"Fallout: Between Good & Evil" announcement

Hello, beloved fans and other cockroaches! We are obviously not dead, but (clinically) alive. No "give me some dialogue screen" comments allowed. Be unusually modest! :D

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It's a big bad annoying computer of extreme energy intensity and breakdown rate, physically occupying almost the whole floor. From the very last area of the game (not relevant for the progress in itself).
 
If it wouldn't be posted in BGE thread, I wouldn't even know it has to do with Fallout. :>
 
Except that it's not pink. ;) But yeah, I agree. That's how I always imagined the train by reading the Dark Tower.
 
Since I've always been accused of pushing Fallout out of his universe in the name of underground experimenting, I'm not very much surprised. Lets just say we did have an inspiration sources and obviously studied a bit. Okay, IBM's screens used to be green and circled. Go and kill me for revolutionism :P This also means that BGE really doesn't need any more Xmas PipBoys, brahmins and other common cliché shit, we love to explore the new worlds instead of... copying. Maybe it won't be Fallout, but Lizardout!

Pixie, the author is almost my neighbour and he's drawing like ten years older in his twenty. The progress seems to be OK (taking into account that the lil' green evil thing is both working and studying). And we still use your new anims, guys.
 
Jesterka said:
the author is almost my neighbour and he's drawing like ten years older in his twenty.

He sure can draw :shock:

Though there is a big difference in appearance in hand-drawn and computer-drawn, so it looks a little out-of-place. Still good, mind you. :wink:
 
... so I have to wait 4 more years ._. to see this? Oh man >.> grr...oh well... anyways nice work so far!!!
 
Oh, BGE's been oficially restarted in the last couple of weeks.

We plan to release something very similar to "playable demo" or, even better, "Chapter One".

We also intend to avoid awful words like "deadline" or "release date" to look slightly less idiotic. One way or another, it has to be elaborate, fully playable and at least bilingual. No useless bullshit drawings!

We utterly failed in fulfilling deadlines between 2005-2010, BUT we are all busy people (and, sadly, content nitpickers).

If sb. wants to give us a helping hand, drop me a line via PM.
 
We are now focusing strictly on 3 big areas + 2 small to be released next year. Which is a good news for you, because being the game far smaller than actually is, BGE might have been already among the players.

Early parts of the game are pure survival, lacking precious inventory items, big fucking guns, and with water system applied. This literally means you can hardly move from area to area without being supplied with water that costs a lot of money/effort and is very often contaminated.

Once it turns to be rather a bit urban as well as retro-futuristic (as you might have seen many times in our gallery), but not in the demo/Chapter One.

It's never to be much fight-oriented and too "world-saving" and heroic, since you deal only with your own family disaster.

It will also contain hi-res patch and one NPC companion of very weird nature.

EN version is developed simultaneously. Since ain't translating it on my own, you can fetch a sight of relief :D

tribebanci.jpg


I also bring one tasting and eye candy - Tragic Brothers, playing Tragic: The Gathering among with one another for most of the time. At least when they don't see a soul to flay in cards.

Tragic Bro's are three ghouls and heavy Tragic addicts that may slam you in an epic way, making of you a gambler addict as well. Or, if you're good enough, you may slam them too, because they can't stop playing.

The one on the left is the worst player of them but still very good. The bad thing is, this one tend to kick your ass when loses and seems to be pretty good in.

The one on the right is a diseased cheater, although he's so good he doesn't have to. Master of cheating know-how, cards stashed everywhere on the body.

The one on the top is the greatest Tragic player in the game and very charismatic person. Claim to be a group leader, but they in fact don't argue about; they're just too busy playing Tragic.

Apart from Tragic, they love to play other adrenaline games, such as Russian roulette. Especially when it's fraudulent.
 
We successfully overcame the potential re-start crisis :) Since ain't interested in showing too much of the content any more, here is both day n' night version of the same place.





We "licensed" some art of Fallout of Nevada (thanks), prepared a new "made-to-measure" ambiens, and what's the most important, enslaved a two new programmers. The promised water system is prepared to be applied.

The whole start of the game has been remade into something more dramatic, realistic and "survivalistic" and fully supporting searching your home area for some necessary equipment to vanish into the wastes, etc. More bad guy possibilities has been added too, your access to karma/reputation may be basically decided in your first dialogue.

BGE now fully supports Mash's hi-res patch (thanks) and is more dynamic than initially.

As for joining us, see the post(s) above, and feel free to drop us a line if you are pretty good at something relevant and/or if you think you might be damnably useful!

With first area nearly finished, the 2014 Chapter One release is on a good way so far; no difference between CZ and EN mutation (later, more languages, such as PL and RL, might be taken into account too).
 
OK
"Chapter ONE" or DEMO ?
If it is a "chapter one" that mean there will be "chapter two" and e.t.c or in the distant future will have the full game in one piece ,but no in separated chapters ?

Keep up good work.
 
Not decided yet; it will be cleared after the promised release after we see the receiving by the audience/community, and current condition of the team.

Every eventual scenario is possible now, including closing the shop (quitting :wink:) if the game sucks and/or is neglected/not played.

(But don't get me wrong, I still do believe in bringing BGE to the TOP)
 
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