- Fixed team-mates NPC multiplication bugs.
- It's no longer possible to collect experience infinitely through multiple Deathclaw cavern visits.
These are fixed in 1.2 already.
* makes strength improvement operation correctly even if the player wears armour;
I'm fairly sure this is fixed in 1.2 if it was a bug before that. My game has a command to remove armour before the operation, and it works.
- Fixed major bugs during Cathedral assault with Paladins and minor bugs during assault at the Military Base.
Should mention that this is an addition in the first place. 1.2 doesn't allow paladins at the Cathedral.
- Fixed the infinite money bug with all critters.
- Fixed instant money respawn for Beth, Mitch and Jake.
- Mrs. Stapleton no longer has infinite money.
- Fixed infinite money bug with Caleb.
- Zack's bottle caps now only update once a day, not after every dialogue start.
One day for the others as well? Why one day specifically?
- You can't get free healing from Child of Cathedral by dropping all your money
and agreeing to "donate all you can". Also Child correctly goes sleep at night.
What is the minimum pay, then? Or just disallowed completely?
- Now the effect of security system parameters changing is visible not just in
combat.
What does this mean?
- Experience gain is reported for beating Zax at chess.
Should mention that the possibility of beating him did not exist in 1.2.
- The Skilled trait is supposed to give you 5 more skill points to spend when
you go up a level. It doesn't.
I think this can be removed. The trait seems to work like it should.
- Playing chess with Zack (checks don't generate criticals).
You just said it was fixed?
Talus
doesn't tolerate "chem users", his script and dialogue clearly state it.
Talus isn't God and shouldn't get to say when xp is awarded based on his dislike of chem users.