This thread is ongoing on DaC.
VDweller points out the following (my highlights):
He raises interesting issues. The situations are somewhat incomparable, but so far the big, bad, scary Fallout community has done nothing but sit on its big, bad, fat ass while Bethesda fends us off to plan their game, many factors of which we already know we'll hate, some we'll have to wait and see how they handle them.
So where are we? Where's the big bad?
Thoughts?
VDweller points out the following (my highlights):
How do those conclusions differ from confirmed facts? Let's start with the basics: the game is neither turn-based nor isometric. That's pretty much a fact. If I'm not mistaken these two elements were kinda important to the Fallout community, but instead of doing whatever it is you guys do about such things, you (I don't mean you personally) prefer to pretend that nothing has been decided yet and that no official word has been given. See the post above mine for details - "Suffice it to say, unless it's in an official press release, I'm not going to believe a word of it." It's a great strategy that Bethesda is using against you even now.
Mind you, I'm not expecting you to do anything. You know my position. Fallout is dead, but hopefully Bethesda will make a decent PA game inspired by Fallout. It's just when I read stuff like "oh, yeah, there will be hell to pay, HELL TO PAY, BETHESDA!!!!"... I mean, if you guys are serious about doing something about it, what the fuck are you waiting for?
Why? So that everyone can dismiss them as lies and evil propaganda, stating that nothing short of the official word is good enough?
Once again, I told you that the game is neither turn-based nor isometric 6 months ago. What happened? Nothing. Rosh posted that bit about the story. What happened? Nothing. Well, technically, Rosh was ridiculed and laughed at, so I guess it's something. I can't wait to post more.
I told Rosh awhile ago that the Fallout community will get a Fallout game it deserves. I hope you guys are open-minded and are finally ready to embrace the next-generation (tm) game design.
He raises interesting issues. The situations are somewhat incomparable, but so far the big, bad, scary Fallout community has done nothing but sit on its big, bad, fat ass while Bethesda fends us off to plan their game, many factors of which we already know we'll hate, some we'll have to wait and see how they handle them.
So where are we? Where's the big bad?
Thoughts?