Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

Discussion in 'Fan Art/Fan Fiction' started by ActionBoy, Aug 7, 2009.

  1. cdoublejj

    cdoublejj It Wandered In From the Wastes

    140
    Apr 30, 2007
    it looks like you need top down view people to, kinda like they did in GTA 1 and 2.
     
  2. bog

    bog First time out of the vault

    53
    Nov 18, 2009
    are you using tiles or is this just one big bitmap? i can't seem to find the grid.

    anyway this is a nice improvement, but i'd like to suggest www.wayofthepixel.net and www.pixeljoint.com if you're interested in improving your pixels
     
  3. ActionBoy

    ActionBoy First time out of the vault

    54
    Oct 7, 2005
    When its just a small map, its possible to import an image and just use the editor to block things out, but when its a bigger map we go for tiles. So both works.
     
  4. Chr1s

    Chr1s First time out of the vault

    86
    Jun 14, 2010
    Man wish I could make such pixelated wonders as these :D
     
  5. PainlessDocM

    PainlessDocM Sonny, I Watched the Vault Bein' Built!

    Feb 5, 2010
    I would play this, nice work!
     
  6. x'il

    x'il Water Chip? Been There, Done That

    980
    Mar 3, 2009
    Getting better and better, good stuff!
     
  7. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    That dialogue screen looks pretty cool.
     
  8. ellis

    ellis First time out of the vault

    2
    Jul 11, 2010
  9. ActionBoy

    ActionBoy First time out of the vault

    54
    Oct 7, 2005
    I let go of SDL because of all the trouble with the dll's. When I started coding I just included a little bit of everything, writing all code in one big mess, thinking its only for me anyway. But now to keep things simple I'm using SFML.
     
  10. ellis

    ellis First time out of the vault

    2
    Jul 11, 2010
    Ahh. Yeah I dropped SDL a while ago, because I just could get decent performance out of it. Anyway, rockin game. Definitely be keeping an eye on this.
     
  11. Chr1s

    Chr1s First time out of the vault

    86
    Jun 14, 2010
    I wonder how it's going to turn out in the end?
     
  12. ActionBoy

    ActionBoy First time out of the vault

    54
    Oct 7, 2005
    The best part with SFML is the use of alpha, scale and rotation. And let's not forget the documentation.
     
  13. Chr1s

    Chr1s First time out of the vault

    86
    Jun 14, 2010
    From the sounds of it, it's pretty gewd :)
     
  14. SLRMC93

    SLRMC93 First time out of the vault

    2
    Jul 14, 2010
    Re: Fallout 8-bit

    :shock: awesome just awesome :ok:
     
  15. ActionBoy

    ActionBoy First time out of the vault

    54
    Oct 7, 2005
    Here is some teaser art:

     
  16. Wooz

    Wooz Vault Sweeper Admin Orderite

    May 18, 2003
    The text is barely readable, duderio.
     
  17. Chinz

    Chinz It Wandered In From the Wastes

    126
    Jul 31, 2010
    Looks like the original Ultima got shoved into a blender with Wasteland.
     
  18. Foilman

    Foilman First time out of the vault

    10
    Aug 20, 2010
    It's looking really good!
     
  19. swampcat

    swampcat Look, Ma! Two Heads!

    399
    Feb 4, 2006
    i love this :D :ok:
     
  20. ActionBoy

    ActionBoy First time out of the vault

    54
    Oct 7, 2005
    Been awhile, but let's start the new year of with an update:

    - Dialog system is working.
    - The game loads all weapons, dialog and quests from a LUA file. So anyone can use the engine once it's released, without recompiling.
    - The combat is turnbased. Right now it is in need of some more work, but it will be old school.
    - Everyone is "killable".
    - Combat taunts.

    Deadlus is doing a great work with the art and story.

    And as a bonus: