The first part isn't a bug, though. It's how the reaction system works.
Yes, I thought so myself the first time I read it. But after thisThe first part isn't a bug, though.
I decided to look deeper into this character.i just ended up happily liquidising her and the guards and her friends and taking the report from corpse.... she just kept saying Thank you for your apology in that annoying geek bitch voice...
This same thing happens to me every time. I tried everything I could to get around kane being hostile, but nothing worked. I even tried loading the game from when I was in Junktown and go from there!Well, i'm at the hub, and when i talk to kane to go talk to decker. He gives me
the quest to go kill the hightowers and when i got on the first floor again i
try to talk with kane to give me the first 500 caps to start the quest and he
isn't available. After 3 tries he goes hostile.
[Can't replicate this bug.]
FALLOUT Version 1.0 (29 Sep 1997) [US]
Fallout v.1.2 patch (semi-official)
Fallout v.1.3.3 patch (unofficial) with Dialog Fixes by Nimrod
"Fallout NPC Mod" v.3.3 (TeamX) with NPC dialog fixes by Nimrod
Yes, this bug was already reported in russian forums. Bug appears when you ignore Marcelles and use room by yourself. For example, talk to her and save/load. Or read a book.In Junktown, after spending the night at the hotel, I ran directly into the prostitute's room immediately after waking up the next morning, when the prostitute was being held hostage. The hotel owner's dialog was never initiated, when when I tried to talk to the hostage taker (I forget his name), the lower-left corner status screen went into an infinite loop that kept saying that the hostage taker didn't want to talk right now.
Jagasian said:(2) At random points throughout the game, the red Skilldex button would go missing and would be unclickable... it would instead be displayed as a black square. The Skilldex could be accessed and used through the other standard ways.
(3) The game locked up in the Boneyard, when traveling from the Deathclaw area to the Blade area. No matter how many times I rebooted, the lock up would always occur. Luckily I had other save files to start back from.
Turn it off.The bug is that if it is included in a barter, the NPC will refuse to accept the deal.
Sometimes map freeze occurs because of bad or corrupted data. In fact, FO1 is most sensitive to bad data than FO2.I've heard of the black button bug in Fo1 before, but not the map freeze bug.
Wasteland Ghost said:Turn it off.The bug is that if it is included in a barter, the NPC will refuse to accept the deal.
Sometimes map freeze occurs because of bad or corrupted data. In fact, FO1 is most sensitive to bad data than FO2.I've heard of the black button bug in Fo1 before, but not the map freeze bug.
It's old engine bug (or feature). NPCs refuse to accept "active" item. Sometimes turning active item off will help, sometimes -- not.I tried bartering my Stealth Boy with it turned off and with it turned on. Neither worked. All of my teammates refuse to accept it in a barter, while they do accept the other Stealth Boys.
The only way to remove it from my inventory is to drop it on the ground.
Not exactly all... After finding out about early Fallout releases, we decided to make a new "universal" 1.2 patch. Alchemist gathered all possible data and compiled beta of 1.2.1 patch. But he's been overwhelmed by work (real, not virtual ) and doesn't had time to test it. So did I.Someone wrote that someone called Alchemist is looking into and systemizing all the patches for Fallout.
I can catch up with the threads, so could anyone fill me in if he perhaps did that?
Not bug. But their emotions.1. Ian's guards in Shady Sands have red floating texts, instead of ordinary
Where? It is almost impossible, because no one ever seen it. May be you haven't installed mod correctly.2. In Ian's conversation there is an "Error" choice, leading to 4 "Error" dialogue choices. This is introduced by the NPC mod.
I just ended up happily doing the same and... she is dead. Dead as a dead body ever can be. You can't kill anyone but her, because she attacks you if you've killed any BOS member. And you definitely can't talk to her after she's dead. Checked in the game, checked in the scripts.deathkitty said:i just ended up happily liquidising her and the guards and her friends and taking the report from corpse.... she just kept saying Thank you for your apology in that annoying geek bitch voice... its a pity you cant feed corpses to dogmeat or something
I've looked into your save. You've killed Lorenzo, that's your mistake. First you kill someone from Underground, second you wanna work with them. Bad idea. I agree though Kane must send you off from the first step, not after you talked to Decker.ASH630 said:I tried everything I could to get around kane being hostile, but nothing worked. I even tried loading the game from when I was in Junktown and go from there!
Wasteland Ghost said:Not exactly all... After finding out about early Fallout releases, we decided to make a new "universal" 1.2 patch. Alchemist gathered all possible data and compiled beta of 1.2.1 patch. But he's been overwhelmed by work (real, not virtual ) and doesn't had time to test it. So did I.Someone wrote that someone called Alchemist is looking into and systemizing all the patches for Fallout.
I can catch up with the threads, so could anyone fill me in if he perhaps did that?
Not bug. But their emotions.1. Ian's guards in Shady Sands have red floating texts, instead of ordinary
Where? It is almost impossible, because no one ever seen it. May be you haven't installed mod correctly.2. In Ian's conversation there is an "Error" choice, leading to 4 "Error" dialogue choices. This is introduced by the NPC mod.