Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

ActionBoy said:
I've been working with deadlus for a couple of months on "The Wastelander". Expect a demo, possibly this summer. Here are some teaser screenshots:

are you using tiles or is this just one big bitmap? i can't seem to find the grid.

anyway this is a nice improvement, but i'd like to suggest www.wayofthepixel.net and www.pixeljoint.com if you're interested in improving your pixels
 
When its just a small map, its possible to import an image and just use the editor to block things out, but when its a bigger map we go for tiles. So both works.
 
I let go of SDL because of all the trouble with the dll's. When I started coding I just included a little bit of everything, writing all code in one big mess, thinking its only for me anyway. But now to keep things simple I'm using SFML.
 
Ahh. Yeah I dropped SDL a while ago, because I just could get decent performance out of it. Anyway, rockin game. Definitely be keeping an eye on this.
 
The best part with SFML is the use of alpha, scale and rotation. And let's not forget the documentation.
 
ActionBoy said:
The best part with SFML is the use of alpha, scale and rotation. And let's not forget the documentation.

From the sounds of it, it's pretty gewd :)
 
Been awhile, but let's start the new year of with an update:

- Dialog system is working.
- The game loads all weapons, dialog and quests from a LUA file. So anyone can use the engine once it's released, without recompiling.
- The combat is turnbased. Right now it is in need of some more work, but it will be old school.
- Everyone is "killable".
- Combat taunts.

Deadlus is doing a great work with the art and story.

And as a bonus:
gifanpr.gif
 
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