Currently, I don't even have a considerable piece of work available here, as it remained somewhere (in Karel's place)
EN version of Resurrection is practically sure, as it is something that can hardly stop a team successful enough to release the game itself (in Czech) after many years of development, no doubt about that. Remember my words correctly and be happy about, since it may be the best and most complete mod I've ever played (if I recall correctly - but I don't remember much, honestly).
I'm saying that after playing many mods in the past, including solid-made works as Ardent's Mod or MR demo (the second one, first one was nothing but a crap).
Yet again, and I've already claimed it like hundred times, BGE might have been already finished, or at least close to finish, if I had an appropriate programming (and maybe co-leading) support. Since I literally lived with this mod (what a fucking waste of precious time fo young people) and its plot, characters, designs, maps and texts, there was barely a problem with content and artistic aspect of the game. I guess it's still only mine fault I can't/didn't learn how to script, though.
But - there's not much things you can be really good at simultaneously. You always have to choose wisely and respect your talents. I mean good programmers here were barely a great designers/scripters and vice-versa. Someone remember Lich? Apparently a solid programmer or even mapper, but his writing was atrocious and legendary (in a bad way). On the other hand, I met plenty of good writers during my trail and one thing is pretty sure - no one of them would have touched some scripting editor or so.
I was never a technical oriented guy, really. A good leader, maybe. Probably a good writer, too. But even if I tried programming, I see myself to be a shitty programmer anyway. At least that's a dark predestination I believe in.