers, define them on a source file. i.e.:

yourfunction.cpp

Code:
void ThisFunction() 
{
  // Do what you need
}

yourfunction.h

Code:
#ifndef GEAR_H
#define GEAR_H

void ThisFunction();

#endif

The reason of this, is that if you want any of your functions to use other ones declared in other headers, you might crash against the possibility that one header includes the other, and at reverse, ending up in an endless loops of includes.

For example:

file1.h
#include "file2.h"

file2.h
#include "file1.h"

I'm downloading SDL now, going to try out to compile it myself on Linux.

Sort out this issue, and you'll be on your way of making more progress :wink:
 
samothethief said:
I'm downloading SDL now, going to try out to compile it myself on Linux.
Good luck! :mrgreen: That literally took me hours... he uses some obscure SDL extensions that were pretty hard to find for linux.
 
Hahahaha im guessing SDL_Config. Yeah im going to have to remove it. Was trying tinyXML but never got it to work. The whole project is shortcuts over shortcuts so be sure to find some weird code.
 
Started with a little "remake". Removed all the SDL_Config parts and it should now use the following:

SDL
SDL_image
SDL_mixer
SDL_ttf
Freetype

This should be a good start(I hope). So broken it wont work right now but maybe tomorrow.

Sneakpreview:
sdlfallout2.7z (849 KB)

Should compile without to much hassle now.
 
Woot, finally! SDL_config was obscure indeed.

I don't know half of the stuff you got here, but I'll start peeking at the code now.
 
Looks pretty cool; Just downloaded it, and i'll take a look at the code one of these days.

One question though; do you really need SDL_mixer? If you're not mixing more than 2 channels at any time, you can do just fine with SDL_audio.
 
SDL_mixer feels pretty standard thats why I used it, never even thought about SDL_audio. Gonna check it out. My car got stuck in the snow outside my house this morning so no work for me...
 
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